[general] moving ios and android project under ./platform folder

This commit is contained in:
Petr Pokorny
2020-12-20 12:38:56 +01:00
parent 8e759a51e4
commit 41f0be34e7
9877 changed files with 141 additions and 2889 deletions

View File

@@ -0,0 +1,812 @@
#include <mbgl/map/transform_state.hpp>
#include <mbgl/math/clamp.hpp>
#include <mbgl/math/log2.hpp>
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/interpolate.hpp>
#include <mbgl/util/logging.hpp>
#include <mbgl/util/projection.hpp>
#include <mbgl/util/tile_coordinate.hpp>
namespace mbgl {
namespace {
LatLng latLngFromMercator(Point<double> mercatorCoordinate, LatLng::WrapMode wrapMode = LatLng::WrapMode::Unwrapped) {
return {util::RAD2DEG * (2 * std::atan(std::exp(M_PI - mercatorCoordinate.y * util::M2PI)) - M_PI_2),
mercatorCoordinate.x * 360.0 - 180.0,
wrapMode};
}
} // namespace
TransformState::TransformState(ConstrainMode constrainMode_, ViewportMode viewportMode_)
: bounds(LatLngBounds()), constrainMode(constrainMode_), viewportMode(viewportMode_) {}
void TransformState::setProperties(const TransformStateProperties& properties) {
if (properties.x) {
setX(*properties.x);
}
if (properties.y) {
setY(*properties.y);
}
if (properties.scale) {
setScale(*properties.scale);
}
if (properties.bearing) {
setBearing(*properties.bearing);
}
if (properties.pitch) {
setPitch(*properties.pitch);
}
if (properties.xSkew) {
setXSkew(*properties.xSkew);
}
if (properties.ySkew) {
setYSkew(*properties.ySkew);
}
if (properties.axonometric) {
setAxonometric(*properties.axonometric);
}
if (properties.panning) {
setPanningInProgress(*properties.panning);
}
if (properties.scaling) {
setScalingInProgress(*properties.scaling);
}
if (properties.rotating) {
setRotatingInProgress(*properties.rotating);
}
if (properties.edgeInsets) {
setEdgeInsets(*properties.edgeInsets);
}
if (properties.size) {
setSize(*properties.size);
}
if (properties.constrain) {
setConstrainMode(*properties.constrain);
}
if (properties.northOrientation) {
setNorthOrientation(*properties.northOrientation);
}
if (properties.viewPortMode) {
setViewportMode(*properties.viewPortMode);
}
}
#pragma mark - Matrix
void TransformState::matrixFor(mat4& matrix, const UnwrappedTileID& tileID) const {
const uint64_t tileScale = 1ull << tileID.canonical.z;
const double s = Projection::worldSize(scale) / tileScale;
matrix::identity(matrix);
matrix::translate(matrix,
matrix,
int64_t(tileID.canonical.x + tileID.wrap * static_cast<int64_t>(tileScale)) * s,
int64_t(tileID.canonical.y) * s,
0);
matrix::scale(matrix, matrix, s / util::EXTENT, s / util::EXTENT, 1);
}
void TransformState::getProjMatrix(mat4& projMatrix, uint16_t nearZ, bool aligned) const {
if (size.isEmpty()) {
return;
}
const double cameraToCenterDistance = getCameraToCenterDistance();
const ScreenCoordinate offset = getCenterOffset();
// Find the Z distance from the viewport center point
// [width/2 + offset.x, height/2 + offset.y] to the top edge; to point
// [width/2 + offset.x, 0] in Z units.
// 1 Z unit is equivalent to 1 horizontal px at the center of the map
// (the distance between[width/2, height/2] and [width/2 + 1, height/2])
// See https://github.com/mapbox/mapbox-gl-native/pull/15195 for details.
// See TransformState::fov description: fov = 2 * arctan((height / 2) / (height * 1.5)).
const double tanFovAboveCenter = (size.height * 0.5 + offset.y) / (size.height * 1.5);
const double tanMultiple = tanFovAboveCenter * std::tan(getPitch());
assert(tanMultiple < 1);
// Calculate z distance of the farthest fragment that should be rendered.
const double furthestDistance = cameraToCenterDistance / (1 - tanMultiple);
// Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance`
const double farZ = furthestDistance * 1.01;
// Make sure the camera state is up-to-date
updateCameraState();
mat4 worldToCamera = camera.getWorldToCamera(scale, viewportMode == ViewportMode::FlippedY);
mat4 cameraToClip =
camera.getCameraToClipPerspective(getFieldOfView(), double(size.width) / size.height, nearZ, farZ);
// Move the center of perspective to center of specified edgeInsets.
