[core] Use an actor model for tile worker concurrency
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@@ -1,6 +1,5 @@
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#include <mbgl/tile/geojson_tile.hpp>
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#include <mbgl/tile/geometry_tile_data.hpp>
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#include <mbgl/style/update_parameters.hpp>
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#include <mapbox/geojsonvt.hpp>
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#include <supercluster.hpp>
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@@ -80,7 +79,7 @@ GeoJSONTile::GeoJSONTile(const OverscaledTileID& overscaledTileID,
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std::string sourceID_,
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const style::UpdateParameters& parameters,
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const mapbox::geometry::feature_collection<int16_t>& features)
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: GeometryTile(overscaledTileID, sourceID_, parameters.style, parameters.mode) {
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: GeometryTile(overscaledTileID, sourceID_, parameters) {
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setData(std::make_unique<GeoJSONTileData>(features));
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}
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