Make pointer to glGetString function const (#708)
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@@ -77,7 +77,7 @@ void (* const glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = ::glGetRe
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void (* const glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = ::glGetShaderInfoLog;
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void (* const glGetShaderiv)(GLuint, GLenum, GLint *) = ::glGetShaderiv;
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void (* const glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = ::glGetShaderSource;
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const GLubyte *(*glGetString)(GLenum) = ::glGetString;
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const GLubyte *(* const glGetString)(GLenum) = ::glGetString;
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void (* const glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = ::glGetTexParameterfv;
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void (* const glGetTexParameteriv)(GLenum, GLenum, GLint *) = ::glGetTexParameteriv;
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void (* const glGetUniformfv)(GLuint, GLint, GLfloat *) = ::glGetUniformfv;
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