// Values are in range [-1, 1] where the upper and lower range values
// position viewport center to the screen edges. This is overriden
// if using axonometric perspective (not in public API yet, Issue #11882).
// TODO(astojilj): Issue #11882 should take edge insets into account, too.
if (!axonometric) {
cameraToClip[8] = -offset.x * 2.0 / size.width;
cameraToClip[9] = offset.y * 2.0 / size.height;
}
// Apply north orientation angle
if (getNorthOrientation() != NorthOrientation::Upwards) {
matrix::rotate_z(cameraToClip, cameraToClip, -getNorthOrientationAngle());
}
matrix::multiply(projMatrix, cameraToClip, worldToCamera);
if (axonometric) {
// mat[11] controls perspective
projMatrix[11] = 0.0;
// mat[8], mat[9] control x-skew, y-skew
double pixelsPerMeter = 1.0 / Projection::getMetersPerPixelAtLatitude(getLatLng().latitude(), getZoom());
projMatrix[8] = xSkew * pixelsPerMeter;
projMatrix[9] = ySkew * pixelsPerMeter;
}
// Make a second projection matrix that is aligned to a pixel grid for rendering raster tiles.
// We're rounding the (floating point) x/y values to achieve to avoid rendering raster images to fractional
// coordinates. Additionally, we adjust by half a pixel in either direction in case that viewport dimension
// is an odd integer to preserve rendering to the pixel grid. We're rotating this shift based on the angle
// of the transformation so that 0°, 90°, 180°, and 270° rasters are crisp, and adjust the shift so that
// it is always <= 0.5 pixels.
if (aligned) {
const double worldSize = Projection::worldSize(scale);
const double dx = x - 0.5 * worldSize;
const double dy = y - 0.5 * worldSize;
const float xShift = float(size.width % 2) / 2;
const float yShift = float(size.height % 2) / 2;
const double bearingCos = std::cos(bearing);
const double bearingSin = std::sin(bearing);
double devNull;
const float dxa = -std::modf(dx, &devNull) + bearingCos * xShift + bearingSin * yShift;
const float dya = -std::modf(dy, &devNull) + bearingCos * yShift + bearingSin * xShift;
matrix::translate(projMatrix, projMatrix, dxa > 0.5 ? dxa - 1 : dxa, dya > 0.5 ? dya - 1 : dya, 0);
}
}
void TransformState::updateCameraState() const {
if (!valid()) {
return;
}
const double worldSize = Projection::worldSize(scale);
const double cameraToCenterDistance = getCameraToCenterDistance();
// x & y tracks the center of the map in pixels. However as rendering is done in pixel coordinates the rendering
// origo is actually in the middle of the map (0.5 * worldSize). x&y positions have to be negated because it defines
// position of the map, not the camera. Moving map 10 units left has the same effect as moving camera 10 units to
// the right.
