rename timestamp name to avoid conflicts
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@@ -54,11 +54,11 @@ void Painter::renderText(TextBucket& bucket, std::shared_ptr<StyleLayer> layer_d
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std::deque<FrameSnapshot> &history = frameHistory.history;
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// Remove frames until only one is outside the duration, or until there are only three
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while (history.size() > 3 && history[1].timestamp + duration < currentTime) {
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while (history.size() > 3 && history[1].t + duration < currentTime) {
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history.pop_front();
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}
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if (history[1].timestamp + duration < currentTime) {
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if (history[1].t + duration < currentTime) {
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history[0].z = history[1].z;
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}
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@@ -73,7 +73,7 @@ void Painter::renderText(TextBucket& bucket, std::shared_ptr<StyleLayer> layer_d
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// Calculate the speed of zooming, and how far it would zoom in terms of zoom levels in one duration
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float zoomDiff = endingZ - history[1].z,
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timeDiff = lastFrame.timestamp - history[1].timestamp;
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timeDiff = lastFrame.t - history[1].t;
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float fadedist = zoomDiff / (timeDiff / duration);
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#if defined(DEBUG)
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@@ -82,7 +82,7 @@ void Painter::renderText(TextBucket& bucket, std::shared_ptr<StyleLayer> layer_d
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// At end of a zoom when the zoom stops changing continue pretending to zoom at that speed
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// bump is how much farther it would have been if it had continued zooming at the same rate
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float bump = (currentTime - lastFrame.timestamp) / duration * fadedist;
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float bump = (currentTime - lastFrame.t) / duration * fadedist;
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textShader->setFadeDist(fadedist * 10);
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textShader->setMinFadeZoom(std::floor(lowZ * 10));
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