[core] Use an actor model for tile worker concurrency

This commit is contained in:
John Firebaugh
2016-09-06 15:01:34 -07:00
parent 0bd66d40dd
commit 41bbd4e4f7
41 changed files with 1198 additions and 825 deletions

View File

@@ -1,6 +1,5 @@
#include <mbgl/tile/geojson_tile.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/style/update_parameters.hpp>
#include <mapbox/geojsonvt.hpp>
#include <supercluster.hpp>
@@ -80,7 +79,7 @@ GeoJSONTile::GeoJSONTile(const OverscaledTileID& overscaledTileID,
std::string sourceID_,
const style::UpdateParameters& parameters,
const mapbox::geometry::feature_collection<int16_t>& features)
: GeometryTile(overscaledTileID, sourceID_, parameters.style, parameters.mode) {
: GeometryTile(overscaledTileID, sourceID_, parameters) {
setData(std::make_unique<GeoJSONTileData>(features));
}