core: rename mbgl directories to mln (#4511)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
Bart Louwers
2026-08-22 20:50:14 +02:00
committed by GitHub
parent 06fcf13d42
commit 2a8ebc4906
1924 changed files with 10489 additions and 10489 deletions

View File

@@ -220,8 +220,8 @@ const args = parseArgs({
const root = path.dirname(import.meta.dirname);
const outLocation = args.out ? args.out : root;
const shaderRoot = path.join(root, "shaders");
const outputRoot = path.join(outLocation, "include/mbgl/shaders");
const cppOutputRoot = path.join(outLocation, "src/mbgl/shaders");
const outputRoot = path.join(outLocation, "include/mln/shaders");
const cppOutputRoot = path.join(outLocation, "src/mln/shaders");
let generatedHeaders = [];
let shaderNames = [];
@@ -252,7 +252,7 @@ JSON.parse(fs.readFileSync(path.join(shaderRoot, "manifest.json")))
path.join(glRoot, elem.header + ".hpp"),
`${generatedHeader}
#pragma once
#include <mbgl/shaders/shader_source.hpp>
#include <mln/shaders/shader_source.hpp>
namespace mln {
namespace shaders {
@@ -267,7 +267,7 @@ struct ShaderSource<BuiltIn::${elem.name}, gfx::Backend::Type::OpenGL> {
} // namespace shaders
} // namespace mln
`);
generatedHeaders.push("#include <mbgl/shaders/gl/" + elem.header + ".hpp>");
generatedHeaders.push("#include <mln/shaders/gl/" + elem.header + ".hpp>");
shaderNames.push(elem.name);
}
);
@@ -276,7 +276,7 @@ struct ShaderSource<BuiltIn::${elem.name}, gfx::Backend::Type::OpenGL> {
fs.writeFileSync(path.join(outputRoot, "shader_manifest.hpp"),
`${generatedHeader}
#pragma once
#include <mbgl/shaders/shader_source.hpp>
#include <mln/shaders/shader_source.hpp>
#if MLN_RENDER_BACKEND_OPENGL
${generatedHeaders.join('\n')}
@@ -287,7 +287,7 @@ ${generatedHeaders.join('\n')}
fs.writeFileSync(path.join(outputRoot, "shader_source.hpp"),
`${generatedHeader}
#pragma once
#include <mbgl/gfx/backend.hpp>
#include <mln/gfx/backend.hpp>
namespace mln {
namespace shaders {
@@ -322,8 +322,8 @@ struct ShaderSource<BuiltIn::None, gfx::Backend::Type::OpenGL> {
// Generate shader_source.cpp
fs.writeFileSync(path.join(cppOutputRoot, "shader_source.cpp"),
`${generatedHeader}
#include <mbgl/shaders/shader_source.hpp>
#include <mbgl/util/enum.hpp>
#include <mln/shaders/shader_source.hpp>
#include <mln/util/enum.hpp>
namespace mln {