[general] moving ios and android project under ./platform folder
This commit is contained in:
221
src/mbgl/renderer/layers/render_circle_layer.cpp
Normal file
221
src/mbgl/renderer/layers/render_circle_layer.cpp
Normal file
@@ -0,0 +1,221 @@
|
||||
#include <mbgl/renderer/layers/render_circle_layer.hpp>
|
||||
#include <mbgl/renderer/buckets/circle_bucket.hpp>
|
||||
#include <mbgl/renderer/render_tile.hpp>
|
||||
#include <mbgl/renderer/paint_parameters.hpp>
|
||||
#include <mbgl/programs/programs.hpp>
|
||||
#include <mbgl/programs/circle_program.hpp>
|
||||
#include <mbgl/tile/tile.hpp>
|
||||
#include <mbgl/style/layers/circle_layer_impl.hpp>
|
||||
#include <mbgl/geometry/feature_index.hpp>
|
||||
#include <mbgl/gfx/cull_face_mode.hpp>
|
||||
#include <mbgl/util/math.hpp>
|
||||
#include <mbgl/util/intersection_tests.hpp>
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
using namespace style;
|
||||
|
||||
namespace {
|
||||
|
||||
struct RenderableSegment {
|
||||
RenderableSegment(const Segment<CircleAttributes>& segment_,
|
||||
const RenderTile& tile_,
|
||||
const LayerRenderData* renderData_,
|
||||
float sortKey_)
|
||||
: segment(segment_), tile(tile_), renderData(renderData_), sortKey(sortKey_) {}
|
||||
|
||||
const Segment<CircleAttributes>& segment;
|
||||
const RenderTile& tile;
|
||||
const LayerRenderData* renderData;
|
||||
const float sortKey;
|
||||
|
||||
friend bool operator<(const RenderableSegment& lhs, const RenderableSegment& rhs) {
|
||||
if (lhs.sortKey == rhs.sortKey) return lhs.tile.id < rhs.tile.id;
|
||||
return lhs.sortKey < rhs.sortKey;
|
||||
}
|
||||
};
|
||||
|
||||
inline const style::CircleLayer::Impl& impl_cast(const Immutable<style::Layer::Impl>& impl) {
|
||||
assert(impl->getTypeInfo() == CircleLayer::Impl::staticTypeInfo());
|
||||
return static_cast<const style::CircleLayer::Impl&>(*impl);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
RenderCircleLayer::RenderCircleLayer(Immutable<style::CircleLayer::Impl> _impl)
|
||||
: RenderLayer(makeMutable<CircleLayerProperties>(std::move(_impl))),
|
||||
unevaluated(impl_cast(baseImpl).paint.untransitioned()) {}
|
||||
|
||||
void RenderCircleLayer::transition(const TransitionParameters& parameters) {
|
||||
unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
|
||||
}
|
||||
|
||||
void RenderCircleLayer::evaluate(const PropertyEvaluationParameters& parameters) {
|
||||
auto properties = makeMutable<CircleLayerProperties>(
|
||||
staticImmutableCast<CircleLayer::Impl>(baseImpl),
|
||||
unevaluated.evaluate(parameters));
|
||||
const auto& evaluated = properties->evaluated;
|
||||
|
||||
passes = ((evaluated.get<style::CircleRadius>().constantOr(1) > 0 ||
|
||||
evaluated.get<style::CircleStrokeWidth>().constantOr(1) > 0)
|
||||
&& (evaluated.get<style::CircleColor>().constantOr(Color::black()).a > 0 ||
|
||||
evaluated.get<style::CircleStrokeColor>().constantOr(Color::black()).a > 0)
|
||||
&& (evaluated.get<style::CircleOpacity>().constantOr(1) > 0 ||
|
||||
evaluated.get<style::CircleStrokeOpacity>().constantOr(1) > 0))
|
||||
? RenderPass::Translucent : RenderPass::None;
|
||||
properties->renderPasses = mbgl::underlying_type(passes);
|
||||
evaluatedProperties = std::move(properties);
|
||||
}
|
||||
|
||||
bool RenderCircleLayer::hasTransition() const {
|
||||
return unevaluated.hasTransition();
|
||||
}
|
||||
|
||||
bool RenderCircleLayer::hasCrossfade() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
void RenderCircleLayer::render(PaintParameters& parameters) {
|
||||
assert(renderTiles);
|
||||
