[general] moving ios and android project under ./platform folder
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40
platform/node/src/node_expression.hpp
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40
platform/node/src/node_expression.hpp
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#pragma once
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#include <mbgl/style/conversion_impl.hpp>
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#include <mbgl/style/expression/expression.hpp>
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#include <exception>
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#include <memory>
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-parameter"
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#pragma GCC diagnostic ignored "-Wshadow"
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#include <nan.h>
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#pragma GCC diagnostic pop
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namespace node_mbgl {
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v8::Local<v8::Value> toJS(const mbgl::style::expression::Value&);
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class NodeExpression : public Nan::ObjectWrap {
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public:
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static void Init(v8::Local<v8::Object>);
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private:
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NodeExpression(std::unique_ptr<mbgl::style::expression::Expression> expression_)
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: expression(std::move(expression_)){};
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static void New(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void Parse(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void Evaluate(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void GetType(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void IsFeatureConstant(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void IsZoomConstant(const Nan::FunctionCallbackInfo<v8::Value>&);
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static void Serialize(const Nan::FunctionCallbackInfo<v8::Value>&);
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static Nan::Persistent<v8::Function> constructor;
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std::unique_ptr<mbgl::style::expression::Expression> expression;
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};
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} // namespace node_mbgl
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