From 420e534306bdd77d6cc7e4bce6a0ec5a4e16658a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20Ka=CC=88fer?= Date: Wed, 19 Feb 2014 14:43:57 +0100 Subject: [PATCH] fix stride to avoid bogus points at 0/0 --- src/renderer/shader-point.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderer/shader-point.cpp b/src/renderer/shader-point.cpp index 250ac7d2f..cbd1d576b 100644 --- a/src/renderer/shader-point.cpp +++ b/src/renderer/shader-point.cpp @@ -34,7 +34,7 @@ PointShader::PointShader() void PointShader::bind(char *offset) { glEnableVertexAttribArray(a_pos); - glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 8, offset); + glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset); } void PointShader::setColor(const std::array& new_color) {