if (parameters.pass == RenderPass::Opaque) {
|
||||
return;
|
||||
}
|
||||
const auto drawTile = [&](const RenderTile& tile, const LayerRenderData* data, const auto& segments) {
|
||||
auto& circleBucket = static_cast<CircleBucket&>(*data->bucket);
|
||||
const auto& evaluated = getEvaluated<CircleLayerProperties>(data->layerProperties);
|
||||
const bool scaleWithMap = evaluated.template get<CirclePitchScale>() == CirclePitchScaleType::Map;
|
||||
const bool pitchWithMap = evaluated.template get<CirclePitchAlignment>() == AlignmentType::Map;
|
||||
const auto& paintPropertyBinders = circleBucket.paintPropertyBinders.at(getID());
|
||||
|
||||
auto& programInstance = parameters.programs.getCircleLayerPrograms().circle;
|
||||
using LayoutUniformValues = CircleProgram::LayoutUniformValues;
|
||||
const auto& allUniformValues = CircleProgram::computeAllUniformValues(
|
||||
LayoutUniformValues(
|
||||
uniforms::matrix::Value(tile.translatedMatrix(evaluated.template get<CircleTranslate>(),
|
||||
evaluated.template get<CircleTranslateAnchor>(),
|
||||
parameters.state)),
|
||||
uniforms::scale_with_map::Value(scaleWithMap),
|
||||
uniforms::extrude_scale::Value(
|
||||
pitchWithMap ? std::array<float, 2>{{tile.id.pixelsToTileUnits(1, parameters.state.getZoom()),
|
||||
tile.id.pixelsToTileUnits(1, parameters.state.getZoom())}}
|
||||
: parameters.pixelsToGLUnits),
|
||||
uniforms::device_pixel_ratio::Value(parameters.pixelRatio),
|
||||
uniforms::camera_to_center_distance::Value(parameters.state.getCameraToCenterDistance()),
|
||||
uniforms::pitch_with_map::Value(pitchWithMap)),
|
||||
paintPropertyBinders,
|
||||
evaluated,
|
||||
parameters.state.getZoom());
|
||||
const auto& allAttributeBindings =
|
||||
CircleProgram::computeAllAttributeBindings(*circleBucket.vertexBuffer, paintPropertyBinders, evaluated);
|
||||
|
||||
checkRenderability(parameters, CircleProgram::activeBindingCount(allAttributeBindings));
|
||||
|
||||
programInstance.draw(parameters.context,
|
||||
*parameters.renderPass,
|
||||
gfx::Triangles(),
|
||||
parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
|
||||
gfx::StencilMode::disabled(),
|
||||
parameters.colorModeForRenderPass(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
*circleBucket.indexBuffer,
|
||||
segments,
|
||||
allUniformValues,
|
||||
allAttributeBindings,
|
||||
CircleProgram::TextureBindings{},
|
||||
getID());
|
||||
};
|
||||
|
||||
const bool sortFeaturesByKey = !impl_cast(baseImpl).layout.get<CircleSortKey>().isUndefined();
|
||||
std::multiset<RenderableSegment> renderableSegments;
|
||||
|
||||
for (const RenderTile& renderTile : *renderTiles) {
|
||||
const LayerRenderData* renderData = getRenderDataForPass(renderTile, parameters.pass);
|
||||
if (!renderData) {
|
||||
continue;
|
||||
}
|
||||
auto& bucket = static_cast<CircleBucket&>(*renderData->bucket);
|
||||
if (!sortFeaturesByKey) {
|
||||
drawTile(renderTile, renderData, bucket.segments);
|
||||
continue;
|
||||
}
|
||||
for (auto& segment : bucket.segments) {
|
||||
renderableSegments.emplace(segment, renderTile, renderData, segment.sortKey);
|
||||
}
|
||||
}
|
||||
|
||||
if (sortFeaturesByKey) {
|
||||
for (const auto& renderable : renderableSegments) {
|
||||
drawTile(renderable.tile, renderable.renderData, renderable.segment);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GeometryCoordinate projectPoint(const GeometryCoordinate& p, const mat4& posMatrix, const Size& size) {
|
||||
vec4 pos = {{ static_cast<double>(p.x), static_cast<double>(p.y), 0, 1 }};
|
||||
matrix::transformMat4(pos, pos, posMatrix);
|
||||
