remove opacity (use color instead)

This commit is contained in:
Konstantin Käfer
2014-04-15 18:42:23 -04:00
parent df3bdccb34
commit 2e4637ea1d
6 changed files with 10 additions and 18 deletions

View File

@@ -24,7 +24,7 @@ const shader_source llmr::shaders[SHADER_COUNT] = {
},
{
"#version 120\nattribute vec2 a_pos;\nuniform mat4 u_matrix;\nvoid main ()\n{\n vec4 tmpvar_1;\n tmpvar_1.zw = vec2(0.0, 1.0);\n tmpvar_1.xy = a_pos;\n gl_Position = (u_matrix * tmpvar_1);\n}\n\n",
"#version 120\nuniform vec4 u_color;\nuniform float u_opacity;\nvoid main ()\n{\n gl_FragColor = (u_color * u_opacity);\n}\n\n",
"#version 120\nuniform vec4 u_color;\nvoid main ()\n{\n gl_FragColor = u_color;\n}\n\n",
},
{
"#version 120\nattribute vec2 a_pos;\nuniform mat4 u_matrix;\nuniform float u_size;\nvoid main ()\n{\n vec4 tmpvar_1;\n tmpvar_1.zw = vec2(0.0, 1.0);\n tmpvar_1.xy = a_pos;\n gl_Position = (u_matrix * tmpvar_1);\n gl_PointSize = u_size;\n}\n\n",