[general] moving ios and android project under ./platform folder
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106
platform/node/src/node_map.hpp
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106
platform/node/src/node_map.hpp
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#pragma once
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#include <mbgl/map/map.hpp>
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#include <mbgl/storage/file_source.hpp>
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#include <mbgl/util/async_request.hpp>
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#include <mbgl/util/image.hpp>
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#include <exception>
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-parameter"
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#pragma GCC diagnostic ignored "-Wshadow"
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#include <nan.h>
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#pragma GCC diagnostic pop
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namespace mbgl {
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class HeadlessFrontend;
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} // namespace mbgl
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namespace node_mbgl {
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struct NodeMapObserver : public mbgl::MapObserver {
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void onDidFailLoadingMap(mbgl::MapLoadError, const std::string&) final;
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};
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class RenderRequest;
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class NodeMap : public Nan::ObjectWrap {
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public:
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struct RenderOptions;
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class RenderWorker;
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NodeMap(v8::Local<v8::Object>);
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~NodeMap() override;
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static Nan::Persistent<v8::Function> constructor;
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static Nan::Persistent<v8::Object> parseError;
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static void Init(v8::Local<v8::Object>);
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static void New(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void Load(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void Loaded(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void Render(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void Release(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void Cancel(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void AddSource(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void RemoveSource(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void AddLayer(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void RemoveLayer(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void AddImage(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void RemoveImage(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetLayerZoomRange(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetLayerProperty(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetFilter(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetCenter(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetZoom(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetBearing(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetPitch(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetLight(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetAxonometric(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetXSkew(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetYSkew(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void DumpDebugLogs(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void QueryRenderedFeatures(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void SetFeatureState(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void GetFeatureState(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void RemoveFeatureState(const Nan::FunctionCallbackInfo<v8::Value>&);
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static v8::Local<v8::Value> ParseError(const char* msg);
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void startRender(const RenderOptions& options);
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void renderFinished();
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void release();
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void cancel();
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static RenderOptions ParseOptions(v8::Local<v8::Object>);
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const float pixelRatio;
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mbgl::MapMode mode;
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bool crossSourceCollisions;
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NodeMapObserver mapObserver;
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std::unique_ptr<mbgl::HeadlessFrontend> frontend;
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std::unique_ptr<mbgl::Map> map;
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std::exception_ptr error;
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mbgl::PremultipliedImage image;
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std::unique_ptr<RenderRequest> req;
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// Async for delivering the notifications of render completion.
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uv_async_t *async;
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bool loaded = false;
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};
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struct NodeFileSource : public mbgl::FileSource {
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NodeFileSource(NodeMap* nodeMap_) : nodeMap(nodeMap_) {}
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~NodeFileSource() override = default;
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std::unique_ptr<mbgl::AsyncRequest> request(const mbgl::Resource&, mbgl::FileSource::Callback) final;
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bool canRequest(const mbgl::Resource&) const override;
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NodeMap* nodeMap;
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};
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} // namespace node_mbgl
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