Merge branch 'master' into libuv-0.10-headless-display

Conflicts:
	common/curl_request.cpp
	common/glfw_view.cpp
	common/glfw_view.hpp
	include/mbgl/platform/request.hpp
	ios/mapbox-gl-cocoa
	setup-libraries.sh
	src/map/map.cpp
	src/platform/request.cpp
	test/fixtures/fixture_request.cpp
This commit is contained in:
Mike Morris
2014-10-10 12:24:45 -04:00
115 changed files with 5035 additions and 866 deletions

View File

@@ -7,11 +7,11 @@
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/time.hpp>
#include <mbgl/util/uv.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <atomic>
#include <iosfwd>
#include <memory>
#include <set>
#include <vector>
@@ -31,21 +31,31 @@ class FileSource;
class View;
class Map : private util::noncopyable {
typedef void (*stop_callback)(void *);
public:
explicit Map(View &view);
~Map();
// Start/stop the map render thread
// Start the map render thread. It is asynchronous.
void start();
void stop();
// Runs the map event loop.
// Stop the map render thread. This call will block until the map rendering thread stopped.
// The optional callback function will be invoked repeatedly until the map thread is stopped.
// The callback function should wait until it is woken up again by view.notify(), otherwise
// this will be a busy waiting loop. The optional data parameter will be passed to the callback
// function.
void stop(stop_callback cb = nullptr, void *data = nullptr);
// Runs the map event loop. ONLY run this function when you want to get render a single frame
// with this map object. It will *not* spawn a separate thread and instead block until the
// frame is completely rendered.
void run();
// Triggers a lazy rerender: only performs a render when the map is not clean.
void rerender();
void renderLayer(std::shared_ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id = nullptr, const mat4* matrix = nullptr);
void renderLayer(util::ptr<StyleLayer> layer_desc, RenderPass pass, const Tile::ID* id = nullptr, const mat4* matrix = nullptr);
// Forces a map update: always triggers a rerender.
void update();
@@ -65,7 +75,7 @@ public:
void resize(uint16_t width, uint16_t height, float ratio, uint16_t fb_width, uint16_t fb_height);
// Styling
const std::set<std::shared_ptr<StyleSource>> getActiveSources() const;
const std::set<util::ptr<StyleSource>> getActiveSources() const;
void setAppliedClasses(const std::vector<std::string> &classes);
void toggleClass(const std::string &name);
const std::vector<std::string> &getAppliedClasses() const;
@@ -116,16 +126,20 @@ public:
void toggleDebug();
bool getDebug() const;
// Call this when the network reachability changed.
void setReachability(bool status);
public:
inline const TransformState &getState() const { return state; }
inline std::shared_ptr<FileSource> getFileSource() const { return fileSource; }
inline std::shared_ptr<Style> getStyle() const { return style; }
inline std::shared_ptr<GlyphAtlas> getGlyphAtlas() { return glyphAtlas; }
inline std::shared_ptr<GlyphStore> getGlyphStore() { return glyphStore; }
inline std::shared_ptr<SpriteAtlas> getSpriteAtlas() { return spriteAtlas; }
std::shared_ptr<Sprite> getSprite();
inline std::shared_ptr<Texturepool> getTexturepool() { return texturepool; }
inline std::shared_ptr<uv::loop> getLoop() { return loop; }
inline util::ptr<FileSource> getFileSource() const { return fileSource; }
inline util::ptr<Style> getStyle() const { return style; }
inline util::ptr<GlyphAtlas> getGlyphAtlas() { return glyphAtlas; }
inline util::ptr<GlyphStore> getGlyphStore() { return glyphStore; }
inline util::ptr<SpriteAtlas> getSpriteAtlas() { return spriteAtlas; }
util::ptr<Sprite> getSprite();
inline util::ptr<Texturepool> getTexturepool() { return texturepool; }
inline util::ptr<uv::loop> getLoop() { return loop; }
uv::worker &getWorker();
inline timestamp getAnimationTime() const { return animationTime; }
inline timestamp getTime() const { return animationTime; }
void updateTiles();
@@ -141,7 +155,7 @@ private:
void setup();
void updateSources();
void updateSources(const std::shared_ptr<StyleLayerGroup> &group);
void updateSources(const util::ptr<StyleLayerGroup> &group);
void updateRenderState();
@@ -154,15 +168,16 @@ private:
// Unconditionally performs a render with the current map state.
void render();
void renderLayers(std::shared_ptr<StyleLayerGroup> group);
void renderLayers(util::ptr<StyleLayerGroup> group);
private:
bool async = false;
std::shared_ptr<uv::loop> loop;
util::ptr<uv::loop> loop;
std::unique_ptr<uv::worker> workers;
std::unique_ptr<uv::thread> thread;
uv_async_t *async_terminate = nullptr;
uv_async_t *async_render = nullptr;
uv_async_t *async_cleanup = nullptr;
std::unique_ptr<uv_async_t> async_terminate;
std::unique_ptr<uv_async_t> async_render;
std::unique_ptr<uv_async_t> async_cleanup;
private:
// If cleared, the next time the render thread attempts to render the map, it will *actually*
@@ -177,24 +192,33 @@ private:
// ready for rendering.
std::atomic_flag is_rendered = ATOMIC_FLAG_INIT;
// Stores whether the map thread has been stopped already.
std::atomic_bool is_stopped;
public:
View &view;
private:
#ifndef NDEBUG
const unsigned long main_thread;
unsigned long map_thread = -1;
#endif
Transform transform;
TransformState state;
std::shared_ptr<FileSource> fileSource;
util::ptr<FileSource> fileSource;
std::shared_ptr<Style> style;
std::shared_ptr<GlyphAtlas> glyphAtlas;
std::shared_ptr<GlyphStore> glyphStore;
std::shared_ptr<SpriteAtlas> spriteAtlas;
std::shared_ptr<Sprite> sprite;
std::shared_ptr<Texturepool> texturepool;
util::ptr<Style> style;
util::ptr<GlyphAtlas> glyphAtlas;
util::ptr<GlyphStore> glyphStore;
util::ptr<SpriteAtlas> spriteAtlas;
util::ptr<Sprite> sprite;
util::ptr<Texturepool> texturepool;
Painter painter;
std::string styleURL;
std::string styleJSON = "";
std::string accessToken = "";
@@ -203,7 +227,7 @@ private:
int indent = 0;
std::set<std::shared_ptr<StyleSource>> activeSources;
std::set<util::ptr<StyleSource>> activeSources;
};

View File

@@ -5,8 +5,6 @@
#include <mbgl/map/tile_data.hpp>
#include <mbgl/renderer/raster_bucket.hpp>
#include <memory>
namespace mbgl {
class Map;
@@ -18,12 +16,12 @@ class RasterTileData : public TileData {
friend class TileParser;
public:
RasterTileData(Tile::ID id, Map &map, const SourceInfo &source);
RasterTileData(Tile::ID id, Map &map, const util::ptr<SourceInfo> &source);
~RasterTileData();
virtual void parse();
virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(std::shared_ptr<StyleLayer> layer_desc) const;
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(util::ptr<StyleLayer> layer_desc) const;
protected:
StyleBucketRaster properties;

