refactor header includes
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@@ -1,21 +1,21 @@
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#include <llmr/renderer/painter.hpp>
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#include <iostream>
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#include <assert.h>
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#include <llmr/util/mat4.hpp>
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#include <llmr/platform/platform.hpp>
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#include <llmr/map/transform.hpp>
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#include <llmr/map/tile.hpp>
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#include <llmr/platform/gl.hpp>
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#include <llmr/map/settings.hpp>
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#include <cassert>
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#include <algorithm>
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#include <llmr/renderer/painter.hpp>
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#include <llmr/renderer/shader-plain.hpp>
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#include <llmr/renderer/shader-fill.hpp>
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#include <llmr/renderer/shader-outline.hpp>
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#include <llmr/renderer/shader-pattern.hpp>
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#include <llmr/renderer/shader-line.hpp>
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#include <llmr/renderer/fill_bucket.hpp>
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#include <llmr/renderer/line_bucket.hpp>
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#include <llmr/map/transform.hpp>
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#include <llmr/map/settings.hpp>
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#include <llmr/geometry/debug_font_buffer.hpp>
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#include <llmr/platform/gl.hpp>
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#include <llmr/style/style.hpp>
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#include <cmath>
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#include <array>
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#include <numeric>
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#include <algorithm>
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#include <llmr/style/sprite.hpp>
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using namespace llmr;
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