Bug/stencil tiles (#1871)
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@@ -101,7 +101,9 @@ using GetTileIDFunc = const UnwrappedTileID& (*)(const typename TIter::value_typ
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using TileMaskIDMap = std::map<UnwrappedTileID, int32_t>;
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// `std::includes` adapted to extract tile IDs from arbitrary collection iterators
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// `std::includes` adapted to extract tile IDs from arbitrary collection iterators.
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// This is needed because, although it accepts iterators of different types, they must be:
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// "...such that an object of type InputIt can be dereferenced and then implicitly converted to both of them."
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template <class I1, class I2>
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bool includes(I1 beg1, const I1 end1, I2 beg2, const I2 end2, const GetTileIDFunc<I2>& unwrap) {
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for (; beg2 != end2; ++beg1) {
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@@ -118,25 +120,20 @@ bool includes(I1 beg1, const I1 end1, I2 beg2, const I2 end2, const GetTileIDFun
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return true;
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}
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// Check whether the given set of tile IDs is a subset of the ones already rendered
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template <typename TIter>
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bool tileIDsCovered(TIter beg, TIter end, GetTileIDFunc<TIter>& unwrap, const TileMaskIDMap& idMap) {
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if (idMap.size() < static_cast<std::size_t>(std::distance(beg, end))) {
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return false;
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}
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assert(std::is_sorted(beg, end, [=](const auto& a, const auto& b) { return unwrap(a) < unwrap(b); }));
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return includes(idMap.cbegin(), idMap.cend(), beg, end, unwrap);
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}
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#if MLN_LEGACY_RENDERER
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const UnwrappedTileID& unwrapRenderTiles(const RenderTiles::element_type::value_type& iter) {
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const UnwrappedTileID& unwrap(const RenderTiles::element_type::value_type& iter) {
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return iter.get().id;
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}
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#else // !MLN_LEGACY_RENDERER
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const UnwrappedTileID& unwrapIdentity(const UnwrappedTileID& value) {
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return value;
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// Check whether the given set of tile IDs is a subset of the ones already rendered
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bool tileIDsCovered(const RenderTiles& tiles, const TileMaskIDMap& idMap) {
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if (idMap.size() < tiles->size()) {
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return false;
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}
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assert(std::is_sorted(
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tiles->begin(), tiles->end(), [=](const auto& a, const auto& b) { return unwrap(a) < unwrap(b); }));
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return includes(idMap.cbegin(), idMap.cend(), tiles->cbegin(), tiles->cend(), &unwrap);
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}
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#endif // MLN_LEGACY_RENDERER
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} // namespace
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void PaintParameters::clearStencil() {
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@@ -164,35 +161,13 @@ void PaintParameters::clearStencil() {
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#endif
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}
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#if MLN_LEGACY_RENDERER
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void PaintParameters::renderTileClippingMasks(const RenderTiles& renderTiles) {
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renderTileClippingMasks((*renderTiles).cbegin(), (*renderTiles).cend(), &unwrapRenderTiles);
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}
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#else // !MLN_LEGACY_RENDERER
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void PaintParameters::renderTileClippingMasks(const std::set<UnwrappedTileID>& tileIDs) {
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renderTileClippingMasks(tileIDs.cbegin(), tileIDs.cend(), &unwrapIdentity);
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}
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#endif // MLN_LEGACY_RENDERER
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void PaintParameters::clearTileClippingMasks() {
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if (!tileClippingMaskIDs.empty()) {
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clearStencil();
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}
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}
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template <typename TIter>
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void PaintParameters::renderTileClippingMasks(TIter beg, TIter end, GetTileIDFunc<TIter> unwrap) {
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if (!renderPass) {
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assert(false);
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// If the current stencil mask covers this source already, there's no need to draw another one.
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if (!renderTiles || !renderPass || tileIDsCovered(renderTiles, tileClippingMaskIDs)) {
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return;
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}
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if (tileIDsCovered(beg, end, unwrap, tileClippingMaskIDs)) {
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// The current stencil mask is for this source already; no need to draw another one.
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return;
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}
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const auto count = std::distance(beg, end);
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const auto count = renderTiles->size();
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if (nextStencilID + count > maxStencilValue) {
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// we'll run out of fresh IDs so we need to clear and start from scratch
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clearStencil();
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@@ -201,8 +176,8 @@ void PaintParameters::renderTileClippingMasks(TIter beg, TIter end, GetTileIDFun
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#if MLN_RENDER_BACKEND_METAL
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// Assign a stencil ID and build a UBO for each tile in the set
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std::vector<shaders::ClipUBO> tileUBOs;
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for (auto i = beg; i != end; ++i) {
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const auto& tileID = unwrap(*i);
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for (const auto& tileRef : *renderTiles) {
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const auto& tileID = tileRef.get().id;
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const int32_t stencilID = nextStencilID;
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const auto result = tileClippingMaskIDs.insert(std::make_pair(tileID, stencilID));
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@@ -215,7 +190,7 @@ void PaintParameters::renderTileClippingMasks(TIter beg, TIter end, GetTileIDFun
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}
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if (tileUBOs.empty()) {
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tileUBOs.reserve(std::distance(beg, end));
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tileUBOs.reserve(count);
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}
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tileUBOs.emplace_back(shaders::ClipUBO{/*.matrix=*/util::cast<float>(matrixForTile(tileID)),
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@@ -248,8 +223,8 @@ void PaintParameters::renderTileClippingMasks(TIter beg, TIter end, GetTileIDFun
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const style::Properties<>::PossiblyEvaluated properties{};
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const ClippingMaskProgram::Binders paintAttributeData(properties, 0);
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for (auto i = beg; i != end; ++i) {
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const auto& tileID = unwrap(*i);
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for (const auto& tileRef : *renderTiles) {
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const auto& tileID = tileRef.get().id;
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const int32_t stencilID = nextStencilID;
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const auto result = tileClippingMaskIDs.insert(std::make_pair(tileID, stencilID));
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