[general] moving ios and android project under ./platform folder

This commit is contained in:
Petr Pokorny
2020-12-20 12:38:56 +01:00
parent 8e759a51e4
commit 41f0be34e7
9877 changed files with 141 additions and 2889 deletions

View File

@@ -0,0 +1,106 @@
#pragma once
#include <mbgl/map/map.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/util/async_request.hpp>
#include <mbgl/util/image.hpp>
#include <exception>
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-parameter"
#pragma GCC diagnostic ignored "-Wshadow"
#include <nan.h>
#pragma GCC diagnostic pop
namespace mbgl {
class HeadlessFrontend;
} // namespace mbgl
namespace node_mbgl {
struct NodeMapObserver : public mbgl::MapObserver {
void onDidFailLoadingMap(mbgl::MapLoadError, const std::string&) final;
};
class RenderRequest;
class NodeMap : public Nan::ObjectWrap {
public:
struct RenderOptions;
class RenderWorker;
NodeMap(v8::Local<v8::Object>);
~NodeMap() override;
static Nan::Persistent<v8::Function> constructor;
static Nan::Persistent<v8::Object> parseError;
static void Init(v8::Local<v8::Object>);
static void New(const Nan::FunctionCallbackInfo<v8::Value>&);
static void Load(const Nan::FunctionCallbackInfo<v8::Value>&);
static void Loaded(const Nan::FunctionCallbackInfo<v8::Value>&);
static void Render(const Nan::FunctionCallbackInfo<v8::Value>&);
static void Release(const Nan::FunctionCallbackInfo<v8::Value>&);
static void Cancel(const Nan::FunctionCallbackInfo<v8::Value>&);
static void AddSource(const Nan::FunctionCallbackInfo<v8::Value>&);
static void RemoveSource(const Nan::FunctionCallbackInfo<v8::Value>&);
static void AddLayer(const Nan::FunctionCallbackInfo<v8::Value>&);
static void RemoveLayer(const Nan::FunctionCallbackInfo<v8::Value>&);
static void AddImage(const Nan::FunctionCallbackInfo<v8::Value>&);
static void RemoveImage(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetLayerZoomRange(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetLayerProperty(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetFilter(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetCenter(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetZoom(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetBearing(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetPitch(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetLight(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetAxonometric(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetXSkew(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetYSkew(const Nan::FunctionCallbackInfo<v8::Value>&);
static void DumpDebugLogs(const Nan::FunctionCallbackInfo<v8::Value>&);
static void QueryRenderedFeatures(const Nan::FunctionCallbackInfo<v8::Value>&);
static void SetFeatureState(const Nan::FunctionCallbackInfo<v8::Value>&);
static void GetFeatureState(const Nan::FunctionCallbackInfo<v8::Value>&);
static void RemoveFeatureState(const Nan::FunctionCallbackInfo<v8::Value>&);
static v8::Local<v8::Value> ParseError(const char* msg);
void startRender(const RenderOptions& options);
void renderFinished();
void release();
void cancel();
static RenderOptions ParseOptions(v8::Local<v8::Object>);
const float pixelRatio;
mbgl::MapMode mode;
bool crossSourceCollisions;
NodeMapObserver mapObserver;
std::unique_ptr<mbgl::HeadlessFrontend> frontend;
std::unique_ptr<mbgl::Map> map;
std::exception_ptr error;
mbgl::PremultipliedImage image;
std::unique_ptr<RenderRequest> req;
// Async for delivering the notifications of render completion.
uv_async_t *async;
bool loaded = false;
};
struct NodeFileSource : public mbgl::FileSource {
NodeFileSource(NodeMap* nodeMap_) : nodeMap(nodeMap_) {}
~NodeFileSource() override = default;
std::unique_ptr<mbgl::AsyncRequest> request(const mbgl::Resource&, mbgl::FileSource::Callback) final;
bool canRequest(const mbgl::Resource&) const override;
NodeMap* nodeMap;
};
} // namespace node_mbgl