[core] change bool to enum class bool TileLoadState
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@@ -34,8 +34,8 @@ public:
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if (sourceError) sourceError(source, error);
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}
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void onTileLoaded(Source& source, const OverscaledTileID& tileID, bool isNewTile) override {
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if (tileLoaded) tileLoaded(source, tileID, isNewTile);
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void onTileLoaded(Source& source, const OverscaledTileID& tileID, TileLoadState loadState) override {
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if (tileLoaded) tileLoaded(source, tileID, loadState);
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}
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void
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@@ -57,7 +57,7 @@ public:
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std::function<void (std::exception_ptr)> spriteError;
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std::function<void (Source&)> sourceLoaded;
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std::function<void (Source&, std::exception_ptr)> sourceError;
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std::function<void (Source&, const OverscaledTileID&, bool isNewTile)> tileLoaded;
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std::function<void (Source&, const OverscaledTileID&, TileLoadState)> tileLoaded;
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std::function<void (Source&, const OverscaledTileID&, std::exception_ptr)> tileError;
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std::function<void (Source&, const OverscaledTileID&)> tileUpdated;
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std::function<void (std::exception_ptr)> resourceError;
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