[general] moving ios and android project under ./platform folder

This commit is contained in:
Petr Pokorny
2020-12-20 12:38:56 +01:00
parent 8e759a51e4
commit 41f0be34e7
9877 changed files with 141 additions and 2889 deletions

View File

@@ -0,0 +1,34 @@
#include "logger.hpp"
#include "java_types.hpp"
namespace mbgl {
namespace android {
void Logger::registerNative(jni::JNIEnv& env) {
jni::Class<Logger>::Singleton(env);
}
void Logger::log(jni::JNIEnv& env, EventSeverity severity, const std::string &msg) {
static auto& _class = jni::Class<Logger>::Singleton(env);
auto tag = jni::Make<jni::String>(env, "Mbgl");
auto message = jni::Make<jni::String>(env, msg);
using Signature = void(jni::String, jni::String);
if (severity == EventSeverity::Debug) {
auto static debug = _class.GetStaticMethod<Signature>(env, "d");
_class.Call(env, debug, tag, message);
} else if (severity == EventSeverity::Info) {
auto static info = _class.GetStaticMethod<Signature>(env, "i");
_class.Call(env, info, tag, message);
} else if(severity == EventSeverity::Warning) {
auto static warning = _class.GetStaticMethod<Signature>(env, "w");
_class.Call(env, warning, tag, message);
} else {
auto static error = _class.GetStaticMethod<Signature>(env, "e");
_class.Call(env, error, tag, message);
}
}
} // namespace android
} // namespace mbgl