painter => Painter
This commit is contained in:
@@ -27,7 +27,7 @@ GLshort tile_border_vertices[] = {
|
||||
0, 0
|
||||
};
|
||||
|
||||
painter::painter(class transform *transform, Settings& settings)
|
||||
Painter::Painter(class transform *transform, Settings& settings)
|
||||
: transform(transform),
|
||||
settings(settings),
|
||||
currentShader(NULL),
|
||||
@@ -37,7 +37,7 @@ painter::painter(class transform *transform, Settings& settings)
|
||||
}
|
||||
|
||||
|
||||
void painter::setup() {
|
||||
void Painter::setup() {
|
||||
setupShaders();
|
||||
|
||||
assert(fillShader);
|
||||
@@ -62,13 +62,13 @@ void painter::setup() {
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
void painter::setupShaders() {
|
||||
void Painter::setupShaders() {
|
||||
fillShader = new FillShader();
|
||||
lineShader = new LineShader();
|
||||
outlineShader = new OutlineShader();
|
||||
}
|
||||
|
||||
void painter::teardown() {
|
||||
void Painter::teardown() {
|
||||
glDeleteBuffers(1, &tile_stencil_buffer);
|
||||
|
||||
if (fillShader) {
|
||||
@@ -83,7 +83,7 @@ void painter::teardown() {
|
||||
|
||||
}
|
||||
|
||||
void painter::changeMatrix(const tile::ptr& tile) {
|
||||
void Painter::changeMatrix(const tile::ptr& tile) {
|
||||
assert(transform);
|
||||
|
||||
// Initialize projection matrix
|
||||
@@ -96,7 +96,7 @@ void painter::changeMatrix(const tile::ptr& tile) {
|
||||
mat4::multiply(matrix, projMatrix, mvMatrix);
|
||||
}
|
||||
|
||||
void painter::drawClippingMask() {
|
||||
void Painter::drawClippingMask() {
|
||||
switchShader(lineShader);
|
||||
glUniformMatrix4fv(lineShader->u_matrix, 1, GL_FALSE, matrix);
|
||||
|
||||
@@ -130,14 +130,14 @@ void painter::drawClippingMask() {
|
||||
glColorMask(true, true, true, true);
|
||||
}
|
||||
|
||||
void painter::clear() {
|
||||
void Painter::clear() {
|
||||
glClearColor(1.0f, 1.0f, 0.0f, 1.0f);
|
||||
glClearStencil(0x0);
|
||||
glStencilMask(0xFF);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void painter::render(const tile::ptr& tile) {
|
||||
void Painter::render(const tile::ptr& tile) {
|
||||
if (tile->state != tile::ready) {
|
||||
return;
|
||||
}
|
||||
@@ -166,7 +166,7 @@ void painter::render(const tile::ptr& tile) {
|
||||
}
|
||||
}
|
||||
|
||||
void painter::renderDebug(const tile::ptr& tile) {
|
||||
void Painter::renderDebug(const tile::ptr& tile) {
|
||||
// draw tile outline
|
||||
switchShader(lineShader);
|
||||
glUniformMatrix4fv(lineShader->u_matrix, 1, GL_FALSE, matrix);
|
||||
@@ -193,7 +193,7 @@ void painter::renderDebug(const tile::ptr& tile) {
|
||||
/**
|
||||
* @return boolean whether the shader was actually switched
|
||||
*/
|
||||
bool painter::switchShader(Shader *shader) {
|
||||
bool Painter::switchShader(Shader *shader) {
|
||||
if (currentShader != shader) {
|
||||
glUseProgram(shader->program);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user