[core] make vertex descriptors constexpr
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@@ -17,14 +17,6 @@ using namespace platform;
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static_assert(underlying_type(ShaderType::Vertex) == GL_VERTEX_SHADER, "OpenGL type mismatch");
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static_assert(underlying_type(ShaderType::Fragment) == GL_FRAGMENT_SHADER, "OpenGL type mismatch");
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static_assert(underlying_type(DataType::Byte) == GL_BYTE, "OpenGL type mismatch");
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static_assert(underlying_type(DataType::UnsignedByte) == GL_UNSIGNED_BYTE, "OpenGL type mismatch");
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static_assert(underlying_type(DataType::Short) == GL_SHORT, "OpenGL type mismatch");
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static_assert(underlying_type(DataType::UnsignedShort) == GL_UNSIGNED_SHORT, "OpenGL type mismatch");
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static_assert(underlying_type(DataType::Integer) == GL_INT, "OpenGL type mismatch");
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static_assert(underlying_type(DataType::UnsignedInteger) == GL_UNSIGNED_INT, "OpenGL type mismatch");
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static_assert(underlying_type(DataType::Float) == GL_FLOAT, "OpenGL type mismatch");
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#if not MBGL_USE_GLES2
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static_assert(underlying_type(RenderbufferType::RGBA) == GL_RGBA8, "OpenGL type mismatch");
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#else
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