remove opacity (use color instead)

This commit is contained in:
Konstantin Käfer
2014-04-15 18:42:23 -04:00
parent df3bdccb34
commit 2e4637ea1d
6 changed files with 10 additions and 18 deletions

View File

@@ -20,13 +20,11 @@ PlainShader::PlainShader()
u_matrix = glGetUniformLocation(program, "u_matrix");
u_color = glGetUniformLocation(program, "u_color");
u_opacity = glGetUniformLocation(program, "u_opacity");
// fprintf(stderr, "PlainShader:\n");
// fprintf(stderr, " - a_pos: %d\n", a_pos);
// fprintf(stderr, " - u_matrix: %d\n", u_matrix);
// fprintf(stderr, " - u_color: %d\n", u_color);
// fprintf(stderr, " - u_opacity: %f\n", u_opacity);
}
void PlainShader::bind(char *offset) {
@@ -44,10 +42,3 @@ void PlainShader::setColor(const std::array<float, 4>& new_color) {
void PlainShader::setColor(float r, float g, float b, float a) {
setColor({{ r, g, b, a }});
}
void PlainShader::setOpacity(float new_opacity) {
if (opacity != new_opacity) {
glUniform1f(u_opacity, new_opacity);
opacity = new_opacity;
}
}