core: rename mbgl directories to mln (#4511)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
Bart Louwers
2026-08-22 20:50:14 +02:00
committed by GitHub
parent 06fcf13d42
commit 2a8ebc4906
1924 changed files with 10489 additions and 10489 deletions

View File

@@ -0,0 +1,42 @@
#pragma once
#include <memory>
#include <cassert>
namespace mln {
namespace gfx {
class VertexBufferResource {
protected:
VertexBufferResource() noexcept = default;
public:
virtual ~VertexBufferResource() noexcept = default;
};
using UniqueVertexBufferResource = std::unique_ptr<VertexBufferResource>;
// This class has a template argument that we use to specify the vertex type. It
// is not used by the implementation, but serves type checking purposes during
// build time.
template <class>
class VertexBuffer {
public:
VertexBuffer(const std::size_t elements_, UniqueVertexBufferResource&& resource_)
: elements(elements_),
resource(std::move(resource_)) {}
std::size_t elements;
template <typename T = VertexBufferResource>
T& getResource() const {
assert(resource);
return static_cast<T&>(*resource);
}
protected:
UniqueVertexBufferResource resource;
};
} // namespace gfx
} // namespace mln