disallow/undo rotation at low zooms and near world edge
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@@ -33,8 +33,8 @@ bool Transform::resize(const uint16_t w, const uint16_t h, const float ratio,
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current.pixelRatio = final.pixelRatio = ratio;
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current.framebuffer[0] = final.framebuffer[0] = fb_w;
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current.framebuffer[1] = final.framebuffer[1] = fb_h;
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if (!canRotate()) _setAngle(0);
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constrain(current.scale, current.y);
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if (current.scale < MIN_ROTATE_SCALE && current.angle) _setAngle(0, 0);
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return true;
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} else {
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return false;
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@@ -57,6 +57,12 @@ void Transform::_moveBy(const double dx, const double dy, const time duration) {
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constrain(final.scale, final.y);
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// Un-rotate when rotated and panning far enough to show off-world in corners.
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double w = final.scale * util::tileSize / 2;
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double m = std::sqrt(pow((current.width / 2), 2) + pow((current.height / 2), 2));
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double x = std::abs(sqrt(pow(final.x, 2) + pow(final.y, 2)));
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if (current.angle && w - x < m) _setAngle(0, 500_milliseconds, true);
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if (duration == 0) {
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current.x = final.x;
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current.y = final.y;
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@@ -197,6 +203,18 @@ void Transform::stopScaling() {
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_clearScaling();
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}
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double Transform::getMinZoom() {
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double test_scale = current.scale;
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double test_y = current.y;
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constrain(test_scale, test_y);
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return std::log2(std::fmin(min_scale, test_scale));
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}
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double Transform::getMaxZoom() {
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return std::log2(max_scale);
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}
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void Transform::_clearScaling() {
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// This is only called internally, so we don't need a lock here.
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@@ -251,7 +269,7 @@ void Transform::_setScaleXY(const double new_scale, const double xn, const doubl
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constrain(final.scale, final.y);
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// Undo rotation at low zooms.
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if (final.scale < MIN_ROTATE_SCALE && current.angle) _setAngle(0, 500_milliseconds);
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if (!canRotate() && current.angle) _setAngle(0, 500_milliseconds, true);
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if (duration == 0) {
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current.scale = final.scale;
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@@ -344,7 +362,7 @@ void Transform::setAngle(const double new_angle, const double cx, const double c
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}
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}
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void Transform::_setAngle(double new_angle, const time duration) {
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void Transform::_setAngle(double new_angle, const time duration, bool disable_interaction) {
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// This is only called internally, so we don't need a lock here.
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while (new_angle > M_PI)
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@@ -355,14 +373,22 @@ void Transform::_setAngle(double new_angle, const time duration) {
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final.angle = new_angle;
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// Prevent rotation at low zooms.
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if (final.scale < MIN_ROTATE_SCALE) final.angle = 0;
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if (!canRotate()) final.angle = 0;
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if (duration == 0) {
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current.angle = final.angle;
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transitions.remove(interaction_timeout);
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current.interactive = true;
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} else {
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time start = util::now();
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transitions.emplace_front(std::make_shared<util::ease_transition<double>>(
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current.angle, final.angle, current.angle, start, duration));
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if (disable_interaction) {
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transitions.remove(interaction_timeout);
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current.interactive = false;
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interaction_timeout = std::make_shared<util::timeout<bool>>(true, current.interactive, start, duration);
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transitions.emplace_front(interaction_timeout);
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}
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}
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}
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@@ -400,6 +426,10 @@ void Transform::_clearRotating() {
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}
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}
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bool Transform::canRotate() {
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return (current.scale >= MIN_ROTATE_SCALE);
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}
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#pragma mark - Transition
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bool Transform::needsTransition() const {
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