fix: freeze particle gpu state in static mode
Some checks failed
validate-scripts / validate-scripts (push) Has been cancelled
Some checks failed
validate-scripts / validate-scripts (push) Has been cancelled
This commit is contained in:
@@ -7,7 +7,8 @@ namespace mbgl {
|
||||
|
||||
class ParticleGpuValidationResources;
|
||||
|
||||
// VALIDATION ONLY: proves Core RenderLayer/frame-transform/repaint integration.
|
||||
// VALIDATION ONLY: proves Core RenderLayer/GPU ping-pong integration.
|
||||
// STATIC redraws only the frozen Trail composite; it never advances State/Trail slots.
|
||||
class RenderParticleValidationLayer final : public RenderLayer {
|
||||
public:
|
||||
explicit RenderParticleValidationLayer(Immutable<style::ParticleValidationLayer::Impl>);
|
||||
|
||||
Reference in New Issue
Block a user