return {
|
||||
static_cast<int16_t>((static_cast<float>(pos[0] / pos[3]) + 1) * size.width * 0.5),
|
||||
static_cast<int16_t>((static_cast<float>(pos[1] / pos[3]) + 1) * size.height * 0.5)
|
||||
};
|
||||
}
|
||||
|
||||
GeometryCoordinates projectQueryGeometry(const GeometryCoordinates& queryGeometry, const mat4& posMatrix, const Size& size) {
|
||||
GeometryCoordinates projectedGeometry;
|
||||
for (auto& p : queryGeometry) {
|
||||
projectedGeometry.push_back(projectPoint(p, posMatrix, size));
|
||||
}
|
||||
return projectedGeometry;
|
||||
}
|
||||
|
||||
bool RenderCircleLayer::queryIntersectsFeature(const GeometryCoordinates& queryGeometry,
|
||||
const GeometryTileFeature& feature, const float zoom,
|
||||
const TransformState& transformState, const float pixelsToTileUnits,
|
||||
const mat4& posMatrix, const FeatureState& featureState) const {
|
||||
const auto& evaluated = static_cast<const CircleLayerProperties&>(*evaluatedProperties).evaluated;
|
||||
// Translate query geometry
|
||||
const GeometryCoordinates& translatedQueryGeometry = FeatureIndex::translateQueryGeometry(
|
||||
queryGeometry,
|
||||
evaluated.get<style::CircleTranslate>(),
|
||||
evaluated.get<style::CircleTranslateAnchor>(),
|
||||
transformState.getBearing(),
|
||||
pixelsToTileUnits).value_or(queryGeometry);
|
||||
|
||||
// Evaluate functions
|
||||
auto radius = evaluated.evaluate<style::CircleRadius>(zoom, feature, featureState);
|
||||
auto stroke = evaluated.evaluate<style::CircleStrokeWidth>(zoom, feature, featureState);
|
||||
auto size = radius + stroke;
|
||||
|
||||
// For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile
|
||||
// Otherwise, compare geometry in the plane of the viewport
|
||||
// A circle with fixed scaling relative to the viewport gets larger in tile space as it moves into the distance
|
||||
// A circle with fixed scaling relative to the map gets smaller in viewport space as it moves into the distance
|
||||
bool alignWithMap = evaluated.evaluate<style::CirclePitchAlignment>(zoom, feature) == AlignmentType::Map;
|
||||
const GeometryCoordinates& transformedQueryGeometry = alignWithMap ?
|
||||
translatedQueryGeometry :
|
||||
projectQueryGeometry(translatedQueryGeometry, posMatrix, transformState.getSize());
|
||||
auto transformedSize = alignWithMap ? size * pixelsToTileUnits : size;
|
||||
|
||||
const auto& geometry = feature.getGeometries();
|
||||
for (auto& ring : geometry) {
|
||||
for (auto& point : ring) {
|
||||
const GeometryCoordinate& transformedPoint = alignWithMap ? point : projectPoint(point, posMatrix, transformState.getSize());
|
||||
|
||||
float adjustedSize = transformedSize;
|
||||
vec4 center = {{ static_cast<double>(point.x), static_cast<double>(point.y), 0, 1 }};
|
||||
matrix::transformMat4(center, center, posMatrix);
|
||||
auto pitchScale = evaluated.evaluate<style::CirclePitchScale>(zoom, feature);
|
||||
auto pitchAlignment = evaluated.evaluate<style::CirclePitchAlignment>(zoom, feature);
|
||||
if (pitchScale == CirclePitchScaleType::Viewport && pitchAlignment == AlignmentType::Map) {
|
||||
adjustedSize *= center[3] / transformState.getCameraToCenterDistance();
|
||||
} else if (pitchScale == CirclePitchScaleType::Map && pitchAlignment == AlignmentType::Viewport) {
|
||||
adjustedSize *= transformState.getCameraToCenterDistance() / center[3];
|
||||
}
|
||||
|
||||
if (util::polygonIntersectsBufferedPoint(transformedQueryGeometry, transformedPoint, adjustedSize)) return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace mbgl
|
||||
Reference in New Issue
Block a user