don't respect opacity when prerendering tile; we do opacity at composite-time

This commit is contained in:
Konstantin Käfer
2014-05-26 15:38:51 +02:00
parent 6ed5c0ddf3
commit 2d0037b112
2 changed files with 9 additions and 2 deletions

View File

@@ -17,6 +17,7 @@ void Painter::renderPrerenderedTexture(Bucket &bucket, const GenericProperties &
glActiveTexture(GL_TEXTURE0);
rasterShader->setImage(0);
rasterShader->setBuffer(buffer);
rasterShader->setOpacity(properties.opacity);
bucket.prerendered->bindTexture();
coveringRasterArray.bind(*rasterShader, tileStencilBuffer, BUFFER_OFFSET(0));
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());