const double dx = 0.5 * worldSize - x;
const double dy = 0.5 * worldSize - y;
// Set camera orientation and move it to a proper distance from the map
camera.setOrientation(getPitch(), getBearing());
const vec3 forward = camera.forward();
const vec3 orbitPosition = {{-forward[0] * cameraToCenterDistance,
-forward[1] * cameraToCenterDistance,
-forward[2] * cameraToCenterDistance}};
vec3 cameraPosition = {{dx + orbitPosition[0], dy + orbitPosition[1], orbitPosition[2]}};
cameraPosition[0] /= worldSize;
cameraPosition[1] /= worldSize;
cameraPosition[2] /= worldSize;
camera.setPosition(cameraPosition);
}
void TransformState::updateStateFromCamera() {
const vec3 position = camera.getPosition();
const vec3 forward = camera.forward();
const double dx = forward[0];
const double dy = forward[1];
const double dz = forward[2];
assert(position[2] > 0.0 && dz < 0.0);
// Compute bearing and pitch
double newBearing;
double newPitch;
camera.getOrientation(newPitch, newBearing);
newPitch = util::clamp(newPitch, minPitch, maxPitch);
// Compute zoom level from the camera altitude
const double centerDistance = getCameraToCenterDistance();
const double zoom = util::log2(centerDistance / (position[2] / std::cos(newPitch) * util::tileSize));
const double newScale = util::clamp(std::pow(2.0, zoom), min_scale, max_scale);
// Compute center point of the map
const double travel = -position[2] / dz;
const Point<double> mercatorPoint = {position[0] + dx * travel, position[1] + dy * travel};
setLatLngZoom(latLngFromMercator(mercatorPoint), scaleZoom(newScale));
setBearing(newBearing);
setPitch(newPitch);
}
FreeCameraOptions TransformState::getFreeCameraOptions() const {
updateCameraState();
FreeCameraOptions options;
options.position = camera.getPosition();
options.orientation = camera.getOrientation().m;
return options;
}
bool TransformState::setCameraPosition(const vec3& position) {
if (std::isnan(position[0]) || std::isnan(position[1]) || std::isnan(position[2])) return false;
const double maxWorldSize = Projection::worldSize(std::pow(2.0, getMaxZoom()));
const double minWorldSize = Projection::worldSize(std::pow(2.0, getMinZoom()));
const double distToCenter = getCameraToCenterDistance();
const vec3 updatedPos = vec3{
{position[0], position[1], util::clamp(position[2], distToCenter / maxWorldSize, distToCenter / minWorldSize)}};
camera.setPosition(updatedPos);
return true;
}
bool TransformState::setCameraOrientation(const Quaternion& orientation_) {
const vec4& c = orientation_.m;
if (std::isnan(c[0]) || std::isnan(c[1]) || std::isnan(c[2]) || std::isnan(c[3])) {
return false;
}
// Zero-length quaternions are not valid
if (orientation_.length() == 0.0) {
return false;
}
Quaternion unitQuat = orientation_.normalized();
const vec3 forward = unitQuat.transform({{0.0, 0.0, -1.0}});
const vec3 up = unitQuat.transform({{0.0, -1.0, 0.0}});
if (up[2] < 0.0) {
// Camera is upside down and not recoverable
return false;
}
const optional<Quaternion> updatedOrientation = util::Camera::orientationFromFrame(forward, up);
if (!updatedOrientation) return false;
camera.setOrientation(updatedOrientation.value());
return true;
}
void TransformState::setFreeCameraOptions(const FreeCameraOptions& options) {
if (!valid()) {
return;
}
if (!options.position && !options.orientation) return;
// Check if the state is dirty and camera needs to be synchronized
updateMatricesIfNeeded();
bool changed = false;
if (options.orientation && options.orientation.value() != camera.getOrientation().m) {
changed |= setCameraOrientation(options.orientation.value());
}
if (options.position && options.position.value() != camera.getPosition()) {
changed |= setCameraPosition(options.position.value());
}
if (changed) {
updateStateFromCamera();
requestMatricesUpdate = true;
}
}
void TransformState::updateMatricesIfNeeded() const {
if (!needsMatricesUpdate() || size.isEmpty()) return;
getProjMatrix(projectionMatrix);
coordMatrix = coordinatePointMatrix(projectionMatrix);
bool err = matrix::invert(invProjectionMatrix, projectionMatrix);
if (err) throw std::runtime_error("failed to invert projectionMatrix");
err = matrix::invert(invertedMatrix, coordMatrix);
if (err) throw std::runtime_error("failed to invert coordinatePointMatrix");
requestMatricesUpdate = false;
}
const mat4& TransformState::getProjectionMatrix() const {
updateMatricesIfNeeded();
return projectionMatrix;
}
const mat4& TransformState::getInvProjectionMatrix() const {
updateMatricesIfNeeded();
return invProjectionMatrix;
}
