add debug markers for easier gl debugging
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@@ -13,17 +13,16 @@ using namespace llmr;
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TileData::TileData(Tile::ID id, const Style& style, GlyphAtlas& glyphAtlas, const std::string url, const bool is_raster)
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: id(id),
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url(url),
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state(State::initial),
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is_raster(is_raster),
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raster(),
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url(url),
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is_raster(is_raster),
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style(style),
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glyphAtlas(glyphAtlas) {
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// Initialize tile debug coordinates
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char coord[32];
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snprintf(coord, sizeof(coord), "%d/%d/%d", id.z, id.x, id.y);
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debugFontBuffer.addText(coord, 50, 200, 5);
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const std::string str = util::sprintf<32>("%d/%d/%d", id.z, id.x, id.y);
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debugFontBuffer.addText(str.c_str(), 50, 200, 5);
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}
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TileData::~TileData() {
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@@ -32,7 +31,7 @@ TileData::~TileData() {
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}
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const std::string TileData::toString() const {
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return util::sprintf("[tile %d/%d/%d]", id.z, id.x, id.y);
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return util::sprintf<32>("[tile %d/%d/%d]", id.z, id.x, id.y);
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}
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void TileData::request() {
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