View File

@@ -8,12 +8,12 @@
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/time.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <forward_list>
#include <iosfwd>
#include <map>
#include <memory>
namespace mbgl {
@@ -25,7 +25,7 @@ struct box;
class Source : public std::enable_shared_from_this<Source>, private util::noncopyable {
public:
Source(SourceInfo& info);
Source(const util::ptr<SourceInfo>& info);
void load(Map &map);
@@ -33,8 +33,8 @@ public:
void updateMatrices(const mat4 &projMatrix, const TransformState &transform);
void drawClippingMasks(Painter &painter);
size_t getTileCount() const;
void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc);
void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix);
void render(Painter &painter, util::ptr<StyleLayer> layer_desc);
void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix);
void finishRender(Painter &painter);
std::forward_list<Tile::ID> getIDs() const;
@@ -54,7 +54,7 @@ private:
double getZoom(const TransformState &state) const;
SourceInfo& info;
util::ptr<SourceInfo> info;
bool loaded = false;
// Stores the time when this source was most recently updated.

View File

@@ -3,11 +3,11 @@
#include <mbgl/util/image.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <atomic>
#include <iosfwd>
#include <memory>
#include <string>
#include <unordered_map>
#include <future>
@@ -34,11 +34,11 @@ public:
class Sprite : public std::enable_shared_from_this<Sprite>, private util::noncopyable {
private:
struct Key {};
void load(const std::shared_ptr<FileSource> &fileSource);
void load(const util::ptr<FileSource> &fileSource);
public:
Sprite(const Key &, const std::string& base_url, float pixelRatio);
static std::shared_ptr<Sprite> Create(const std::string& base_url, float pixelRatio, const std::shared_ptr<FileSource> &fileSource);
static util::ptr<Sprite> Create(const std::string& base_url, float pixelRatio, const util::ptr<FileSource> &fileSource);
const SpritePosition &getSpritePosition(const std::string& name) const;

View File

@@ -3,6 +3,7 @@
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <bitset>
@@ -10,7 +11,6 @@
#include <cstdint>
#include <forward_list>
#include <iosfwd>
#include <memory>
#include <string>
namespace mbgl {
@@ -78,7 +78,7 @@ public:
const Tile::ID id;
ClipID clip;
mat4 matrix;
std::shared_ptr<TileData> data;
util::ptr<TileData> data;
};
}

View File

@@ -6,11 +6,11 @@
#include <mbgl/geometry/debug_font_buffer.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/ptr.hpp>
#include <atomic>
#include <exception>
#include <iosfwd>
#include <memory>
#include <string>
namespace mbgl {
@@ -19,8 +19,7 @@ class Map;
class Painter;
class SourceInfo;
class StyleLayer;
namespace platform { class Request; }
class Request;
class TileData : public std::enable_shared_from_this<TileData>,
private util::noncopyable {
@@ -29,7 +28,7 @@ public:
struct geometry_too_long_exception : exception {};
public:
typedef std::shared_ptr<TileData> Ptr;
typedef util::ptr<TileData> Ptr;
enum class State {
invalid,
@@ -41,7 +40,7 @@ public:
};
public:
TileData(Tile::ID id, Map &map, const SourceInfo &source);
TileData(Tile::ID id, Map &map, const util::ptr<SourceInfo> &source);
~TileData();
void request();
@@ -57,8 +56,8 @@ public:
virtual void beforeParse();
virtual void parse() = 0;
virtual void afterParse();
virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const mat4 &matrix) = 0;
virtual bool hasData(std::shared_ptr<StyleLayer> layer_desc) const = 0;
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix) = 0;
virtual bool hasData(util::ptr<StyleLayer> layer_desc) const = 0;
public:
@@ -69,10 +68,10 @@ protected:
Map &map;
public:
const SourceInfo &source;
util::ptr<SourceInfo> source;
protected:
std::weak_ptr<platform::Request> req;
std::unique_ptr<Request> req;
std::string data;
// Contains the tile ID string for painting debug information.

View File

@@ -4,10 +4,10 @@
#include <mbgl/map/vector_tile.hpp>
#include <mbgl/style/filter_expression.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <iosfwd>
#include <memory>
#include <string>
namespace mbgl {
@@ -32,11 +32,11 @@ class Collision;
class TileParser {
public:
TileParser(const std::string &data, VectorTileData &tile,
const std::shared_ptr<const Style> &style,
const std::shared_ptr<GlyphAtlas> &glyphAtlas,
const std::shared_ptr<GlyphStore> &glyphStore,
const std::shared_ptr<SpriteAtlas> &spriteAtlas,
const std::shared_ptr<Sprite> &sprite);
const util::ptr<const Style> &style,
const util::ptr<GlyphAtlas> &glyphAtlas,
const util::ptr<GlyphStore> &glyphStore,
const util::ptr<SpriteAtlas> &spriteAtlas,
const util::ptr<Sprite> &sprite);
~TileParser();
public:
@@ -44,11 +44,11 @@ public:
private:
bool obsolete() const;
void parseStyleLayers(std::shared_ptr<StyleLayerGroup> group);
std::unique_ptr<Bucket> createBucket(std::shared_ptr<StyleBucket> bucket_desc);
void parseStyleLayers(util::ptr<StyleLayerGroup> group);
std::unique_ptr<Bucket> createBucket(util::ptr<StyleBucket> bucket_desc);
std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketFill &fill);
std::unique_ptr<Bucket> createRasterBucket(const std::shared_ptr<Texturepool> &texturepool, const StyleBucketRaster &raster);
std::unique_ptr<Bucket> createRasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster &raster);
std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketLine &line);
std::unique_ptr<Bucket> createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol);
@@ -59,12 +59,12 @@ private:
VectorTileData& tile;
// Cross-thread shared data.
std::shared_ptr<const Style> style;
std::shared_ptr<GlyphAtlas> glyphAtlas;
std::shared_ptr<GlyphStore> glyphStore;
std::shared_ptr<SpriteAtlas> spriteAtlas;
std::shared_ptr<Sprite> sprite;
std::shared_ptr<Texturepool> texturePool;
util::ptr<const Style> style;
util::ptr<GlyphAtlas> glyphAtlas;
util::ptr<GlyphStore> glyphStore;
util::ptr<SpriteAtlas> spriteAtlas;
util::ptr<Sprite> sprite;
util::ptr<Texturepool> texturePool;
std::unique_ptr<Collision> collision;
};

View File

@@ -98,10 +98,10 @@ private:
// cache values for spherical mercator math
double Bc, Cc;
std::forward_list<std::shared_ptr<util::transition>> transitions;
std::shared_ptr<util::transition> scale_timeout;
std::shared_ptr<util::transition> rotate_timeout;
std::shared_ptr<util::transition> pan_timeout;
std::forward_list<util::ptr<util::transition>> transitions;
util::ptr<util::transition> scale_timeout;
util::ptr<util::transition> rotate_timeout;
util::ptr<util::transition> pan_timeout;
};
}

View File

@@ -26,14 +26,14 @@ class VectorTileData : public TileData {
friend class TileParser;
public:
VectorTileData(Tile::ID id, Map &map, const SourceInfo &source);
VectorTileData(Tile::ID id, Map &map, const util::ptr<SourceInfo> &source);
~VectorTileData();
virtual void beforeParse();
virtual void parse();
virtual void afterParse();
virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(std::shared_ptr<StyleLayer> layer_desc) const;
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
virtual bool hasData(util::ptr<StyleLayer> layer_desc) const;
protected:
// Holds the actual geometries in this tile.