const mat4& TransformState::getCoordMatrix() const {
updateMatricesIfNeeded();
return coordMatrix;
}
const mat4& TransformState::getInvertedMatrix() const {
updateMatricesIfNeeded();
return invertedMatrix;
}
#pragma mark - Dimensions
Size TransformState::getSize() const {
return size;
}
void TransformState::setSize(const Size& size_) {
if (size != size_) {
size = size_;
requestMatricesUpdate = true;
}
}
#pragma mark - North Orientation
NorthOrientation TransformState::getNorthOrientation() const {
return orientation;
}
void TransformState::setNorthOrientation(const NorthOrientation val) {
if (orientation != val) {
orientation = val;
requestMatricesUpdate = true;
}
}
double TransformState::getNorthOrientationAngle() const {
double angleOrientation = 0;
if (orientation == NorthOrientation::Rightwards) {
angleOrientation += M_PI / 2.0f;
} else if (orientation == NorthOrientation::Downwards) {
angleOrientation += M_PI;
} else if (orientation == NorthOrientation::Leftwards) {
angleOrientation -= M_PI / 2.0f;
}
return angleOrientation;
}
#pragma mark - Constrain mode
ConstrainMode TransformState::getConstrainMode() const {
return constrainMode;
}
void TransformState::setConstrainMode(const ConstrainMode val) {
if (constrainMode != val) {
constrainMode = val;
requestMatricesUpdate = true;
}
}
#pragma mark - ViewportMode
ViewportMode TransformState::getViewportMode() const {
return viewportMode;
}
void TransformState::setViewportMode(ViewportMode val) {
if (viewportMode != val) {
viewportMode = val;
requestMatricesUpdate = true;
}
}
#pragma mark - Camera options
CameraOptions TransformState::getCameraOptions(const optional<EdgeInsets>& padding) const {
return CameraOptions()
.withCenter(getLatLng())
.withPadding(padding ? padding : edgeInsets)
.withZoom(getZoom())
.withBearing(-bearing * util::RAD2DEG)
.withPitch(pitch * util::RAD2DEG);
}
#pragma mark - EdgeInsets
void TransformState::setEdgeInsets(const EdgeInsets& val) {
if (edgeInsets != val) {
edgeInsets = val;
requestMatricesUpdate = true;
}
}
#pragma mark - Position
LatLng TransformState::getLatLng(LatLng::WrapMode wrapMode) const {
return {util::RAD2DEG * (2 * std::atan(std::exp(y / Cc)) - 0.5 * M_PI), -x / Bc, wrapMode};
}
double TransformState::pixel_x() const {
const double center = (size.width - Projection::worldSize(scale)) / 2;
return center + x;
}
double TransformState::pixel_y() const {
const double center = (size.height - Projection::worldSize(scale)) / 2;
return center + y;
}
#pragma mark - Zoom
double TransformState::getZoom() const {
return scaleZoom(scale);
}
uint8_t TransformState::getIntegerZoom() const {
return getZoom();
}
double TransformState::getZoomFraction() const {
return getZoom() - getIntegerZoom();
}
#pragma mark - Bounds
void TransformState::setLatLngBounds(LatLngBounds bounds_) {
if (bounds_ != bounds) {
bounds = bounds_;
setLatLngZoom(getLatLng(LatLng::Unwrapped), getZoom());
}
}
LatLngBounds TransformState::getLatLngBounds() const {
return bounds;
}
void TransformState::setMinZoom(const double minZoom) {
if (minZoom <= getMaxZoom()) {
min_scale = zoomScale(util::clamp(minZoom, util::MIN_ZOOM, util::MAX_ZOOM));
}
}
double TransformState::getMinZoom() const {
double test_scale = min_scale;
double unused_x = x;
double unused_y = y;
constrain(test_scale, unused_x, unused_y);
return scaleZoom(test_scale);
}
void TransformState::setMaxZoom(const double maxZoom) {
if (maxZoom >= getMinZoom()) {
max_scale = zoomScale(util::clamp(maxZoom, util::MIN_ZOOM, util::MAX_ZOOM));
}
}
double TransformState::getMaxZoom() const {
return scaleZoom(max_scale);
}
void TransformState::setMinPitch(const double pitch_) {
if (pitch_ <= maxPitch) {
minPitch = util::clamp(pitch_, util::PITCH_MIN, maxPitch);
} else {
Log::Warning(Event::General, "Trying to set minimum pitch to larger than maximum pitch, no changes made.");
}
}
double TransformState::getMinPitch() const {
return minPitch;
}
void TransformState::setMaxPitch(const double pitch_) {
if (pitch_ >= minPitch) {
maxPitch = util::clamp(pitch_, minPitch, util::PITCH_MAX);
} else {
Log::Warning(Event::General, "Trying to set maximum pitch to smaller than minimum pitch, no changes made.");
}
}
double TransformState::getMaxPitch() const {
return maxPitch;
}
#pragma mark - Scale
double TransformState::getScale() const {
return scale;
}
void TransformState::setScale(double val) {
if (scale != val) {
scale = val;
requestMatricesUpdate = true;
}
}
#pragma mark - Positions
double TransformState::getX() const {
return x;
