[general] moving ios and android project under ./platform folder

This commit is contained in:
Petr Pokorny
2020-12-20 12:38:56 +01:00
parent 8e759a51e4
commit 41f0be34e7
9877 changed files with 141 additions and 2889 deletions

View File

@@ -0,0 +1,95 @@
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-parameter"
#pragma GCC diagnostic ignored "-Wshadow"
#include <node.h>
#include <nan.h>
#pragma GCC diagnostic pop
#include <mbgl/util/run_loop.hpp>
#include <mbgl/gfx/backend.hpp>
#include "node_map.hpp"
#include "node_logging.hpp"
#include "node_request.hpp"
#include "node_expression.hpp"
void SetBackendType(const Nan::FunctionCallbackInfo<v8::Value>& info) {
if (info.Length() < 1 || info[0]->IsUndefined()) {
return Nan::ThrowTypeError("Requires a render backend name");
}
const std::string backendName { *Nan::Utf8String(info[0]) };
(void)backendName;
}
void RegisterModule(v8::Local<v8::Object> target, v8::Local<v8::Object> module) {
// This has the effect of:
// a) Ensuring that the static local variable is initialized before any thread contention.
// b) unreffing an async handle, which otherwise would keep the default loop running.
static mbgl::util::RunLoop nodeRunLoop;
nodeRunLoop.stop();
Nan::SetMethod(target, "setBackendType", SetBackendType);
node_mbgl::NodeMap::Init(target);
node_mbgl::NodeRequest::Init();
node_mbgl::NodeExpression::Init(target);
// Exports Resource constants.
v8::Local<v8::Object> resource = Nan::New<v8::Object>();
Nan::Set(resource,
Nan::New("Unknown").ToLocalChecked(),
Nan::New(mbgl::Resource::Unknown));
Nan::Set(resource,
Nan::New("Style").ToLocalChecked(),
Nan::New(mbgl::Resource::Style));
Nan::Set(resource,
Nan::New("Source").ToLocalChecked(),
Nan::New(mbgl::Resource::Source));
Nan::Set(resource,
Nan::New("Tile").ToLocalChecked(),
Nan::New(mbgl::Resource::Tile));
Nan::Set(resource,
Nan::New("Glyphs").ToLocalChecked(),
Nan::New(mbgl::Resource::Glyphs));
Nan::Set(resource,
Nan::New("SpriteImage").ToLocalChecked(),
Nan::New(mbgl::Resource::SpriteImage));
Nan::Set(resource,
Nan::New("SpriteJSON").ToLocalChecked(),
Nan::New(mbgl::Resource::SpriteJSON));
Nan::Set(target,
Nan::New("Resource").ToLocalChecked(),
resource);
// Make the exported object inherit from EventEmitter
v8::Local<v8::Function> require = Nan::Get(module,
Nan::New("require").ToLocalChecked()).ToLocalChecked().As<v8::Function>();
v8::Local<v8::Value> eventsString = Nan::New("events").ToLocalChecked();
v8::Local<v8::Object> events = Nan::To<v8::Object>(Nan::Call(require, module, 1, &eventsString).ToLocalChecked()).ToLocalChecked();
v8::Local<v8::Object> EventEmitter = Nan::To<v8::Object>(
Nan::Get(
events,
Nan::New("EventEmitter").ToLocalChecked()
).ToLocalChecked()
).ToLocalChecked();
Nan::SetPrototype(target,
Nan::Get(EventEmitter, Nan::New("prototype").ToLocalChecked()).ToLocalChecked());
Nan::CallAsFunction(EventEmitter, target, 0, nullptr);
mbgl::Log::setObserver(std::make_unique<node_mbgl::NodeLogObserver>(target));
}
NODE_MODULE(mapbox_gl_native, RegisterModule)