[core] Use VAOs internally

This commit is contained in:
John Firebaugh
2016-10-10 15:58:04 -07:00
parent 0e57d10d77
commit 39d5cb3250
3 changed files with 78 additions and 25 deletions

View File

@@ -88,13 +88,6 @@ TEST(GLObject, Store) {
context.reset();
EXPECT_TRUE(context.empty());
mbgl::gl::UniqueVertexArray vao = context.createVertexArray();
EXPECT_NE(vao.get(), 0u);
vao.reset();
EXPECT_FALSE(context.empty());
context.performCleanup();
EXPECT_TRUE(context.empty());
context.reset();
EXPECT_TRUE(context.empty());