core: rename mbgl directories to mln (#4511)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
Bart Louwers
2026-08-22 20:50:14 +02:00
committed by GitHub
parent 06fcf13d42
commit 2a8ebc4906
1924 changed files with 10489 additions and 10489 deletions

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@@ -1,50 +1,50 @@
#include <gmock/gmock.h>
#include <mbgl/test/util.hpp>
#include <mbgl/test/stub_file_source.hpp>
#include <mbgl/test/stub_map_observer.hpp>
#include <mbgl/test/fake_file_source.hpp>
#include <mbgl/test/fixture_log_observer.hpp>
#include <mbgl/test/map_adapter.hpp>
#include <mln/test/util.hpp>
#include <mln/test/stub_file_source.hpp>
#include <mln/test/stub_map_observer.hpp>
#include <mln/test/fake_file_source.hpp>
#include <mln/test/fixture_log_observer.hpp>
#include <mln/test/map_adapter.hpp>
#include <mbgl/gfx/backend_scope.hpp>
#include <mbgl/gfx/headless_frontend.hpp>
#include <mbgl/gfx/shader_registry.hpp>
#include <mbgl/map/map_options.hpp>
#include <mbgl/math/log2.hpp>
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/storage/file_source_manager.hpp>
#include <mbgl/storage/main_resource_loader.hpp>
#include <mbgl/storage/network_status.hpp>
#include <mbgl/storage/online_file_source.hpp>
#include <mbgl/storage/resource_options.hpp>
#include <mbgl/style/expression/dsl.hpp>
#include <mbgl/style/image_impl.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <mbgl/style/layers/fill_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/sources/custom_geometry_source.hpp>
#include <mbgl/style/sources/geojson_source.hpp>
#include <mbgl/style/sources/image_source.hpp>
#include <mbgl/style/sources/vector_source.hpp>
#include <mbgl/style/style_impl.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/util/async_task.hpp>
#include <mbgl/util/client_options.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/util/logging.hpp>
#include <mbgl/util/run_loop.hpp>
#include <mln/gfx/backend_scope.hpp>
#include <mln/gfx/headless_frontend.hpp>
#include <mln/gfx/shader_registry.hpp>
#include <mln/map/map_options.hpp>
#include <mln/math/log2.hpp>
#include <mln/renderer/renderer.hpp>
#include <mln/renderer/update_parameters.hpp>
#include <mln/storage/file_source_manager.hpp>
#include <mln/storage/main_resource_loader.hpp>
#include <mln/storage/network_status.hpp>
#include <mln/storage/online_file_source.hpp>
#include <mln/storage/resource_options.hpp>
#include <mln/style/expression/dsl.hpp>
#include <mln/style/image_impl.hpp>
#include <mln/style/image.hpp>
#include <mln/style/layers/background_layer.hpp>
#include <mln/style/layers/background_layer.hpp>
#include <mln/style/layers/fill_layer.hpp>
#include <mln/style/layers/raster_layer.hpp>
#include <mln/style/layers/symbol_layer.hpp>
#include <mln/style/sources/custom_geometry_source.hpp>
#include <mln/style/sources/geojson_source.hpp>
#include <mln/style/sources/image_source.hpp>
#include <mln/style/sources/vector_source.hpp>
#include <mln/style/style_impl.hpp>
#include <mln/style/style.hpp>
#include <mln/util/async_task.hpp>
#include <mln/util/client_options.hpp>
#include <mln/util/color.hpp>
#include <mln/util/image.hpp>
#include <mln/util/io.hpp>
#include <mln/util/logging.hpp>
#include <mln/util/run_loop.hpp>
#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/plugin/plugin_layer_factory.hpp>
#include <mbgl/plugin/plugin_layer.hpp>
#include <mbgl/plugin/plugin_layer_impl.hpp>
#include <mln/layermanager/layer_manager.hpp>
#include <mln/plugin/plugin_layer_factory.hpp>
#include <mln/plugin/plugin_layer.hpp>
#include <mln/plugin/plugin_layer_impl.hpp>
#include <atomic>