[core] Use an actor model for tile worker concurrency

This commit is contained in:
John Firebaugh
2016-09-06 15:01:34 -07:00
parent 0bd66d40dd
commit 41bbd4e4f7
41 changed files with 1198 additions and 825 deletions

View File

@@ -0,0 +1,27 @@
#include <mbgl/tile/raster_tile_worker.hpp>
#include <mbgl/tile/raster_tile.hpp>
#include <mbgl/renderer/raster_bucket.cpp>
#include <mbgl/actor/actor.hpp>
namespace mbgl {
RasterTileWorker::RasterTileWorker(ActorRef<RasterTileWorker>, ActorRef<RasterTile> parent_)
: parent(std::move(parent_)) {
}
void RasterTileWorker::parse(std::shared_ptr<const std::string> data) {
if (!data) {
parent.invoke(&RasterTile::onParsed, nullptr); // No data; empty tile.
return;
}
try {
auto bucket = std::make_unique<RasterBucket>();
bucket->setImage(decodeImage(*data));
parent.invoke(&RasterTile::onParsed, std::move(bucket));
} catch (...) {
parent.invoke(&RasterTile::setError, std::current_exception());
}
}
} // namespace mbgl