[core] Do not pass uv_loop_t around

This should be abstracted by util::RunLoop
This commit is contained in:
Thiago Marcos P. Santos
2015-08-31 14:40:09 +03:00
committed by John Firebaugh
parent 2eb0203bf4
commit 36581f3d30
32 changed files with 192 additions and 90 deletions

View File

@@ -4,7 +4,6 @@
#include <mbgl/storage/response.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/util/thread_context.hpp>
#include <mbgl/util/run_loop.hpp>
#include <sstream>
@@ -183,7 +182,7 @@ VectorTileMonitor::VectorTileMonitor(const SourceInfo& source, const TileID& id,
}
Request* VectorTileMonitor::monitorTile(std::function<void (std::exception_ptr, std::unique_ptr<GeometryTile>)> callback) {
return util::ThreadContext::getFileSource()->request({ Resource::Kind::Tile, url }, util::RunLoop::getLoop(), [callback, this](const Response& res) {
return util::ThreadContext::getFileSource()->request({ Resource::Kind::Tile, url }, [callback, this](const Response& res) {
if (res.data && data == res.data) {
// We got the same data again. Abort early.
return;