}
void TransformState::setX(double val) {
if (x != val) {
x = val;
requestMatricesUpdate = true;
}
}
double TransformState::getY() const {
return y;
}
void TransformState::setY(double val) {
if (y != val) {
y = val;
requestMatricesUpdate = true;
}
}
#pragma mark - Rotation
double TransformState::getBearing() const {
return bearing;
}
void TransformState::setBearing(double val) {
if (bearing != val) {
bearing = val;
requestMatricesUpdate = true;
}
}
float TransformState::getFieldOfView() const {
return fov;
}
float TransformState::getCameraToCenterDistance() const {
return 0.5 * size.height / std::tan(fov / 2.0);
}
double TransformState::getPitch() const {
return pitch;
}
void TransformState::setPitch(double val) {
if (pitch != val) {
pitch = val;
requestMatricesUpdate = true;
}
}
double TransformState::getXSkew() const {
return xSkew;
}
void TransformState::setXSkew(double val) {
if (xSkew != val) {
xSkew = val;
requestMatricesUpdate = true;
}
}
double TransformState::getYSkew() const {
return ySkew;
}
void TransformState::setYSkew(double val) {
if (ySkew != val) {
ySkew = val;
requestMatricesUpdate = true;
}
}
bool TransformState::getAxonometric() const {
return axonometric;
}
void TransformState::setAxonometric(bool val) {
if (axonometric != val) {
axonometric = val;
requestMatricesUpdate = true;
}
}
#pragma mark - State
bool TransformState::isChanging() const {
return rotating || scaling || panning || gestureInProgress;
}
bool TransformState::isRotating() const {
return rotating;
}
bool TransformState::isScaling() const {
return scaling;
}
bool TransformState::isPanning() const {
return panning;
}
bool TransformState::isGestureInProgress() const {
return gestureInProgress;
}
#pragma mark - Projection
double TransformState::zoomScale(double zoom) const {
return std::pow(2.0, zoom);
}
double TransformState::scaleZoom(double s) const {
return util::log2(s);
}
ScreenCoordinate TransformState::latLngToScreenCoordinate(const LatLng& latLng) const {
vec4 p;
return latLngToScreenCoordinate(latLng, p);
}
ScreenCoordinate TransformState::latLngToScreenCoordinate(const LatLng& latLng, vec4& p) const {
if (size.isEmpty()) {
return {};
}
Point<double> pt = Projection::project(latLng, scale) / util::tileSize;
vec4 c = {{pt.x, pt.y, 0, 1}};
matrix::transformMat4(p, c, getCoordMatrix());
return {p[0] / p[3], size.height - p[1] / p[3]};
}
TileCoordinate TransformState::screenCoordinateToTileCoordinate(const ScreenCoordinate& point, uint8_t atZoom) const {
if (size.isEmpty()) {
return {{}, 0};
}
float targetZ = 0;
double flippedY = size.height - point.y;
// since we don't know the correct projected z value for the point,
// unproject two points to get a line and then find the point on that
// line with z=0
vec4 coord0;
vec4 coord1;
vec4 point0 = {{point.x, flippedY, 0, 1}};
vec4 point1 = {{point.x, flippedY, 1, 1}};
matrix::transformMat4(coord0, point0, getInvertedMatrix());
matrix::transformMat4(coord1, point1, getInvertedMatrix());
double w0 = coord0[3];
double w1 = coord1[3];
Point<double> p0 = Point<double>(coord0[0], coord0[1]) / w0;
Point<double> p1 = Point<double>(coord1[0], coord1[1]) / w1;
double z0 = coord0[2] / w0;
double z1 = coord1[2] / w1;
double t = z0 == z1 ? 0 : (targetZ - z0) / (z1 - z0);
Point<double> p = util::interpolate(p0, p1, t) / scale * static_cast<double>(1 << atZoom);
return {{p.x, p.y}, static_cast<double>(atZoom)};
}
LatLng TransformState::screenCoordinateToLatLng(const ScreenCoordinate& point, LatLng::WrapMode wrapMode) const {
auto coord = screenCoordinateToTileCoordinate(point, 0);
return Projection::unproject(coord.p, 1 / util::tileSize, wrapMode);
}
mat4 TransformState::coordinatePointMatrix(const mat4& projMatrix) const {
mat4 proj = projMatrix;
matrix::scale(proj, proj, util::tileSize, util::tileSize, 1);
matrix::multiply(proj, getPixelMatrix(), proj);
return proj;
}
mat4 TransformState::getPixelMatrix() const {
mat4 m;
matrix::identity(m);
matrix::scale(m, m, static_cast<double>(size.width) / 2, -static_cast<double>(size.height) / 2, 1);
matrix::translate(m, m, 1, -1, 0);
return m;
}
#pragma mark - (private helper functions)
bool TransformState::rotatedNorth() const {
using NO = NorthOrientation;
return (orientation == NO::Leftwards || orientation == NO::Rightwards);
}
void TransformState::constrain(double& scale_, double& x_, double& y_) const {
if (constrainMode == ConstrainMode::None) {
return;
}
// Constrain scale to avoid zooming out far enough to show off-world areas on the Y axis.
