[core] cache binary shaders on Android
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39
test/programs/binary_program.test.cpp
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39
test/programs/binary_program.test.cpp
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#include <mbgl/test/util.hpp>
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#include <mbgl/programs/binary_program.hpp>
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using namespace mbgl;
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TEST(BinaryProgram, ObtainValues) {
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const BinaryProgram binaryProgram{ 42,
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"binary code",
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"identifier",
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{ { "a_pos", 1 }, { "a_data", 4 } },
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{ { "u_world", 1 }, { "u_ratio", 3 } } };
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EXPECT_EQ(42u, binaryProgram.format());
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EXPECT_EQ("binary code", binaryProgram.code());
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EXPECT_EQ("identifier", binaryProgram.identifier());
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EXPECT_EQ(1, binaryProgram.attributeLocation("a_pos"));
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EXPECT_EQ(0, binaryProgram.attributeLocation("u_world"));
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EXPECT_EQ(4, binaryProgram.attributeLocation("a_data"));
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EXPECT_EQ(1, binaryProgram.uniformLocation("u_world"));
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EXPECT_EQ(3, binaryProgram.uniformLocation("u_ratio"));
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EXPECT_EQ(0, binaryProgram.uniformLocation("a_data"));
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auto serialized = binaryProgram.serialize();
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const BinaryProgram binaryProgram2(std::move(serialized));
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EXPECT_EQ(42u, binaryProgram2.format());
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EXPECT_EQ("binary code", binaryProgram2.code());
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EXPECT_EQ("identifier", binaryProgram2.identifier());
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EXPECT_EQ(1, binaryProgram2.attributeLocation("a_pos"));
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EXPECT_EQ(0, binaryProgram2.attributeLocation("u_world"));
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EXPECT_EQ(4, binaryProgram2.attributeLocation("a_data"));
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EXPECT_EQ(1, binaryProgram2.uniformLocation("u_world"));
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EXPECT_EQ(3, binaryProgram2.uniformLocation("u_ratio"));
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EXPECT_EQ(0, binaryProgram2.uniformLocation("a_data"));
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EXPECT_THROW(BinaryProgram(""), std::runtime_error);
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}
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