[core] Introduce SegmentVector
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@@ -18,7 +18,7 @@ void Painter::renderTileDebug(const RenderTile& renderTile) {
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MBGL_DEBUG_GROUP(std::string { "debug " } + util::toString(renderTile.id));
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auto draw = [&] (Color color, const auto& vertexBuffer, auto drawMode) {
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auto draw = [&] (Color color, const auto& vertexBuffer, const auto& segments, auto drawMode) {
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programs->debug.draw(
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context,
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drawMode,
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@@ -29,7 +29,8 @@ void Painter::renderTileDebug(const RenderTile& renderTile) {
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uniforms::u_matrix::Value{ renderTile.matrix },
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uniforms::u_color::Value{ color }
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},
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vertexBuffer
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vertexBuffer,
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segments
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);
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};
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@@ -45,12 +46,22 @@ void Painter::renderTileDebug(const RenderTile& renderTile) {
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tile.expires, frame.debugOptions, context);
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}
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draw(Color::white(), tile.debugBucket->vertexBuffer, gl::Lines { 4.0f * frame.pixelRatio });
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draw(Color::black(), tile.debugBucket->vertexBuffer, gl::Lines { 2.0f * frame.pixelRatio });
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draw(Color::white(),
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tile.debugBucket->vertexBuffer,
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tile.debugBucket->segments,
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gl::Lines { 4.0f * frame.pixelRatio });
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draw(Color::black(),
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tile.debugBucket->vertexBuffer,
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tile.debugBucket->segments,
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gl::Lines { 2.0f * frame.pixelRatio });
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}
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if (frame.debugOptions & MapDebugOptions::TileBorders) {
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draw(Color::red(), tileLineStripVertexBuffer, gl::LineStrip { 4.0f * frame.pixelRatio });
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draw(Color::red(),
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tileBorderVertexBuffer,
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tileBorderSegments,
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gl::LineStrip { 4.0f * frame.pixelRatio });
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}
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}
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