update symbol placement to be more like js
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@@ -43,7 +43,7 @@ TileParser::TileParser(const std::string &data, VectorTileData &tile,
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glyphStore(glyphStore),
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spriteAtlas(spriteAtlas),
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sprite(sprite),
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placement(tile.id.z, tile.id.z >= tile.source.max_zoom ? tile.source.max_zoom - tile.id.z : 1) {
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collision(tile.id.z, 4096, tile.source.tile_size, tile.id.z >= tile.source.max_zoom ? tile.source.max_zoom - tile.id.z : 1) {
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}
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void TileParser::parse() {
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@@ -154,7 +154,7 @@ std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& laye
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}
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std::unique_ptr<Bucket> TileParser::createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol) {
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std::unique_ptr<SymbolBucket> bucket = std::make_unique<SymbolBucket>(tile.textVertexBuffer, tile.iconVertexBuffer, tile.triangleElementsBuffer, symbol, placement);
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std::unique_ptr<SymbolBucket> bucket = std::make_unique<SymbolBucket>(symbol, collision);
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bucket->addFeatures(layer, filter, tile.id, *spriteAtlas, *sprite, *glyphAtlas, *glyphStore);
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return obsolete() ? nullptr : std::move(bucket);
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}
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