[general] moving ios and android project under ./platform folder

This commit is contained in:
Petr Pokorny
2020-12-20 12:38:56 +01:00
parent 8e759a51e4
commit 41f0be34e7
9877 changed files with 141 additions and 2889 deletions

View File

@@ -0,0 +1,221 @@
#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/intersection_tests.hpp>
namespace mbgl {
using namespace style;
namespace {
struct RenderableSegment {
RenderableSegment(const Segment<CircleAttributes>& segment_,
const RenderTile& tile_,
const LayerRenderData* renderData_,
float sortKey_)
: segment(segment_), tile(tile_), renderData(renderData_), sortKey(sortKey_) {}
const Segment<CircleAttributes>& segment;
const RenderTile& tile;
const LayerRenderData* renderData;
const float sortKey;
friend bool operator<(const RenderableSegment& lhs, const RenderableSegment& rhs) {
if (lhs.sortKey == rhs.sortKey) return lhs.tile.id < rhs.tile.id;
return lhs.sortKey < rhs.sortKey;
}
};
inline const style::CircleLayer::Impl& impl_cast(const Immutable<style::Layer::Impl>& impl) {
assert(impl->getTypeInfo() == CircleLayer::Impl::staticTypeInfo());
return static_cast<const style::CircleLayer::Impl&>(*impl);
}
} // namespace
RenderCircleLayer::RenderCircleLayer(Immutable<style::CircleLayer::Impl> _impl)
: RenderLayer(makeMutable<CircleLayerProperties>(std::move(_impl))),
unevaluated(impl_cast(baseImpl).paint.untransitioned()) {}
void RenderCircleLayer::transition(const TransitionParameters& parameters) {
unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) {
auto properties = makeMutable<CircleLayerProperties>(
staticImmutableCast<CircleLayer::Impl>(baseImpl),
unevaluated.evaluate(parameters));
const auto& evaluated = properties->evaluated;
passes = ((evaluated.get<style::CircleRadius>().constantOr(1) > 0 ||
evaluated.get<style::CircleStrokeWidth>().constantOr(1) > 0)
&& (evaluated.get<style::CircleColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::CircleStrokeColor>().constantOr(Color::black()).a > 0)
&& (evaluated.get<style::CircleOpacity>().constantOr(1) > 0 ||
evaluated.get<style::CircleStrokeOpacity>().constantOr(1) > 0))
? RenderPass::Translucent : RenderPass::None;
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
bool RenderCircleLayer::hasTransition() const {
return unevaluated.hasTransition();
}
bool RenderCircleLayer::hasCrossfade() const {
return false;
}
void RenderCircleLayer::render(PaintParameters& parameters) {
assert(renderTiles);
if (parameters.pass == RenderPass::Opaque) {
return;
}
const auto drawTile = [&](const RenderTile& tile, const LayerRenderData* data, const auto& segments) {
auto& circleBucket = static_cast<CircleBucket&>(*data->bucket);
const auto& evaluated = getEvaluated<CircleLayerProperties>(data->layerProperties);
const bool scaleWithMap = evaluated.template get<CirclePitchScale>() == CirclePitchScaleType::Map;
const bool pitchWithMap = evaluated.template get<CirclePitchAlignment>() == AlignmentType::Map;
const auto& paintPropertyBinders = circleBucket.paintPropertyBinders.at(getID());
auto& programInstance = parameters.programs.getCircleLayerPrograms().circle;
using LayoutUniformValues = CircleProgram::LayoutUniformValues;
const auto& allUniformValues = CircleProgram::computeAllUniformValues(
LayoutUniformValues(
uniforms::matrix::Value(tile.translatedMatrix(evaluated.template get<CircleTranslate>(),
evaluated.template get<CircleTranslateAnchor>(),
parameters.state)),
uniforms::scale_with_map::Value(scaleWithMap),
uniforms::extrude_scale::Value(
pitchWithMap ? std::array<float, 2>{{tile.id.pixelsToTileUnits(1, parameters.state.getZoom()),
tile.id.pixelsToTileUnits(1, parameters.state.getZoom())}}
: parameters.pixelsToGLUnits),
uniforms::device_pixel_ratio::Value(parameters.pixelRatio),
uniforms::camera_to_center_distance::Value(parameters.state.getCameraToCenterDistance()),
uniforms::pitch_with_map::Value(pitchWithMap)),
paintPropertyBinders,
evaluated,
parameters.state.getZoom());
const auto& allAttributeBindings =
CircleProgram::computeAllAttributeBindings(*circleBucket.vertexBuffer, paintPropertyBinders, evaluated);
checkRenderability(parameters, CircleProgram::activeBindingCount(allAttributeBindings));
programInstance.draw(parameters.context,
*parameters.renderPass,
gfx::Triangles(),
parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
