[core] Use an actor model for tile worker concurrency

This commit is contained in:
John Firebaugh
2016-09-06 15:01:34 -07:00
parent 0bd66d40dd
commit 41bbd4e4f7
41 changed files with 1198 additions and 825 deletions

View File

@@ -0,0 +1,55 @@
#include <mbgl/actor/mailbox.hpp>
#include <mbgl/actor/message.hpp>
#include <mbgl/actor/scheduler.hpp>
#include <cassert>
namespace mbgl {
Mailbox::Mailbox(Scheduler& scheduler_)
: scheduler(scheduler_) {
}
void Mailbox::push(std::unique_ptr<Message> message) {
assert(!closing);
std::lock_guard<std::mutex> queueLock(queueMutex);
bool wasEmpty = queue.empty();
queue.push(std::move(message));
if (wasEmpty) {
scheduler.schedule(shared_from_this());
}
}
void Mailbox::close() {
// Block until the scheduler is guaranteed not to be executing receive().
std::lock_guard<std::mutex> closingLock(closingMutex);
closing = true;
}
void Mailbox::receive() {
std::lock_guard<std::mutex> closingLock(closingMutex);
if (closing) {
return;
}
std::unique_ptr<Message> message;
bool wasEmpty;
{
std::lock_guard<std::mutex> queueLock(queueMutex);
assert(!queue.empty());
message = std::move(queue.front());
queue.pop();
wasEmpty = queue.empty();
}
(*message)();
if (!wasEmpty) {
scheduler.schedule(shared_from_this());
}
}
} // namespace mbgl