From 30aa37873136fd6e4f45c9a8bdb7aec31ce03d5d Mon Sep 17 00:00:00 2001 From: "Justin R. Miller" Date: Sun, 1 Jun 2014 19:37:56 -0700 Subject: [PATCH] use a black matte instead of yellow --- src/renderer/painter.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/renderer/painter.cpp b/src/renderer/painter.cpp index b755301eb..3b7ef783f 100644 --- a/src/renderer/painter.cpp +++ b/src/renderer/painter.cpp @@ -213,15 +213,14 @@ void Painter::renderMatte() { glDisable(GL_DEPTH_TEST); glStencilFunc(GL_EQUAL, 0x0, 0xFF); - // Color white = {{ 0.9, 0.9, 0.9, 1 }}; - Color white = {{ 1, 1, 0, 1 }}; + Color matte = {{ 0, 0, 0, 1 }}; useProgram(plainShader->program); plainShader->setMatrix(nativeMatrix); // Draw the clipping mask matteArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0)); - plainShader->setColor(white); + plainShader->setColor(matte); glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index()); glEnable(GL_DEPTH_TEST);