core: Update Hillshade Algorithms and add Color-Relief Layer support (#3965)
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@@ -618,7 +618,8 @@ void Drawable::draw(PaintParameters& parameters) const {
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entry.sampler = texture->getSampler();
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break;
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}
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case ShaderProgram::BindingType::Texture: {
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case ShaderProgram::BindingType::Texture:
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case ShaderProgram::BindingType::UnfilterableTexture: {
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Texture2D* texture = findTextureForBinding(bindingInfo.binding, false);
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if (!texture) {
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validBindings = false;
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