gfx::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
*circleBucket.indexBuffer,
segments,
allUniformValues,
allAttributeBindings,
CircleProgram::TextureBindings{},
getID());
};
const bool sortFeaturesByKey = !impl_cast(baseImpl).layout.get<CircleSortKey>().isUndefined();
std::multiset<RenderableSegment> renderableSegments;
for (const RenderTile& renderTile : *renderTiles) {
const LayerRenderData* renderData = getRenderDataForPass(renderTile, parameters.pass);
if (!renderData) {
continue;
}
auto& bucket = static_cast<CircleBucket&>(*renderData->bucket);
if (!sortFeaturesByKey) {
drawTile(renderTile, renderData, bucket.segments);
continue;
}
for (auto& segment : bucket.segments) {
renderableSegments.emplace(segment, renderTile, renderData, segment.sortKey);
}
}
if (sortFeaturesByKey) {
for (const auto& renderable : renderableSegments) {
drawTile(renderable.tile, renderable.renderData, renderable.segment);
}
}
}
GeometryCoordinate projectPoint(const GeometryCoordinate& p, const mat4& posMatrix, const Size& size) {
vec4 pos = {{ static_cast<double>(p.x), static_cast<double>(p.y), 0, 1 }};
matrix::transformMat4(pos, pos, posMatrix);
return {
static_cast<int16_t>((static_cast<float>(pos[0] / pos[3]) + 1) * size.width * 0.5),
static_cast<int16_t>((static_cast<float>(pos[1] / pos[3]) + 1) * size.height * 0.5)
};
}
GeometryCoordinates projectQueryGeometry(const GeometryCoordinates& queryGeometry, const mat4& posMatrix, const Size& size) {
GeometryCoordinates projectedGeometry;
for (auto& p : queryGeometry) {
projectedGeometry.push_back(projectPoint(p, posMatrix, size));
}
return projectedGeometry;
}
bool RenderCircleLayer::queryIntersectsFeature(const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature, const float zoom,
const TransformState& transformState, const float pixelsToTileUnits,
const mat4& posMatrix, const FeatureState& featureState) const {
const auto& evaluated = static_cast<const CircleLayerProperties&>(*evaluatedProperties).evaluated;
// Translate query geometry
const GeometryCoordinates& translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
queryGeometry,
evaluated.get<style::CircleTranslate>(),
evaluated.get<style::CircleTranslateAnchor>(),
transformState.getBearing(),
pixelsToTileUnits).value_or(queryGeometry);
// Evaluate functions
auto radius = evaluated.evaluate<style::CircleRadius>(zoom, feature, featureState);
auto stroke = evaluated.evaluate<style::CircleStrokeWidth>(zoom, feature, featureState);
auto size = radius + stroke;
// For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile
// Otherwise, compare geometry in the plane of the viewport
// A circle with fixed scaling relative to the viewport gets larger in tile space as it moves into the distance
// A circle with fixed scaling relative to the map gets smaller in viewport space as it moves into the distance
bool alignWithMap = evaluated.evaluate<style::CirclePitchAlignment>(zoom, feature) == AlignmentType::Map;
const GeometryCoordinates& transformedQueryGeometry = alignWithMap ?
translatedQueryGeometry :
projectQueryGeometry(translatedQueryGeometry, posMatrix, transformState.getSize());
auto transformedSize = alignWithMap ? size * pixelsToTileUnits : size;
const auto& geometry = feature.getGeometries();
for (auto& ring : geometry) {
for (auto& point : ring) {
const GeometryCoordinate& transformedPoint = alignWithMap ? point : projectPoint(point, posMatrix, transformState.getSize());
float adjustedSize = transformedSize;
vec4 center = {{ static_cast<double>(point.x), static_cast<double>(point.y), 0, 1 }};
matrix::transformMat4(center, center, posMatrix);
auto pitchScale = evaluated.evaluate<style::CirclePitchScale>(zoom, feature);
auto pitchAlignment = evaluated.evaluate<style::CirclePitchAlignment>(zoom, feature);
if (pitchScale == CirclePitchScaleType::Viewport && pitchAlignment == AlignmentType::Map) {
adjustedSize *= center[3] / transformState.getCameraToCenterDistance();
} else if (pitchScale == CirclePitchScaleType::Map && pitchAlignment == AlignmentType::Viewport) {
adjustedSize *= transformState.getCameraToCenterDistance() / center[3];
}
if (util::polygonIntersectsBufferedPoint(transformedQueryGeometry, transformedPoint, adjustedSize)) return true;
}
}
return false;
}
} // namespace mbgl