[core] add gfx::UploadPass, split startRender into prepare and upload
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@@ -57,8 +57,12 @@ void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_,
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});
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}
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void RenderVectorSource::startRender(PaintParameters& parameters) {
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tilePyramid.startRender(parameters);
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void RenderVectorSource::upload(gfx::UploadPass& parameters) {
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tilePyramid.upload(parameters);
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}
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void RenderVectorSource::prepare(PaintParameters& parameters) {
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tilePyramid.prepare(parameters);
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}
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void RenderVectorSource::finishRender(PaintParameters& parameters) {
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