Make the state attribute private

Also add a virtual setState() method to give subclasses a chance
to intercept the change of state. This will be used by VectorTileData
to release resources when the TileData becomes immutable.
This commit is contained in:
Thiago Marcos P. Santos
2015-05-12 22:14:22 +03:00
committed by Konstantin Käfer
parent 40b604448f
commit 41d619771e
9 changed files with 56 additions and 31 deletions

View File

@@ -12,9 +12,9 @@ using namespace mbgl;
TileData::TileData(const TileID& id_, const SourceInfo& source_)
: id(id_),
name(id),
state(State::initial),
source(source_),
env(Environment::Get()),
state(State::initial),
debugBucket(debugFontBuffer) {
// Initialize tile debug coordinates
debugFontBuffer.addText(name.c_str(), 50, 200, 5);
@@ -28,6 +28,12 @@ const std::string TileData::toString() const {
return std::string { "[tile " } + name + "]";
}
void TileData::setState(const State& state_) {
assert(!isImmutable());
state = state_;
}
void TileData::request(Worker& worker, float pixelRatio, std::function<void()> callback) {
std::string url = source.tileURL(id, pixelRatio);
state = State::loading;