View File

@@ -45,6 +45,8 @@ public:
return 0;
}
virtual void notify() = 0;
// Notifies a watcher of map x/y/scale/rotation changes.
// Must only be called from the same thread that caused the change.
// Must not be called from the render thread.

View File

@@ -29,6 +29,7 @@ enum class Event : uint8_t {
ParseStyle,
ParseTile,
Render,
Database,
HttpRequest,
Sprite,
};
@@ -40,6 +41,7 @@ MBGL_DEFINE_ENUM_CLASS(EventClass, Event, {
{ Event::ParseStyle, "ParseStyle" },
{ Event::ParseTile, "ParseTile" },
{ Event::Render, "Render" },
{ Event::Database, "Database" },
{ Event::HttpRequest, "HttpRequest" },
{ Event::Sprite, "Sprite" },
{ Event(-1), "Unknown" },

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@@ -4,7 +4,6 @@
#include <mbgl/util/uv.hpp>
#include <memory>
#include <functional>
#include <string>
namespace mbgl {
@@ -12,30 +11,14 @@ namespace platform {
class Request;
struct Response {
Response(std::function<void(Response *)> callback) : callback(callback) {}
int16_t code = -1;
std::string body;
std::string error_message;
std::function<void(Response *)> callback;
};
// Makes an HTTP request of a URL, preferrably on a background thread, and calls a function with the
// results in the original thread (which runs the libuv loop).
// If the loop pointer is NULL, the callback function will be called on an arbitrary thread.
// Returns a cancellable request.
std::shared_ptr<Request> request_http(const std::string &url,
std::function<void(Response *)> callback,
std::shared_ptr<uv::loop> loop = nullptr);
// Uppercase a string, potentially using platform-specific routines.
std::string uppercase(const std::string &string);
// Lowercase a string, potentially using platform-specific routines.
std::string lowercase(const std::string &string);
// Cancels an HTTP request.
void cancel_request_http(const std::shared_ptr<Request> &req);
// Returns the path to the default cache database on this system.
std::string defaultCacheDatabase();
// Shows an alpha image with the specified dimensions in a named window.
void show_debug_image(std::string name, const char *data, size_t width, size_t height);

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@@ -1,41 +0,0 @@
#ifndef MBGL_PLATFORM_REQUEST
#define MBGL_PLATFORM_REQUEST
#include <string>
#include <functional>
#include <memory>
#include <atomic>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/uv.hpp>
namespace mbgl {
namespace platform {
struct Response;
class Request : public std::enable_shared_from_this<Request>, private util::noncopyable {
public:
Request(const std::string &url,
std::function<void(Response *)> callback,
std::shared_ptr<uv::loop> loop);
~Request();
void complete();
private:
static void complete(uv_async_t *async, int status);
public:
const std::string url;
std::unique_ptr<Response> res;
std::atomic<bool> cancelled;
public:
uv_async_t *async = nullptr;
std::shared_ptr<uv::loop> loop;
};
}
}
#endif

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@@ -1,11 +1,11 @@
#ifndef MBGL_RENDERER_BUCKET
#define MBGL_RENDERER_BUCKET
#include <string>
#include <memory>
#include <mbgl/map/tile.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <string>
namespace mbgl {
class Painter;
@@ -13,7 +13,7 @@ class StyleLayer;
class Bucket : private util::noncopyable {
public:
virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix) = 0;
virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix) = 0;
virtual bool hasData() const = 0;
virtual ~Bucket() {}

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@@ -6,7 +6,6 @@
#include <mbgl/geometry/vao.hpp>
#include <vector>
#include <memory>
#ifndef BUFFER_OFFSET
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
@@ -20,7 +19,7 @@ class DebugBucket : public Bucket {
public:
DebugBucket(DebugFontBuffer& fontBuffer);
virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual bool hasData() const;
void drawLines(PlainShader& shader);

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@@ -44,7 +44,7 @@ public:
const StyleBucketFill& properties);
~FillBucket();
virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual bool hasData() const;
void addGeometry(pbf& data);

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@@ -1,13 +1,12 @@
#ifndef MBGL_RENDERER_LINEBUCKET
#define MBGL_RENDERER_LINEBUCKET
#include "bucket.hpp"
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/geometry/vao.hpp>
#include <mbgl/geometry/elements_buffer.hpp>
#include <mbgl/geometry/line_buffer.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <memory>
#include <vector>
namespace mbgl {
@@ -30,7 +29,7 @@ public:
PointElementsBuffer& pointElementsBuffer,
const StyleBucketLine& properties);
virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual bool hasData() const;
void addGeometry(pbf& data);

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@@ -22,6 +22,7 @@
#include <mbgl/shader/gaussian_shader.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/util/ptr.hpp>
#include <map>
#include <unordered_map>
@@ -73,7 +74,7 @@ public:
void changeMatrix();
// Renders a particular layer from a tile.
void renderTileLayer(const Tile& tile, std::shared_ptr<StyleLayer> layer_desc, const mat4 &matrix);
void renderTileLayer(const Tile& tile, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
// Renders debug information for a tile.
void renderTileDebug(const Tile& tile);
@@ -83,11 +84,11 @@ public:
void renderDebugText(DebugBucket& bucket, const mat4 &matrix);
void renderDebugText(const std::vector<std::string> &strings);
void renderFill(FillBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderLine(LineBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderSymbol(SymbolBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderRaster(RasterBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderBackground(std::shared_ptr<StyleLayer> layer_desc);
void renderFill(FillBucket& bucket, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderLine(LineBucket& bucket, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderSymbol(SymbolBucket& bucket, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderRaster(RasterBucket& bucket, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
void renderBackground(util::ptr<StyleLayer> layer_desc);
float saturationFactor(float saturation);
float contrastFactor(float contrast);
@@ -97,7 +98,7 @@ public:
void renderPrerenderedTexture(RasterBucket &bucket, const mat4 &matrix, const RasterProperties& properties);
void createPrerendered(RasterBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id);
void createPrerendered(RasterBucket& bucket, util::ptr<StyleLayer> layer_desc, const Tile::ID& id);
void resize();
@@ -111,7 +112,7 @@ public:
// Configures the painter strata that is used for early z-culling of fragments.
void setStrata(float strata);
void drawClippingMasks(const std::set<std::shared_ptr<StyleSource>> &sources);
void drawClippingMasks(const std::set<util::ptr<StyleSource>> &sources);
void drawClippingMask(const mat4& matrix, const ClipID& clip);
void resetFramebuffer();

