Pass SourceInfo as reference
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@@ -44,7 +44,7 @@ TileParser::TileParser(const std::string &data, VectorTileData &tile_,
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spriteAtlas(spriteAtlas_),
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sprite(sprite_),
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texturePool(texturePool_),
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collision(std::make_unique<Collision>(tile.id.z, 4096, tile.source->tile_size, tile.depth)) {
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collision(std::make_unique<Collision>(tile.id.z, 4096, tile.source.tile_size, tile.depth)) {
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assert(&tile != nullptr);
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assert(style);
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assert(sprite);
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@@ -101,7 +101,7 @@ std::unique_ptr<Bucket> TileParser::createBucket(util::ptr<StyleBucket> bucket_d
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}
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// Skip this bucket if we are to not render this
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if (tile.id.z < std::floor(bucket_desc->min_zoom) && std::floor(bucket_desc->min_zoom) < tile.source->max_zoom) return nullptr;
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if (tile.id.z < std::floor(bucket_desc->min_zoom) && std::floor(bucket_desc->min_zoom) < tile.source.max_zoom) return nullptr;
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if (tile.id.z >= std::ceil(bucket_desc->max_zoom)) return nullptr;
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auto layer_it = vector_data.layers.find(bucket_desc->source_layer);
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