const double ratioY = (rotatedNorth() ? size.width : size.height) / util::tileSize;
scale_ = util::max(scale_, ratioY);
// Constrain min/max pan to avoid showing off-world areas on the Y axis.
double max_y = (scale_ * util::tileSize - (rotatedNorth() ? size.width : size.height)) / 2;
y_ = std::max(-max_y, std::min(y_, max_y));
if (constrainMode == ConstrainMode::WidthAndHeight) {
// Constrain min/max pan to avoid showing off-world areas on the X axis.
double max_x = (scale_ * util::tileSize - (rotatedNorth() ? size.height : size.width)) / 2;
x_ = std::max(-max_x, std::min(x_, max_x));
}
}
ScreenCoordinate TransformState::getCenterOffset() const {
return {0.5 * (edgeInsets.left() - edgeInsets.right()), 0.5 * (edgeInsets.top() - edgeInsets.bottom())};
}
void TransformState::moveLatLng(const LatLng& latLng, const ScreenCoordinate& anchor) {
auto centerCoord = Projection::project(getLatLng(LatLng::Unwrapped), scale);
auto latLngCoord = Projection::project(latLng, scale);
auto anchorCoord = Projection::project(screenCoordinateToLatLng(anchor), scale);
setLatLngZoom(Projection::unproject(centerCoord + latLngCoord - anchorCoord, scale), getZoom());
}
void TransformState::setLatLngZoom(const LatLng& latLng, double zoom) {
LatLng constrained = latLng;
constrained = bounds.constrain(latLng);
double newScale = util::clamp(zoomScale(zoom), min_scale, max_scale);
const double newWorldSize = newScale * util::tileSize;
Bc = newWorldSize / util::DEGREES_MAX;
Cc = newWorldSize / util::M2PI;
const double m = 1 - 1e-15;
const double f = util::clamp(std::sin(util::DEG2RAD * constrained.latitude()), -m, m);
ScreenCoordinate point = {
-constrained.longitude() * Bc,
0.5 * Cc * std::log((1 + f) / (1 - f)),
};
setScalePoint(newScale, point);
}
void TransformState::setScalePoint(const double newScale, const ScreenCoordinate& point) {
double constrainedScale = newScale;
ScreenCoordinate constrainedPoint = point;
constrain(constrainedScale, constrainedPoint.x, constrainedPoint.y);
scale = constrainedScale;
x = constrainedPoint.x;
y = constrainedPoint.y;
Bc = Projection::worldSize(scale) / util::DEGREES_MAX;
Cc = Projection::worldSize(scale) / util::M2PI;
requestMatricesUpdate = true;
}
float TransformState::getCameraToTileDistance(const UnwrappedTileID& tileID) const {
mat4 tileProjectionMatrix;
matrixFor(tileProjectionMatrix, tileID);
matrix::multiply(tileProjectionMatrix, getProjectionMatrix(), tileProjectionMatrix);
vec4 tileCenter = {{util::tileSize / 2, util::tileSize / 2, 0, 1}};
vec4 projectedCenter;
matrix::transformMat4(projectedCenter, tileCenter, tileProjectionMatrix);
return projectedCenter[3];
}
float TransformState::maxPitchScaleFactor() const {
if (size.isEmpty()) {
return {};
}
auto latLng = screenCoordinateToLatLng({ 0, static_cast<float>(getSize().height) });
Point<double> pt = Projection::project(latLng, scale) / util::tileSize;
vec4 p = {{ pt.x, pt.y, 0, 1 }};
vec4 topPoint;
matrix::transformMat4(topPoint, p, getCoordMatrix());
return topPoint[3] / getCameraToCenterDistance();
}
} // namespace mbgl