[core] Use an actor model for tile worker concurrency
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27
src/mbgl/tile/raster_tile_worker.cpp
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27
src/mbgl/tile/raster_tile_worker.cpp
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#include <mbgl/tile/raster_tile_worker.hpp>
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#include <mbgl/tile/raster_tile.hpp>
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#include <mbgl/renderer/raster_bucket.cpp>
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#include <mbgl/actor/actor.hpp>
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namespace mbgl {
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RasterTileWorker::RasterTileWorker(ActorRef<RasterTileWorker>, ActorRef<RasterTile> parent_)
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: parent(std::move(parent_)) {
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}
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void RasterTileWorker::parse(std::shared_ptr<const std::string> data) {
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if (!data) {
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parent.invoke(&RasterTile::onParsed, nullptr); // No data; empty tile.
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return;
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}
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try {
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auto bucket = std::make_unique<RasterBucket>();
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bucket->setImage(decodeImage(*data));
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parent.invoke(&RasterTile::onParsed, std::move(bucket));
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} catch (...) {
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parent.invoke(&RasterTile::setError, std::current_exception());
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}
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}
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} // namespace mbgl
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