Legacy 3d pass fix (#1332)
Co-authored-by: Alex Cristici <alex@skoon.energy> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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committed by
Bart Louwers
parent
07f777ec6e
commit
3f42e59ad5
@@ -84,10 +84,11 @@ void Renderer::Impl::preRender(const RenderTree& renderTree,
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observer->onRegisterShaders(*staticData->shaders);
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}
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#if MLN_DRAWABLE_RENDERER
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// update layers
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const auto& renderTreeParameters = renderTree.getParameters();
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staticData->has3D = renderTreeParameters.has3D;
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#if MLN_DRAWABLE_RENDERER
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// update layers
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if (staticData && staticData->shaders) {
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orchestrator.updateLayers(
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*staticData->shaders, context, renderTreeParameters.transformParams.state, updateParameters, renderTree);
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