[core] Introduce StyleLayer subclasses
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@@ -2,7 +2,7 @@
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#include <mbgl/annotation/annotation_tile.hpp>
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#include <mbgl/style/style.hpp>
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#include <mbgl/style/style_bucket.hpp>
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#include <mbgl/style/style_layer.hpp>
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#include <mbgl/layer/symbol_layer.hpp>
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#include <boost/function_output_iterator.hpp>
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@@ -112,20 +112,19 @@ void AnnotationManager::updateStyle(Style& style) {
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source->enabled = true;
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style.addSource(std::move(source));
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std::map<ClassID, ClassProperties> pointPaints;
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pointPaints.emplace(ClassID::Default, ClassProperties());
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std::unique_ptr<StyleLayer> pointLayer = std::make_unique<StyleLayer>(PointLayerID, std::move(pointPaints));
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pointLayer->type = StyleLayerType::Symbol;
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std::unique_ptr<SymbolLayer> layer = std::make_unique<SymbolLayer>();
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layer->id = PointLayerID;
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layer->type = StyleLayerType::Symbol;
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layer->styles.emplace(ClassID::Default, ClassProperties());
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util::ptr<StyleBucket> pointBucket = std::make_shared<StyleBucket>(pointLayer->type);
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pointBucket->name = pointLayer->id;
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pointBucket->source = SourceID;
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pointBucket->source_layer = PointLayerID;
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pointBucket->layout.set(PropertyKey::IconImage, ConstantFunction<std::string>("{sprite}"));
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pointBucket->layout.set(PropertyKey::IconAllowOverlap, ConstantFunction<bool>(true));
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layer->bucket = std::make_shared<StyleBucket>(layer->type);
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layer->bucket->name = layer->id;
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layer->bucket->source = SourceID;
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layer->bucket->source_layer = PointLayerID;
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layer->bucket->layout.set(PropertyKey::IconImage, ConstantFunction<std::string>("{sprite}"));
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layer->bucket->layout.set(PropertyKey::IconAllowOverlap, ConstantFunction<bool>(true));
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pointLayer->bucket = pointBucket;
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style.addLayer(std::move(pointLayer));
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style.addLayer(std::move(layer));
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}
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for (const auto& shape : shapeAnnotations) {
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