[core] Use an actor model for tile worker concurrency
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@@ -10,7 +10,7 @@ namespace mbgl {
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AnnotationTile::AnnotationTile(const OverscaledTileID& overscaledTileID,
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const style::UpdateParameters& parameters)
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: GeometryTile(overscaledTileID, AnnotationManager::SourceID, parameters.style, parameters.mode),
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: GeometryTile(overscaledTileID, AnnotationManager::SourceID, parameters),
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annotationManager(parameters.annotationManager) {
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annotationManager.addTile(*this);
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}
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