[general] moving ios and android project under ./platform folder
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59
src/mbgl/annotation/render_annotation_source.cpp
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59
src/mbgl/annotation/render_annotation_source.cpp
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#include <mbgl/annotation/render_annotation_source.hpp>
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#include <mbgl/annotation/annotation_tile.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/renderer/paint_parameters.hpp>
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#include <mbgl/layermanager/layer_manager.hpp>
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namespace mbgl {
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using namespace style;
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RenderAnnotationSource::RenderAnnotationSource(Immutable<AnnotationSource::Impl> impl_)
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: RenderTileSource(std::move(impl_)) {
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assert(LayerManager::annotationsEnabled);
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tilePyramid.setObserver(this);
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}
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const AnnotationSource::Impl& RenderAnnotationSource::impl() const {
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return static_cast<const AnnotationSource::Impl&>(*baseImpl);
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}
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void RenderAnnotationSource::update(Immutable<style::Source::Impl> baseImpl_,
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const std::vector<Immutable<style::LayerProperties>>& layers,
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const bool needsRendering,
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const bool needsRelayout,
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const TileParameters& parameters) {
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std::swap(baseImpl, baseImpl_);
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enabled = needsRendering;
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tilePyramid.update(
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layers,
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needsRendering,
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needsRelayout,
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parameters,
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*baseImpl,
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util::tileSize,
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// Zoom level 16 is typically sufficient for annotations.
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// See https://github.com/mapbox/mapbox-gl-native/issues/10197
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{0, 16},
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optional<LatLngBounds>{},
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[&](const OverscaledTileID& tileID) { return std::make_unique<AnnotationTile>(tileID, parameters); });
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}
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std::unordered_map<std::string, std::vector<Feature>>
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RenderAnnotationSource::queryRenderedFeatures(const ScreenLineString& geometry,
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const TransformState& transformState,
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const std::unordered_map<std::string, const RenderLayer*>& layers,
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const RenderedQueryOptions& options,
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const mat4& projMatrix) const {
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return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, projMatrix, {});
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}
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std::vector<Feature> RenderAnnotationSource::querySourceFeatures(const SourceQueryOptions&) const {
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return {};
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}
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} // namespace mbgl
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