View File

@@ -16,9 +16,9 @@ class VertexArrayObject;
class RasterBucket : public Bucket {
public:
RasterBucket(const std::shared_ptr<Texturepool> &texturepool, const StyleBucketRaster& properties);
RasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster& properties);
virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
virtual bool hasData() const;
bool setImage(const std::string &data);

View File

@@ -56,7 +56,7 @@ class SymbolBucket : public Bucket {
public:
SymbolBucket(const StyleBucketSymbol &properties, Collision &collision);
virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix);
virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix);
virtual bool hasData() const;
virtual bool hasTextData() const;
virtual bool hasIconData() const;

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@@ -0,0 +1,62 @@
#ifndef MBGL_STORAGE_BASE_REQUEST
#define MBGL_STORAGE_BASE_REQUEST
#include <mbgl/storage/request_callback.hpp>
#include <mbgl/util/ptr.hpp>
#include <string>
#include <forward_list>
#include <functional>
typedef struct uv_loop_s uv_loop_t;
typedef struct uv_async_s uv_async_t;
namespace mbgl {
class Response;
class Request;
class BaseRequest {
private:
// Make noncopyable and immovable
BaseRequest(const BaseRequest &) = delete;
BaseRequest(BaseRequest &&) = delete;
BaseRequest& operator=(const BaseRequest &) = delete;
BaseRequest& operator=(BaseRequest &&) = delete;
public:
BaseRequest(const std::string &path);
virtual ~BaseRequest();
Callback *add(Callback &&callback, const util::ptr<BaseRequest> &request);
void remove(Callback *callback);
// Must be called by subclasses when a valid Response object is available. It will notify
// all listeners.
void notify();
// This function is called when the request ought to be stopped. Any subclass must make sure this
// is also called in its destructor. Calling this function repeatedly must be safe.
// This function must call notify().
virtual void cancel() = 0;
// This function is called when the request should be reattempted immediately. This is typically
// reaction to a network status change.
virtual void retryImmediately();
public:
const unsigned long thread_id;
const std::string path;
std::unique_ptr<Response> response;
protected:
// This object may hold a shared_ptr to itself. It does this to prevent destruction of this object
// while a request is in progress.
util::ptr<BaseRequest> self;
std::forward_list<std::unique_ptr<Callback>> callbacks;
};
}
#endif

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@@ -0,0 +1,27 @@
#ifndef MBGL_STORAGE_FILE_REQUEST
#define MBGL_STORAGE_FILE_REQUEST
#include <mbgl/storage/base_request.hpp>
namespace mbgl {
typedef struct uv_loop_s uv_loop_t;
struct FileRequestBaton;
class FileRequest : public BaseRequest {
public:
FileRequest(const std::string &path, uv_loop_t *loop);
~FileRequest();
void cancel();
private:
FileRequestBaton *ptr = nullptr;
friend struct FileRequestBaton;
};
}
#endif

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@@ -0,0 +1,35 @@
#ifndef MBGL_STORAGE_FILE_REQUEST_BATON
#define MBGL_STORAGE_FILE_REQUEST_BATON
#include <mbgl/storage/file_request.hpp>
#include <uv.h>
namespace mbgl {
struct FileRequestBaton {
FileRequestBaton(FileRequest *request_, const std::string &path, uv_loop_t *loop);
~FileRequestBaton();
void cancel();
static void file_opened(uv_fs_t *req);
static void file_stated(uv_fs_t *req);
static void file_read(uv_fs_t *req);
static void file_closed(uv_fs_t *req);
static void notify_error(uv_fs_t *req);
static void cleanup(uv_fs_t *req);
const unsigned long thread_id;
FileRequest *request = nullptr;
uv_fs_t req;
uv_file fd = -1;
bool canceled = false;
std::string body;
uv_buf_t buffer;
};
}
#endif

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@@ -0,0 +1,55 @@
#ifndef MBGL_STORAGE_FILE_SOURCE
#define MBGL_STORAGE_FILE_SOURCE
#include <mbgl/storage/resource_type.hpp>
#include <mbgl/storage/request.hpp>
#include <string>
#include <unordered_map>
#include <functional>
typedef struct uv_loop_s uv_loop_t;
typedef struct uv_messenger_s uv_messenger_t;
namespace mbgl {
class BaseRequest;
class SQLiteStore;
class FileSource {
private:
FileSource(const FileSource &) = delete;
FileSource(FileSource &&) = delete;
FileSource& operator=(const FileSource &) = delete;
FileSource& operator=(FileSource &&) = delete;
public:
FileSource(uv_loop_t *loop, const std::string &path);
~FileSource();
public:
// Stores and retrieves the base path/URL for relative requests
void setBase(const std::string &value);
const std::string &getBase() const;
std::unique_ptr<Request> request(ResourceType type, const std::string &url);
void prepare(std::function<void()> fn);
void retryAllPending();
private:
const unsigned long thread_id;
// Stores a URL that is used as a base for loading resources with relative path.
std::string base;
std::unordered_map<std::string, std::weak_ptr<BaseRequest>> pending;
util::ptr<SQLiteStore> store;
uv_loop_t *loop = nullptr;
uv_messenger_t *queue = nullptr;
};
}
#endif

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@@ -0,0 +1,57 @@
#ifndef MBGL_STORAGE_HTTP_REQUEST
#define MBGL_STORAGE_HTTP_REQUEST
#include <mbgl/storage/resource_type.hpp>
#include <mbgl/storage/base_request.hpp>
#include <mbgl/storage/http_request_baton.hpp>
#include <string>
#include <memory>
#include <cassert>
typedef struct uv_loop_s uv_loop_t;
typedef struct uv_timer_s uv_timer_t;
namespace mbgl {
struct CacheRequestBaton;
struct HTTPRequestBaton;
struct CacheEntry;
class SQLiteStore;
class HTTPRequest : public BaseRequest {
public:
HTTPRequest(ResourceType type, const std::string &path, uv_loop_t *loop, util::ptr<SQLiteStore> store);
~HTTPRequest();
void cancel();
void retryImmediately();
private:
void startCacheRequest();
void handleCacheResponse(std::unique_ptr<Response> &&response);
void startHTTPRequest(std::unique_ptr<Response> &&res);
void handleHTTPResponse(HTTPResponseType responseType, std::unique_ptr<Response> &&response);
void retryHTTPRequest(std::unique_ptr<Response> &&res, uint64_t timeout);
void removeCacheBaton();
void removeHTTPBaton();
void removeBackoffTimer();
private:
const unsigned long thread_id;
uv_loop_t *const loop;
CacheRequestBaton *cache_baton = nullptr;
util::ptr<HTTPRequestBaton> http_baton;
uv_timer_t *backoff_timer = nullptr;
util::ptr<SQLiteStore> store;
const ResourceType type;
uint8_t attempts = 0;
friend struct HTTPRequestBaton;
};
}
#endif

