[general] moving ios and android project under ./platform folder
This commit is contained in:
60
src/mbgl/gl/command_encoder.cpp
Normal file
60
src/mbgl/gl/command_encoder.cpp
Normal file
@@ -0,0 +1,60 @@
|
||||
#include <mbgl/gl/command_encoder.hpp>
|
||||
#include <mbgl/gl/upload_pass.hpp>
|
||||
#include <mbgl/gl/render_pass.hpp>
|
||||
#include <mbgl/gl/context.hpp>
|
||||
#include <mbgl/gl/renderable_resource.hpp>
|
||||
#include <mbgl/gl/debugging_extension.hpp>
|
||||
#include <mbgl/platform/gl_functions.hpp>
|
||||
|
||||
#include <cstring>
|
||||
|
||||
namespace mbgl {
|
||||
namespace gl {
|
||||
|
||||
CommandEncoder::~CommandEncoder() {
|
||||
const auto debugGroup(createDebugGroup("cleanup"));
|
||||
context.performCleanup();
|
||||
}
|
||||
|
||||
std::unique_ptr<gfx::UploadPass>
|
||||
CommandEncoder::createUploadPass(const char* name) {
|
||||
return std::make_unique<gl::UploadPass>(*this, name);
|
||||
}
|
||||
|
||||
std::unique_ptr<gfx::RenderPass>
|
||||
CommandEncoder::createRenderPass(const char* name, const gfx::RenderPassDescriptor& descriptor) {
|
||||
return std::make_unique<gl::RenderPass>(*this, name, descriptor);
|
||||
}
|
||||
|
||||
void CommandEncoder::present(gfx::Renderable& renderable) {
|
||||
renderable.getResource<gl::RenderableResource>().swap();
|
||||
}
|
||||
|
||||
void CommandEncoder::pushDebugGroup(const char* name) {
|
||||
(void)name;
|
||||
#ifndef NDEBUG
|
||||
if (auto debugging = context.getDebuggingExtension()) {
|
||||
if (debugging->pushDebugGroup) {
|
||||
MBGL_CHECK_ERROR(debugging->pushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0,
|
||||
platform::GLsizei(strlen(name)), name));
|
||||
} else if (debugging->pushGroupMarkerEXT) {
|
||||
MBGL_CHECK_ERROR(debugging->pushGroupMarkerEXT(platform::GLsizei(strlen(name) + 1), name));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CommandEncoder::popDebugGroup() {
|
||||
#ifndef NDEBUG
|
||||
if (auto debugging = context.getDebuggingExtension()) {
|
||||
if (debugging->popDebugGroup) {
|
||||
MBGL_CHECK_ERROR(debugging->popDebugGroup());
|
||||
} else if (debugging->popGroupMarkerEXT) {
|
||||
MBGL_CHECK_ERROR(debugging->popGroupMarkerEXT());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
} // namespace mbgl
|
||||
Reference in New Issue
Block a user