refactor header includes

This commit is contained in:
Konstantin Käfer
2014-02-04 14:07:56 +01:00
parent 7dfc535d2c
commit 2df45d0c4a
11 changed files with 66 additions and 124 deletions

View File

@@ -1,35 +0,0 @@
#ifndef LLMR_MAP_LAYER
#define LLMR_MAP_LAYER
#include <string>
#include <forward_list>
namespace llmr {
// class Bucket;
// class Layer {
// public:
// Layer(const std::string& name, const std::shared_ptr<Bucket>& bucket)
// : name(name),
// bucket(bucket) {}
// Layer(const std::string& name)
// : name(name) {}
// public:
// std::string name;
// std::shared_ptr<Bucket> bucket;
// std::forward_list<Layer> child_layers;
// private:
// // Make noncopyable
// // Layer(const Layer&) = delete;
// // Layer(const Layer&&) = delete;
// // Layer& operator=(const Layer&) = delete;
// // Layer& operator=(const Layer && ) = delete;
// };
}
#endif

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@@ -1,18 +1,17 @@
#ifndef LLMR_MAP_MAP
#define LLMR_MAP_MAP
#include "../platform/platform.hpp"
#include "../renderer/painter.hpp"
#include "transform.hpp"
#include <llmr/map/tile.hpp>
#include "settings.hpp"
#include "../style/style.hpp"
#include <llmr/map/transform.hpp>
#include <llmr/style/style.hpp>
#include <llmr/renderer/painter.hpp>
#include <forward_list>
#include <cstdint>
#include <string>
namespace llmr {
class Sprite;
class Settings;
class Map {
public:
@@ -37,8 +36,8 @@ public:
void moveBy(double dx, double dy);
void scaleBy(double ds, double cx, double cy);
void rotateBy(double cx, double cy, double sx, double sy, double ex, double ey);
void tileLoaded(Tile::Ptr tile);
void tileFailed(Tile::Ptr tile);
void tileLoaded(std::shared_ptr<Tile> tile);
void tileFailed(std::shared_ptr<Tile> tile);
/* position */
void resetNorth();
@@ -54,8 +53,8 @@ private:
bool findLoadedChildren(const Tile::ID& id, int32_t maxCoveringZoom, std::forward_list<Tile::ID>& retain);
bool findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::forward_list<Tile::ID>& retain);
void updateTiles();
Tile::Ptr addTile(const Tile::ID& id);
Tile::Ptr hasTile(const Tile::ID& id);
std::shared_ptr<Tile> addTile(const Tile::ID& id);
std::shared_ptr<Tile> hasTile(const Tile::ID& id);
void update();
@@ -69,8 +68,8 @@ private:
int32_t min_zoom;
int32_t max_zoom;
std::forward_list<Tile::Ptr> tiles;
std::forward_list<Tile::Ptr> historic_tiles;
std::forward_list<std::shared_ptr<Tile>> tiles;
std::forward_list<std::shared_ptr<Tile>> historic_tiles;
};
}

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@@ -1,31 +1,26 @@
#ifndef LLMR_MAP_TILE
#define LLMR_MAP_TILE
#include "../geometry/debug_font_buffer.hpp"
#include "../geometry/fill_buffer.hpp"
#include "../geometry/line_buffer.hpp"
#include "layer.hpp"
#include <stdint.h>
#include <forward_list>
#include <mutex>
#include <llmr/util/vec.hpp>
#include <cstdint>
#include <forward_list>
#include <string>
#include <vector>
#include <map>
#include <memory>
namespace llmr {
struct pbf;
class Style;
class Bucket;
class LayerDescription;
class BucketDescription;
class VectorTile;
class VectorTileLayer;
class DebugFontBuffer;
class FillBuffer;
class LineBuffer;
class Tile : public std::enable_shared_from_this<Tile> {
public:
@@ -83,14 +78,11 @@ public:
// Holds the buckets of this tile.
// They contain the location offsets in the buffers stored above
std::map<std::string, std::shared_ptr<Bucket>> buckets;
// std::forward_list<Layer> layers;
private:
// Source data
std::string data;
// std::mutex mtx;
const Style& style;
};

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@@ -1,13 +1,10 @@
#ifndef LLMR_MAP_TRANSFORM
#define LLMR_MAP_TRANSFORM
#include <llmr/util/vec.hpp>
#include <llmr/util/mat4.hpp>
#include <llmr/util/animation.hpp>
#include <cmath>
#include <cstdint>
#include <forward_list>
namespace llmr {

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@@ -1,22 +1,24 @@
#ifndef LLMR_RENDERER_PAINTER
#define LLMR_RENDERER_PAINTER
#include "shader-fill.hpp"
#include "shader-plain.hpp"
#include "shader-outline.hpp"
#include "shader-line.hpp"
#include "shader-pattern.hpp"
#include "../map/tile.hpp"
#include "../geometry/vertex_buffer.hpp"
#include "../util/mat4.hpp"
#include <llmr/map/tile.hpp>
#include <llmr/geometry/vertex_buffer.hpp>
#include <llmr/util/mat4.hpp>
namespace llmr {
class Settings;
class Transform;
class Settings;
class Style;
class LayerDescription;
class Tile;
// class LayerDescription;
class Shader;
class PlainShader;
class OutlineShader;
class FillShader;
class LineShader;
class PatternShader;
class FillBucket;
class LineBucket;

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@@ -1,20 +1,21 @@
#ifndef LLMR_STYLE_STYLE
#define LLMR_STYLE_STYLE
#include <cstdint>
#include <llmr/util/pbf.hpp>
#include <llmr/style/bucket_description.hpp>
#include <llmr/style/layer_description.hpp>
#include <llmr/style/class_description.hpp>
#include <map>
#include <vector>
#include <set>
#include "../util/pbf.hpp"
#include "value.hpp"
#include "properties.hpp"
#include "bucket_description.hpp"
#include "layer_description.hpp"
#include "class_description.hpp"
#include "sprite.hpp"
namespace llmr {
class Sprite;
class Style {
public:
Style();

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@@ -1,8 +1,9 @@
#ifndef llmr_util_vec2_
#define llmr_util_vec2_
#ifndef LLMR_UTIL_VEC
#define LLMR_UTIL_VEC
#include <limits>
#include <type_traits>
#include <cmath>
namespace llmr {