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@@ -0,0 +1,73 @@
#ifndef MBGL_STORAGE_HTTP_REQUEST_BATON
#define MBGL_STORAGE_HTTP_REQUEST_BATON
#include <mbgl/storage/response.hpp>
#include <mbgl/util/ptr.hpp>
#include <string>
typedef struct uv_async_s uv_async_t;
namespace mbgl {
class HTTPRequest;
enum class HTTPResponseType : int8_t {
// This error probably won't be resolved by retrying anytime soon. We are giving up.
PermanentError = -5,
// This error might be resolved by waiting some time (e.g. server issues).
// We are going to do an exponential back-off and will try again in a few seconds.
TemporaryError = -4,
// This error was caused by a temporary error and it is likely that it will be resolved
// immediately. We are going to try again right away. This is like the TemporaryError, except
// that we will not perform exponential back-off.
SingularError = -3,
// This error might be resolved once the network reachability status changes.
// We are going to watch the network status for changes and will retry as soon as the operating
// system notifies us of a network status change.
ConnectionError = -2,
// The request was canceled programatically.
Canceled = -1,
// The request is still in progress.
Unknown = 0,
// The request returned data successfully. We retrieved and decoded the data successfully.
Successful = 1,
// The request confirmed that the data wasn't changed. We already have the data.
NotModified = 2,
};
struct HTTPRequestBaton {
HTTPRequestBaton(const std::string &path);
~HTTPRequestBaton();
const unsigned long thread_id;
const std::string path;
HTTPRequest *request = nullptr;
uv_async_t *async = nullptr;
HTTPResponseType type = HTTPResponseType::Unknown;
std::unique_ptr<Response> response;
// Implementation specific use.
void *ptr = nullptr;
// IMPLEMENT THESE 3 PLATFORM SPECIFIC FUNCTIONS:
// Begin the HTTP request. Platform-specific implementation.
static void start(const util::ptr<HTTPRequestBaton> &ptr);
// This will be called to stop/cancel the HTTP request (if possible). Platform-specific implementation.
static void stop(const util::ptr<HTTPRequestBaton> &ptr);
};
}
#endif

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@@ -0,0 +1,39 @@
#ifndef MBGL_STORAGE_REQUEST
#define MBGL_STORAGE_REQUEST
#include <mbgl/storage/request_callback.hpp>
#include <mbgl/storage/response.hpp>
#include <mbgl/util/ptr.hpp>
#include <forward_list>
typedef struct uv_loop_s uv_loop_t;
namespace mbgl {
class BaseRequest;
class Request {
private:
Request(const Request &) = delete;
Request(Request &&) = delete;
Request& operator=(const Request &) = delete;
Request& operator=(Request &&) = delete;
public:
Request(const util::ptr<BaseRequest> &base);
~Request();
void onload(CompletedCallback cb);
void oncancel(AbortedCallback cb);
void cancel();
private:
const unsigned long thread_id;
util::ptr<BaseRequest> base;
std::forward_list<Callback *> callbacks;
};
}
#endif

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@@ -0,0 +1,22 @@
#ifndef MBGL_STORAGE_REQUEST_CALLBACK
#define MBGL_STORAGE_REQUEST_CALLBACK
#include <mbgl/util/variant.hpp>
#include <functional>
namespace mbgl {
class Response;
using CompletedCallback = std::function<void(const Response &)>;
using AbortedCallback = std::function<void()>;
using Callback = mapbox::util::variant<
CompletedCallback,
AbortedCallback
>;
}
#endif

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@@ -0,0 +1,18 @@
#ifndef MBGL_STORAGE_RESOURCE_TYPE
#define MBGL_STORAGE_RESOURCE_TYPE
#include <cstdint>
namespace mbgl {
enum class ResourceType : uint8_t {
Unknown = 0,
Tile = 1,
Glyphs = 2,
Image = 3,
JSON = 4
};
}
#endif

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@@ -0,0 +1,26 @@
#ifndef MBGL_STORAGE_RESPONSE
#define MBGL_STORAGE_RESPONSE
#include <string>
#include <ctime>
namespace mbgl {
class Response {
public:
long code = 0;
int64_t modified = 0;
int64_t expires = 0;
std::string etag;
std::string data;
std::string message;
static int64_t parseCacheControl(const char *value);
};
}
#endif

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@@ -0,0 +1,47 @@
#ifndef MBGL_STORAGE_SQLITE_STORE
#define MBGL_STORAGE_SQLITE_STORE
#include <mbgl/storage/file_source.hpp>
#include <mbgl/storage/response.hpp>
#include <uv.h>
#include <string>
typedef struct uv_worker_s uv_worker_t;
namespace mapbox {
namespace sqlite {
class Database;
}
}
namespace mbgl {
class SQLiteStore {
public:
SQLiteStore(uv_loop_t *loop, const std::string &path);
~SQLiteStore();
typedef void (*GetCallback)(std::unique_ptr<Response> &&entry, void *ptr);
void get(const std::string &path, GetCallback cb, void *ptr);
void put(const std::string &path, ResourceType type, const Response &entry);
void updateExpiration(const std::string &path, int64_t expires);
private:
void createSchema();
void closeDatabase();
static void runGet(uv_work_t *req);
static void runPut(uv_work_t *req);
static void deliverResult(uv_work_t *req, int status);
private:
const unsigned long thread_id;
util::ptr<mapbox::sqlite::Database> db;
uv_worker_t *worker = nullptr;
};
}
#endif

View File

@@ -6,6 +6,7 @@
#include <mbgl/util/time.hpp>
#include <mbgl/util/uv.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <map>
@@ -13,7 +14,6 @@
#include <unordered_map>
#include <vector>
#include <set>
#include <memory>
namespace mbgl {
@@ -49,7 +49,7 @@ public:
const std::string &getSpriteURL() const;
public:
std::shared_ptr<StyleLayerGroup> layers;
util::ptr<StyleLayerGroup> layers;
std::vector<std::string> appliedClasses;
std::string glyph_url;

View File

@@ -8,8 +8,8 @@
#include <mbgl/util/vec.hpp>
#include <mbgl/util/variant.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/ptr.hpp>
#include <memory>
#include <forward_list>
namespace mbgl {
@@ -93,12 +93,12 @@ typedef mapbox::util::variant<StyleBucketFill, StyleBucketLine, StyleBucketSymbo
class StyleBucket {
public:
typedef std::shared_ptr<StyleBucket> Ptr;
typedef util::ptr<StyleBucket> Ptr;
StyleBucket(StyleLayerType type);
std::string name;
std::shared_ptr<StyleSource> style_source;
util::ptr<StyleSource> style_source;
std::string source_layer;
FilterExpression filter;
StyleBucketRender render = std::false_type();

