[core][Android][Darwin] LayerManager creates RenderLayer instances

`LayerManager` is now responsible for `RenderLayer` instances creation,
so that there is a single entry point for creating of objects, which
correspond to a certain layer type.

The `LayerType type` field is dropped from `Layer::Impl`.
This commit is contained in:
Mikhail Pozdnyakov
2018-11-22 15:37:09 +02:00
parent cca37e765b
commit 361982fef8
107 changed files with 544 additions and 537 deletions

View File

@@ -1,14 +1,4 @@
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/layers/render_fill_layer.hpp>
#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/types.hpp>
@@ -19,42 +9,12 @@ namespace mbgl {
using namespace style;
std::unique_ptr<RenderLayer> RenderLayer::create(Immutable<Layer::Impl> impl) {
switch (impl->type) {
case LayerType::Fill:
return std::make_unique<RenderFillLayer>(staticImmutableCast<FillLayer::Impl>(impl));
case LayerType::Line:
return std::make_unique<RenderLineLayer>(staticImmutableCast<LineLayer::Impl>(impl));
case LayerType::Circle:
return std::make_unique<RenderCircleLayer>(staticImmutableCast<CircleLayer::Impl>(impl));
case LayerType::Symbol:
return std::make_unique<RenderSymbolLayer>(staticImmutableCast<SymbolLayer::Impl>(impl));
case LayerType::Raster:
return std::make_unique<RenderRasterLayer>(staticImmutableCast<RasterLayer::Impl>(impl));
case LayerType::Hillshade:
return std::make_unique<RenderHillshadeLayer>(staticImmutableCast<HillshadeLayer::Impl>(impl));
case LayerType::Background:
return std::make_unique<RenderBackgroundLayer>(staticImmutableCast<BackgroundLayer::Impl>(impl));
case LayerType::Custom:
return std::make_unique<RenderCustomLayer>(staticImmutableCast<CustomLayer::Impl>(impl));
case LayerType::FillExtrusion:
return std::make_unique<RenderFillExtrusionLayer>(staticImmutableCast<FillExtrusionLayer::Impl>(impl));
case LayerType::Heatmap:
return std::make_unique<RenderHeatmapLayer>(staticImmutableCast<HeatmapLayer::Impl>(impl));
}
// Not reachable, but placate GCC.
assert(false);
return nullptr;
}
RenderLayer::RenderLayer(style::LayerType type_, Immutable<style::Layer::Impl> baseImpl_)
: type(type_),
baseImpl(baseImpl_) {
RenderLayer::RenderLayer(Immutable<style::Layer::Impl> baseImpl_)
: baseImpl(std::move(baseImpl_)) {
}
void RenderLayer::setImpl(Immutable<style::Layer::Impl> impl) {
baseImpl = impl;
baseImpl = std::move(impl);
}
const std::string& RenderLayer::getID() const {