fix: freeze particle gpu state in static mode
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This commit is contained in:
OpenAI Codex
2026-08-30 07:32:09 +08:00
parent ba488f8702
commit 364b8f381e
2 changed files with 57 additions and 5 deletions

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@@ -7,7 +7,8 @@ namespace mbgl {
class ParticleGpuValidationResources;
// VALIDATION ONLY: proves Core RenderLayer/frame-transform/repaint integration.
// VALIDATION ONLY: proves Core RenderLayer/GPU ping-pong integration.
// STATIC redraws only the frozen Trail composite; it never advances State/Trail slots.
class RenderParticleValidationLayer final : public RenderLayer {
public:
explicit RenderParticleValidationLayer(Immutable<style::ParticleValidationLayer::Impl>);