View File

@@ -6,8 +6,9 @@
#include <mbgl/style/style_properties.hpp>
#include <mbgl/style/applied_class_properties.hpp>
#include <mbgl/util/ptr.hpp>
#include <vector>
#include <memory>
#include <string>
#include <map>
#include <set>
@@ -64,7 +65,7 @@ public:
// Bucket information, telling the renderer how to generate the geometries
// for this layer (feature property filters, tessellation instructions, ...).
std::shared_ptr<StyleBucket> bucket;
util::ptr<StyleBucket> bucket;
// Contains all style classes that can be applied to this layer.
const std::map<ClassID, ClassProperties> styles;
@@ -80,7 +81,7 @@ public:
StyleProperties properties;
// Child layer array (if this layer has child layers).
std::shared_ptr<StyleLayerGroup> layers;
util::ptr<StyleLayerGroup> layers;
};
}

View File

@@ -15,7 +15,7 @@ public:
bool hasTransitions() const;
public:
std::vector<std::shared_ptr<StyleLayer>> layers;
std::vector<util::ptr<StyleLayer>> layers;
};
}

View File

@@ -27,7 +27,7 @@ public:
void parse(JSVal document);
std::shared_ptr<StyleLayerGroup> getLayers() {
util::ptr<StyleLayerGroup> getLayers() {
return root;
}
@@ -46,14 +46,14 @@ private:
void parseSources(JSVal value);
std::unique_ptr<StyleLayerGroup> createLayers(JSVal value);
std::shared_ptr<StyleLayer> createLayer(JSVal value);
util::ptr<StyleLayer> createLayer(JSVal value);
void parseLayers();
void parseLayer(std::pair<JSVal, std::shared_ptr<StyleLayer>> &pair);
void parseLayer(std::pair<JSVal, util::ptr<StyleLayer>> &pair);
void parseStyles(JSVal value, std::map<ClassID, ClassProperties> &styles);
void parseStyle(JSVal, ClassProperties &properties);
void parseReference(JSVal value, std::shared_ptr<StyleLayer> &layer);
void parseBucket(JSVal value, std::shared_ptr<StyleLayer> &layer);
void parseRender(JSVal value, std::shared_ptr<StyleLayer> &layer);
void parseReference(JSVal value, util::ptr<StyleLayer> &layer);
void parseBucket(JSVal value, util::ptr<StyleLayer> &layer);
void parseRender(JSVal value, util::ptr<StyleLayer> &layer);
void parseSprite(JSVal value);
void parseGlyphURL(JSVal value);
@@ -94,13 +94,13 @@ private:
private:
std::unordered_map<std::string, const rapidjson::Value *> constants;
std::unordered_map<std::string, const std::shared_ptr<StyleSource>> sources;
std::unordered_map<std::string, const util::ptr<StyleSource>> sources;
// This stores the root layer.
std::shared_ptr<StyleLayerGroup> root;
util::ptr<StyleLayerGroup> root;
// This maps ids to Layer objects, with all items being at the root level.
std::unordered_map<std::string, std::pair<JSVal, std::shared_ptr<StyleLayer>>> layers;
std::unordered_map<std::string, std::pair<JSVal, util::ptr<StyleLayer>>> layers;
// Store a stack of layers we're parsing right now. This is to prevent reference cycles.
std::forward_list<StyleLayer *> stack;

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@@ -2,18 +2,18 @@
#define MBGL_STYLE_STYLE_SOURCE
#include <mbgl/style/types.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <rapidjson/document.h>
#include <memory>
#include <vector>
#include <string>
#include <rapidjson/document.h>
namespace mbgl {
class Source;
class SourceInfo {
class SourceInfo : private util::noncopyable {
public:
SourceType type = SourceType::Vector;
std::string url;
@@ -31,12 +31,12 @@ public:
class StyleSource : public std::enable_shared_from_this<StyleSource> {
public:
SourceInfo info;
util::ptr<SourceInfo> info;
bool enabled = false;
std::shared_ptr<Source> source;
util::ptr<Source> source;
StyleSource(const SourceInfo &info)
StyleSource(const util::ptr<SourceInfo> &info)
: info(info)
{}
};

View File

@@ -4,6 +4,7 @@
#include <mbgl/text/glyph.hpp>
#include <mbgl/util/pbf.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/util/ptr.hpp>
#include <cstdint>
#include <vector>
@@ -47,8 +48,15 @@ private:
class GlyphPBF {
public:
GlyphPBF(const std::string &glyphURL, const std::string &fontStack, GlyphRange glyphRange, const std::shared_ptr<FileSource> &fileSource);
GlyphPBF(const std::string &glyphURL, const std::string &fontStack, GlyphRange glyphRange, const util::ptr<FileSource> &fileSource);
private:
GlyphPBF(const GlyphPBF &) = delete;
GlyphPBF(GlyphPBF &&) = delete;
GlyphPBF &operator=(const GlyphPBF &) = delete;
GlyphPBF &operator=(GlyphPBF &&) = delete;
public:
void parse(FontStack &stack);
std::shared_future<GlyphPBF &> getFuture();
@@ -63,7 +71,7 @@ private:
// Manages Glyphrange PBF loading.
class GlyphStore {
public:
GlyphStore(const std::shared_ptr<FileSource> &fileSource);
GlyphStore(const util::ptr<FileSource> &fileSource);
// Block until all specified GlyphRanges of the specified font stack are loaded.
void waitForGlyphRanges(const std::string &fontStack, const std::set<GlyphRange> &glyphRanges);
@@ -82,7 +90,7 @@ public:
std::string glyphURL;
private:
const std::shared_ptr<FileSource> fileSource;
const util::ptr<FileSource> fileSource;
std::unordered_map<std::string, std::map<GlyphRange, std::unique_ptr<GlyphPBF>>> ranges;
std::unordered_map<std::string, std::unique_ptr<FontStack>> stacks;
std::mutex mtx;

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@@ -0,0 +1,15 @@
#ifndef MBGL_UTIL_COMPRESSION
#define MBGL_UTIL_COMPRESSION
#include <string>
namespace mbgl {
namespace util {
std::string compress(const std::string &raw);
std::string decompress(const std::string &raw);
}
}
#endif

