[core] restructure TileSource construction and callbacks

This commit is contained in:
Konstantin Käfer
2016-05-20 16:12:22 +02:00
parent 6b729ccb46
commit 2b6d0751cf
19 changed files with 260 additions and 262 deletions

View File

@@ -13,12 +13,11 @@
namespace mbgl {
GeometryTileData::GeometryTileData(const OverscaledTileID& id_,
std::unique_ptr<GeometryTileSource> tileSource_,
std::string sourceID,
style::Style& style_,
const MapMode mode_,
const std::function<void(std::exception_ptr)>& callback)
: TileData(id_, std::move(tileSource_)),
const std::function<void(std::exception_ptr)>& callback_)
: TileData(id_),
style(style_),
worker(style_.workers),
tileWorker(id_,
@@ -27,69 +26,68 @@ GeometryTileData::GeometryTileData(const OverscaledTileID& id_,
*style_.glyphAtlas,
*style_.glyphStore,
obsolete,
mode_) {
auto geometryTileSource = reinterpret_cast<GeometryTileSource*>(tileSource.get());
tileRequest = geometryTileSource->monitorTile([callback, this](std::exception_ptr err,
std::unique_ptr<GeometryTile> tile,
optional<Timestamp> modified_,
optional<Timestamp> expires_) {
if (err) {
callback(err);
return;
}
mode_),
callback(callback_) {
}
modified = modified_;
expires = expires_;
void GeometryTileData::setData(std::exception_ptr err,
std::unique_ptr<GeometryTile> tile,
optional<Timestamp> modified_,
optional<Timestamp> expires_) {
if (err) {
callback(err);
return;
}
if (!tile) {
// This is a 404 response. We're treating these as empty tiles.
workRequest.reset();
availableData = DataAvailability::All;
buckets.clear();
callback(err);
return;
}
modified = modified_;
expires = expires_;
// Mark the tile as pending again if it was complete before to prevent signaling a complete
// state despite pending parse operations.
if (availableData == DataAvailability::All) {
availableData = DataAvailability::Some;
}
// Kick off a fresh parse of this tile. This happens when the tile is new, or
// when tile data changed. Replacing the workdRequest will cancel a pending work
// request in case there is one.
if (!tile) {
// This is a 404 response. We're treating these as empty tiles.
workRequest.reset();
workRequest = worker.parseGeometryTile(tileWorker, style.getLayers(), std::move(tile), targetConfig, [callback, this, config = targetConfig] (TileParseResult result) {
workRequest.reset();
availableData = DataAvailability::All;
buckets.clear();
callback(err);
return;
}
std::exception_ptr error;
if (result.is<TileParseResultData>()) {
auto& resultBuckets = result.get<TileParseResultData>();
availableData =
resultBuckets.complete ? DataAvailability::All : DataAvailability::Some;
// Mark the tile as pending again if it was complete before to prevent signaling a complete
// state despite pending parse operations.
if (availableData == DataAvailability::All) {
availableData = DataAvailability::Some;
}
// Persist the configuration we just placed so that we can later check whether we need to
// place again in case the configuration has changed.
placedConfig = config;
// Kick off a fresh parse of this tile. This happens when the tile is new, or
// when tile data changed. Replacing the workdRequest will cancel a pending work
// request in case there is one.
workRequest.reset();
workRequest = worker.parseGeometryTile(tileWorker, style.getLayers(), std::move(tile), targetConfig, [this, config = targetConfig] (TileParseResult result) {
workRequest.reset();
// Move over all buckets we received in this parse request, potentially overwriting
// existing buckets in case we got a refresh parse.
buckets = std::move(resultBuckets.buckets);
std::exception_ptr error;
if (result.is<TileParseResultData>()) {
auto& resultBuckets = result.get<TileParseResultData>();
availableData = resultBuckets.complete ? DataAvailability::All : DataAvailability::Some;
if (isComplete()) {
featureIndex = std::move(resultBuckets.featureIndex);
geometryTile = std::move(resultBuckets.geometryTile);
}
// Persist the configuration we just placed so that we can later check whether we need to
// place again in case the configuration has changed.
placedConfig = config;
} else {
// This is triggered when parsing fails (e.g. due to an invalid vector tile)
error = result.get<std::exception_ptr>();
availableData = DataAvailability::All;
// Move over all buckets we received in this parse request, potentially overwriting
// existing buckets in case we got a refresh parse.
buckets = std::move(resultBuckets.buckets);
if (isComplete()) {
featureIndex = std::move(resultBuckets.featureIndex);
geometryTile = std::move(resultBuckets.geometryTile);
}
callback(error);
});
} else {
error = result.get<std::exception_ptr>();
availableData = DataAvailability::All;
}
callback(error);
});
}
@@ -97,21 +95,20 @@ GeometryTileData::~GeometryTileData() {
cancel();
}
bool GeometryTileData::parsePending(std::function<void(std::exception_ptr)> callback) {
bool GeometryTileData::parsePending() {
if (workRequest) {
// There's already parsing or placement going on.
return false;
}
workRequest.reset();
workRequest = worker.parsePendingGeometryTileLayers(tileWorker, targetConfig, [this, callback, config = targetConfig] (TileParseResult result) {
workRequest = worker.parsePendingGeometryTileLayers(tileWorker, targetConfig, [this, config = targetConfig] (TileParseResult result) {
workRequest.reset();
std::exception_ptr error;
if (result.is<TileParseResultData>()) {
auto& resultBuckets = result.get<TileParseResultData>();
availableData =
resultBuckets.complete ? DataAvailability::All : DataAvailability::Some;
availableData = resultBuckets.complete ? DataAvailability::All : DataAvailability::Some;
// Move over all buckets we received in this parse request, potentially overwriting
// existing buckets in case we got a refresh parse.
@@ -149,20 +146,20 @@ Bucket* GeometryTileData::getBucket(const style::Layer& layer) {
return it->second.get();
}
void GeometryTileData::redoPlacement(const PlacementConfig newConfig, const std::function<void()>& callback) {
void GeometryTileData::redoPlacement(const PlacementConfig newConfig, const std::function<void()>& cb) {
if (newConfig != placedConfig) {
targetConfig = newConfig;
redoPlacement(callback);
redoPlacement(cb);
}
}
void GeometryTileData::redoPlacement(const std::function<void()>& callback) {
void GeometryTileData::redoPlacement(const std::function<void()>& cb) {
// Don't start a new placement request when the current one hasn't completed yet, or when
// we are parsing buckets.
if (workRequest) return;
workRequest = worker.redoPlacement(tileWorker, buckets, targetConfig, [this, callback, config = targetConfig](std::unique_ptr<CollisionTile> collisionTile) {
workRequest = worker.redoPlacement(tileWorker, buckets, targetConfig, [this, cb, config = targetConfig](std::unique_ptr<CollisionTile> collisionTile) {
workRequest.reset();
// Persist the configuration we just placed so that we can later check whether we need to
@@ -180,9 +177,9 @@ void GeometryTileData::redoPlacement(const std::function<void()>& callback) {
// The target configuration could have changed since we started placement. In this case,
// we're starting another placement run.
if (placedConfig != targetConfig) {
redoPlacement(callback);
redoPlacement(cb);
} else {
callback();
cb();
}
});
}
@@ -208,7 +205,6 @@ void GeometryTileData::queryRenderedFeatures(
void GeometryTileData::cancel() {
obsolete = true;
tileRequest.reset();
workRequest.reset();
}