[general] moving ios and android project under ./platform folder
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64
platform/android/src/thread.cpp
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64
platform/android/src/thread.cpp
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#include <mbgl/util/logging.hpp>
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#include <mbgl/util/platform.hpp>
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#include <mbgl/platform/thread.hpp>
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#include <sys/prctl.h>
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#include <sys/resource.h>
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#include <cassert>
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#include "jni.hpp"
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// Implementation based on Chromium's platform_thread_android.cc.
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namespace mbgl {
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namespace platform {
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thread_local static JNIEnv* env;
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thread_local static bool detach;
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std::string getCurrentThreadName() {
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char name[32] = "unknown";
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if (prctl(PR_GET_NAME, name) == -1) {
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Log::Warning(Event::General, "Couldn't get thread name");
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}
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return name;
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}
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void setCurrentThreadName(const std::string& name) {
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if (prctl(PR_SET_NAME, name.c_str()) == -1) {
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Log::Warning(Event::General, "Couldn't set thread name");
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}
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}
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void makeThreadLowPriority() {
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// ANDROID_PRIORITY_LOWEST = 19
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//
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// Supposedly would set the priority for the whole process, but
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// on Linux/Android it only sets for the current thread.
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setpriority(PRIO_PROCESS, 0, 19);
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}
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void setCurrentThreadPriority(double priority) {
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if (priority < -20 || priority > 19) {
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Log::Warning(Event::General, "Couldn't set thread priority");
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return;
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}
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setpriority(PRIO_PROCESS, 0, int(priority));
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}
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void attachThread() {
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using namespace android;
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assert(env == nullptr);
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detach = attach_jni_thread(theJVM, &env, platform::getCurrentThreadName());
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}
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void detachThread() {
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using namespace android;
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assert(env);
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detach_jni_thread(theJVM, &env, detach);
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}
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} // namespace platform
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} // namespace mbgl
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