View File

@@ -1,43 +0,0 @@
#ifndef MBGL_UTIL_FILESOURCE
#define MBGL_UTIL_FILESOURCE
#include <mbgl/util/uv.hpp>
#include <string>
#include <memory>
#include <functional>
namespace mbgl {
namespace platform {
struct Response;
}
enum class ResourceType : uint8_t {
Unknown,
Tile,
Glyphs,
Image,
JSON
};
class FileSource {
public:
FileSource();
void setBase(const std::string &value);
const std::string &getBase() const;
void load(ResourceType type, const std::string &url, std::function<void(platform::Response *)> callback, const std::shared_ptr<uv::loop> loop = nullptr);
private:
// Stores a URL that is used as a base for loading resources with relative path.
std::string base;
// Stores the absolute path to the cache directory.
const std::string cache;
};
}
#endif

View File

@@ -1,6 +1,8 @@
#ifndef MBGL_UTIL_INTERPOLATE
#define MBGL_UTIL_INTERPOLATE
#include <array>
namespace mbgl {
namespace util {

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@@ -0,0 +1,38 @@
#ifndef HEADER_PARSEDATE_H
#define HEADER_PARSEDATE_H
/***************************************************************************
* _ _ ____ _
* Project ___| | | | _ \| |
* / __| | | | |_) | |
* | (__| |_| | _ <| |___
* \___|\___/|_| \_\_____|
*
* Copyright (C) 1998 - 2011, Daniel Stenberg, <daniel@haxx.se>, et al.
*
* This software is licensed as described in the file COPYING, which
* you should have received as part of this distribution. The terms
* are also available at http://curl.haxx.se/docs/copyright.html.
*
* You may opt to use, copy, modify, merge, publish, distribute and/or sell
* copies of the Software, and permit persons to whom the Software is
* furnished to do so, under the terms of the COPYING file.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
***************************************************************************/
#ifdef __cplusplus
extern "C" {
#endif
#include <time.h>
time_t parse_date(const char *p);
#ifdef __cplusplus
}
#endif
#endif /* HEADER_PARSEDATE_H */

29
include/mbgl/util/ptr.hpp Normal file
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@@ -0,0 +1,29 @@
#ifndef MBGL_UTIL_PTR
#define MBGL_UTIL_PTR
#include <memory>
#include <cassert>
namespace mbgl {
namespace util {
template <typename T>
class ptr : public ::std::shared_ptr<T> {
public:
template <typename... Args>
inline ptr(Args &&... args)
: ::std::shared_ptr<T>(::std::forward<Args>(args)...) {}
inline auto operator->() const -> decltype(this->::std::shared_ptr<T>::operator->()) {
assert(*this);
return ::std::shared_ptr<T>::operator->();
}
inline auto operator*() const -> decltype(this->::std::shared_ptr<T>::operator*()) {
assert(*this);
return ::std::shared_ptr<T>::operator*();
}
};
}
}
#endif

92
include/mbgl/util/queue.h Normal file
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@@ -0,0 +1,92 @@
/* Copyright (c) 2013, Ben Noordhuis <info@bnoordhuis.nl>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef QUEUE_H_
#define QUEUE_H_
typedef void *QUEUE[2];
/* Private macros. */
#define QUEUE_NEXT(q) (*(QUEUE **) &((*(q))[0]))
#define QUEUE_PREV(q) (*(QUEUE **) &((*(q))[1]))
#define QUEUE_PREV_NEXT(q) (QUEUE_NEXT(QUEUE_PREV(q)))
#define QUEUE_NEXT_PREV(q) (QUEUE_PREV(QUEUE_NEXT(q)))
/* Public macros. */
#define QUEUE_DATA(ptr, type, field) \
((type *) ((char *) (ptr) - ((char *) &((type *) 0)->field)))
#define QUEUE_FOREACH(q, h) \
for ((q) = QUEUE_NEXT(h); (q) != (h); (q) = QUEUE_NEXT(q))
#define QUEUE_EMPTY(q) \
((const QUEUE *) (q) == (const QUEUE *) QUEUE_NEXT(q))
#define QUEUE_HEAD(q) \
(QUEUE_NEXT(q))
#define QUEUE_INIT(q) \
do { \
QUEUE_NEXT(q) = (q); \
QUEUE_PREV(q) = (q); \
} \
while (0)
#define QUEUE_ADD(h, n) \
do { \
QUEUE_PREV_NEXT(h) = QUEUE_NEXT(n); \
QUEUE_NEXT_PREV(n) = QUEUE_PREV(h); \
QUEUE_PREV(h) = QUEUE_PREV(n); \
QUEUE_PREV_NEXT(h) = (h); \
} \
while (0)
#define QUEUE_SPLIT(h, q, n) \
do { \
QUEUE_PREV(n) = QUEUE_PREV(h); \
QUEUE_PREV_NEXT(n) = (n); \
QUEUE_NEXT(n) = (q); \
QUEUE_PREV(h) = QUEUE_PREV(q); \
QUEUE_PREV_NEXT(h) = (h); \
QUEUE_PREV(q) = (n); \
} \
while (0)
#define QUEUE_INSERT_HEAD(h, q) \
do { \
QUEUE_NEXT(q) = QUEUE_NEXT(h); \
QUEUE_PREV(q) = (h); \
QUEUE_NEXT_PREV(q) = (q); \
QUEUE_NEXT(h) = (q); \
} \
while (0)
#define QUEUE_INSERT_TAIL(h, q) \
do { \
QUEUE_NEXT(q) = (h); \
QUEUE_PREV(q) = QUEUE_PREV(h); \
QUEUE_PREV_NEXT(q) = (q); \
QUEUE_PREV(h) = (q); \
} \
while (0)
#define QUEUE_REMOVE(q) \
do { \
QUEUE_PREV_NEXT(q) = QUEUE_NEXT(q); \
QUEUE_NEXT_PREV(q) = QUEUE_PREV(q); \
} \
while (0)
#endif /* QUEUE_H_ */

View File

@@ -4,11 +4,11 @@
#include <mbgl/util/transition.hpp>
#include <mbgl/util/texturepool.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/renderer/prerendered_texture.hpp>
#include <string>
#include <mutex>
#include <memory>
typedef struct uv_loop_s uv_loop_t;
@@ -17,7 +17,7 @@ namespace mbgl {
class Raster : public std::enable_shared_from_this<Raster> {
public:
Raster(const std::shared_ptr<Texturepool> &texturepool);
Raster(const util::ptr<Texturepool> &texturepool);
~Raster();
// load image data
@@ -57,7 +57,7 @@ private:
bool loaded = false;
// shared texture pool
std::shared_ptr<Texturepool> texturepool;
util::ptr<Texturepool> texturepool;
// min/mag filter
uint32_t filter = 0;
@@ -66,7 +66,7 @@ private:
std::unique_ptr<util::Image> img;
// fade in transition
std::shared_ptr<util::transition> fade_transition = nullptr;
util::ptr<util::transition> fade_transition = nullptr;
};
}

