[core][Android][Darwin] LayerManager creates RenderLayer instances
`LayerManager` is now responsible for `RenderLayer` instances creation, so that there is a single entry point for creating of objects, which correspond to a certain layer type. The `LayerType type` field is dropped from `Layer::Impl`.
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@@ -1,14 +1,4 @@
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#include <mbgl/renderer/render_layer.hpp>
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#include <mbgl/renderer/layers/render_background_layer.hpp>
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#include <mbgl/renderer/layers/render_circle_layer.hpp>
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#include <mbgl/renderer/layers/render_custom_layer.hpp>
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#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
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#include <mbgl/renderer/layers/render_fill_layer.hpp>
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#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
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#include <mbgl/renderer/layers/render_line_layer.hpp>
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#include <mbgl/renderer/layers/render_raster_layer.hpp>
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#include <mbgl/renderer/layers/render_symbol_layer.hpp>
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#include <mbgl/renderer/layers/render_heatmap_layer.hpp>
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#include <mbgl/renderer/paint_parameters.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/style/types.hpp>
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@@ -19,42 +9,12 @@ namespace mbgl {
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using namespace style;
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std::unique_ptr<RenderLayer> RenderLayer::create(Immutable<Layer::Impl> impl) {
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switch (impl->type) {
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case LayerType::Fill:
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return std::make_unique<RenderFillLayer>(staticImmutableCast<FillLayer::Impl>(impl));
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case LayerType::Line:
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return std::make_unique<RenderLineLayer>(staticImmutableCast<LineLayer::Impl>(impl));
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case LayerType::Circle:
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return std::make_unique<RenderCircleLayer>(staticImmutableCast<CircleLayer::Impl>(impl));
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case LayerType::Symbol:
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return std::make_unique<RenderSymbolLayer>(staticImmutableCast<SymbolLayer::Impl>(impl));
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case LayerType::Raster:
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return std::make_unique<RenderRasterLayer>(staticImmutableCast<RasterLayer::Impl>(impl));
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case LayerType::Hillshade:
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return std::make_unique<RenderHillshadeLayer>(staticImmutableCast<HillshadeLayer::Impl>(impl));
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case LayerType::Background:
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return std::make_unique<RenderBackgroundLayer>(staticImmutableCast<BackgroundLayer::Impl>(impl));
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case LayerType::Custom:
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return std::make_unique<RenderCustomLayer>(staticImmutableCast<CustomLayer::Impl>(impl));
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case LayerType::FillExtrusion:
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return std::make_unique<RenderFillExtrusionLayer>(staticImmutableCast<FillExtrusionLayer::Impl>(impl));
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case LayerType::Heatmap:
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return std::make_unique<RenderHeatmapLayer>(staticImmutableCast<HeatmapLayer::Impl>(impl));
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}
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// Not reachable, but placate GCC.
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assert(false);
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return nullptr;
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}
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RenderLayer::RenderLayer(style::LayerType type_, Immutable<style::Layer::Impl> baseImpl_)
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: type(type_),
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baseImpl(baseImpl_) {
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RenderLayer::RenderLayer(Immutable<style::Layer::Impl> baseImpl_)
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: baseImpl(std::move(baseImpl_)) {
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}
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void RenderLayer::setImpl(Immutable<style::Layer::Impl> impl) {
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baseImpl = impl;
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baseImpl = std::move(impl);
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}
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const std::string& RenderLayer::getID() const {
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