[general] moving ios and android project under ./platform folder
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95
platform/node/src/node_mapbox_gl_native.cpp
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95
platform/node/src/node_mapbox_gl_native.cpp
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-parameter"
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#pragma GCC diagnostic ignored "-Wshadow"
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#include <node.h>
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#include <nan.h>
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#pragma GCC diagnostic pop
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#include <mbgl/util/run_loop.hpp>
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#include <mbgl/gfx/backend.hpp>
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#include "node_map.hpp"
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#include "node_logging.hpp"
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#include "node_request.hpp"
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#include "node_expression.hpp"
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void SetBackendType(const Nan::FunctionCallbackInfo<v8::Value>& info) {
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if (info.Length() < 1 || info[0]->IsUndefined()) {
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return Nan::ThrowTypeError("Requires a render backend name");
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}
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const std::string backendName { *Nan::Utf8String(info[0]) };
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(void)backendName;
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}
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void RegisterModule(v8::Local<v8::Object> target, v8::Local<v8::Object> module) {
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// This has the effect of:
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// a) Ensuring that the static local variable is initialized before any thread contention.
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// b) unreffing an async handle, which otherwise would keep the default loop running.
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static mbgl::util::RunLoop nodeRunLoop;
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nodeRunLoop.stop();
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Nan::SetMethod(target, "setBackendType", SetBackendType);
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node_mbgl::NodeMap::Init(target);
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node_mbgl::NodeRequest::Init();
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node_mbgl::NodeExpression::Init(target);
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// Exports Resource constants.
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v8::Local<v8::Object> resource = Nan::New<v8::Object>();
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Nan::Set(resource,
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Nan::New("Unknown").ToLocalChecked(),
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Nan::New(mbgl::Resource::Unknown));
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Nan::Set(resource,
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Nan::New("Style").ToLocalChecked(),
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Nan::New(mbgl::Resource::Style));
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Nan::Set(resource,
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Nan::New("Source").ToLocalChecked(),
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Nan::New(mbgl::Resource::Source));
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Nan::Set(resource,
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Nan::New("Tile").ToLocalChecked(),
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Nan::New(mbgl::Resource::Tile));
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Nan::Set(resource,
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Nan::New("Glyphs").ToLocalChecked(),
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Nan::New(mbgl::Resource::Glyphs));
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Nan::Set(resource,
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Nan::New("SpriteImage").ToLocalChecked(),
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Nan::New(mbgl::Resource::SpriteImage));
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Nan::Set(resource,
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Nan::New("SpriteJSON").ToLocalChecked(),
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Nan::New(mbgl::Resource::SpriteJSON));
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Nan::Set(target,
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Nan::New("Resource").ToLocalChecked(),
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resource);
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// Make the exported object inherit from EventEmitter
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v8::Local<v8::Function> require = Nan::Get(module,
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Nan::New("require").ToLocalChecked()).ToLocalChecked().As<v8::Function>();
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v8::Local<v8::Value> eventsString = Nan::New("events").ToLocalChecked();
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v8::Local<v8::Object> events = Nan::To<v8::Object>(Nan::Call(require, module, 1, &eventsString).ToLocalChecked()).ToLocalChecked();
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v8::Local<v8::Object> EventEmitter = Nan::To<v8::Object>(
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Nan::Get(
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events,
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Nan::New("EventEmitter").ToLocalChecked()
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).ToLocalChecked()
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).ToLocalChecked();
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Nan::SetPrototype(target,
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Nan::Get(EventEmitter, Nan::New("prototype").ToLocalChecked()).ToLocalChecked());
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Nan::CallAsFunction(EventEmitter, target, 0, nullptr);
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mbgl::Log::setObserver(std::make_unique<node_mbgl::NodeLogObserver>(target));
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}
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NODE_MODULE(mapbox_gl_native, RegisterModule)
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