View File

@@ -0,0 +1,74 @@
#pragma once
#include <string>
#include <stdexcept>
typedef struct sqlite3 sqlite3;
typedef struct sqlite3_stmt sqlite3_stmt;
namespace mapbox {
namespace sqlite {
enum OpenFlag : int {
ReadOnly = 0x00000001,
ReadWrite = 0x00000002,
Create = 0x00000004,
NoMutex = 0x00008000,
FullMutex = 0x00010000,
SharedCache = 0x00020000,
PrivateCache = 0x00040000,
};
struct Exception : std::runtime_error {
inline Exception(int err, const char *msg) : std::runtime_error(msg), code(err) {}
const int code = 0;
};
class Statement;
class Database {
private:
Database(const Database &) = delete;
Database &operator=(const Database &) = delete;
public:
Database(const std::string &filename, int flags = 0);
Database(Database &&);
~Database();
Database &operator=(Database &&);
operator bool() const;
void exec(const std::string &sql);
Statement prepare(const char *query);
private:
sqlite3 *db = nullptr;
};
class Statement {
private:
Statement(const Statement &) = delete;
Statement &operator=(const Statement &) = delete;
public:
Statement(sqlite3 *db, const char *sql);
Statement(Statement &&);
~Statement();
Statement &operator=(Statement &&);
operator bool() const;
template <typename T> void bind(int offset, T value);
void bind(int offset, const std::string &value, bool retain = true);
template <typename T> T get(int offset);
bool run();
void reset();
private:
sqlite3_stmt *stmt = nullptr;
};
}
}

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@@ -0,0 +1,29 @@
#ifndef MBGL_UTIL_UV_CHANNEL
#define MBGL_UTIL_UV_CHANNEL
#ifdef __cplusplus
extern "C" {
#endif
#include <uv.h>
// Taken from http://navaneeth.github.io/blog/2013/08/02/channels-in-libuv/
typedef struct uv_chan_s uv_chan_t;
struct uv_chan_s {
uv_mutex_t mutex;
uv_cond_t cond;
void *q[2];
};
int uv_chan_init(uv_chan_t *chan);
void uv_chan_send(uv_chan_t *chan, void *data);
void *uv_chan_receive(uv_chan_t *chan);
void uv_chan_destroy(uv_chan_t *chan);
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -0,0 +1,32 @@
#ifndef MBGL_UTIL_UV_MESSENGER
#define MBGL_UTIL_UV_MESSENGER
#ifdef __cplusplus
extern "C" {
#endif
#include <uv.h>
typedef struct uv_messenger_s uv_messenger_t;
typedef void (*uv_messenger_cb)(void *arg);
typedef void (*uv_messenger_stop_cb)(uv_messenger_t *msgr);
struct uv_messenger_s {
uv_mutex_t mutex;
uv_async_t async;
uv_messenger_cb callback;
void *data;
void *queue[2];
};
int uv_messenger_init(uv_loop_t *loop, uv_messenger_t *msgr, uv_messenger_cb callback);
void uv_messenger_send(uv_messenger_t *msgr, void *arg);
void uv_messenger_stop(uv_messenger_t *msgr);
void uv_messenger_ref(uv_messenger_t *msgr);
void uv_messenger_unref(uv_messenger_t *msgr);
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -0,0 +1,42 @@
#ifndef MBGL_UTIL_UV_WORKER
#define MBGL_UTIL_UV_WORKER
#ifdef __cplusplus
extern "C" {
#endif
typedef struct uv_messenger_s uv_messenger_t;
#include <mbgl/util/uv-channel.h>
#include <stdlib.h>
typedef struct uv_worker_s uv_worker_t;
typedef void (*uv_worker_cb)(void *data);
typedef void (*uv_worker_after_cb)(void *data);
typedef void (*uv_worker_close_cb)(uv_worker_t *worker);
struct uv_worker_s {
#ifndef NDEBUG
unsigned long thread_id;
#endif
uv_loop_t *loop;
uv_messenger_t *msgr;
uv_chan_t chan;
const char *name;
int count;
uv_worker_close_cb close_cb;
unsigned int active_items;
};
int uv_worker_init(uv_worker_t *worker, uv_loop_t *loop, int count, const char *name);
void uv_worker_send(uv_worker_t *worker, void *data, uv_worker_cb work_cb,
uv_worker_after_cb after_work_cb);
void uv_worker_close(uv_worker_t *worker, uv_worker_close_cb close_cb);
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -4,6 +4,7 @@
#include <string>
typedef struct uv_async_s uv_async_t;
typedef struct uv_timer_s uv_timer_t;
typedef struct uv_handle_s uv_handle_t;
typedef struct uv_loop_s uv_loop_t;
@@ -11,9 +12,15 @@ namespace uv {
std::string cwd();
struct deleter {
void operator()(uv_async_t *async);
void operator()(uv_timer_t *timer);
};
class thread;
class rwlock;
class loop;
class worker;
}

View File

@@ -1,21 +1,13 @@
#ifndef MBGL_UTIL_UV_DETAIL
#define MBGL_UTIL_UV_DETAIL
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/uv-worker.h>
#include <uv.h>
#include <functional>
#include <cassert>
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-parameter"
#endif
#include <boost/lockfree/queue.hpp>
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#include <string>
@@ -112,6 +104,24 @@ private:
uv_once_t o = UV_ONCE_INIT;
};
class worker {
public:
inline worker(uv_loop_t *loop, unsigned int count, const char *name = nullptr) : w(new uv_worker_t) {
uv_worker_init(w, loop, count, name);
}
inline ~worker() {
uv_worker_close(w, [](uv_worker_t *worker) {
delete worker;
});
}
inline void add(void *data, uv_worker_cb work_cb, uv_worker_after_cb after_work_cb) {
uv_worker_send(w, data, work_cb, after_work_cb);
}
private:
uv_worker_t *w;
};
template <typename T>
class work {
public:
@@ -119,30 +129,26 @@ public:
typedef void (*after_work_callback)(T &object);
template<typename... Args>
work(const std::shared_ptr<loop> &loop, work_callback work_cb, after_work_callback after_work_cb, Args&&... args)
: loop(loop),
data(std::forward<Args>(args)...),
work(worker &worker, work_callback work_cb, after_work_callback after_work_cb, Args&&... args)
: data(std::forward<Args>(args)...),
work_cb(work_cb),
after_work_cb(after_work_cb) {
req.data = this;
uv_queue_work(**loop, &req, do_work, after_work);
worker.add(this, do_work, after_work);
}
private:
static void do_work(uv_work_t *req) {
work<T> *w = static_cast<work<T> *>(req->data);
static void do_work(void *data) {
work<T> *w = reinterpret_cast<work<T> *>(data);
w->work_cb(w->data);
}
static void after_work(uv_work_t *req, int) {
work<T> *w = static_cast<work<T> *>(req->data);
static void after_work(void *data) {
work<T> *w = reinterpret_cast<work<T> *>(data);
w->after_work_cb(w->data);
delete w;
}
private:
std::shared_ptr<uv::loop> loop;
uv_work_t req;
T data;
work_callback work_cb;
after_work_callback after_work_cb;