pass shaping directly instead of looking it up
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@@ -36,9 +36,9 @@ public:
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void addGlyphs(const PlacedGlyphs &glyphs, float placementZoom,
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PlacementRange placementRange, float zoom);
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void addFeature(const VectorTileFeature &feature,
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void addFeature(const pbf &geometry,
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const GlyphPositions &face,
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const std::map<Value, Shaping> &shapings);
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const Shaping &shaping);
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void drawGlyphs(TextShader &shader);
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