[core] Use an actor model for tile worker concurrency

This commit is contained in:
John Firebaugh
2016-09-06 15:01:34 -07:00
parent 0bd66d40dd
commit 41bbd4e4f7
41 changed files with 1198 additions and 825 deletions

View File

@@ -10,7 +10,7 @@ namespace mbgl {
AnnotationTile::AnnotationTile(const OverscaledTileID& overscaledTileID,
const style::UpdateParameters& parameters)
: GeometryTile(overscaledTileID, AnnotationManager::SourceID, parameters.style, parameters.mode),
: GeometryTile(overscaledTileID, AnnotationManager::SourceID, parameters),
annotationManager(parameters.annotationManager) {
annotationManager.addTile(*this);
}