[core] Use VAOs internally
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@@ -88,13 +88,6 @@ TEST(GLObject, Store) {
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context.reset();
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EXPECT_TRUE(context.empty());
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mbgl::gl::UniqueVertexArray vao = context.createVertexArray();
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EXPECT_NE(vao.get(), 0u);
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vao.reset();
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EXPECT_FALSE(context.empty());
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context.performCleanup();
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EXPECT_TRUE(context.empty());
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context.reset();
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EXPECT_TRUE(context.empty());
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