core: rename mbgl directories to mln (#4511)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
Bart Louwers
2026-08-22 20:50:14 +02:00
committed by GitHub
parent 06fcf13d42
commit 2a8ebc4906
1924 changed files with 10489 additions and 10489 deletions

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#pragma once
#include <mln/gfx/types.hpp>
#include <mln/util/image.hpp>
#include <cstddef>
#include <vector>
namespace mln {
class Size;
namespace gfx {
class Context;
class UploadPass;
class TextureResource;
constexpr int32_t MaxActiveTextureUnits = 8;
class Texture2D {
public:
struct SamplerState {
/// Minification and magnification filter within a single mip level
TextureFilterType filter{TextureFilterType::Nearest};
/// Wrapping behavior along U coordinate
TextureWrapType wrapU{TextureWrapType::Clamp};
/// Wrapping behavior along V coordinate
TextureWrapType wrapV{TextureWrapType::Clamp};
uint8_t maxAnisotropy{1};
bool mipmapped{false};
};
public:
virtual ~Texture2D() = default;
/// @brief Set the sampler configuration to be used for shader access of this
/// texture.
/// @param samplerState Sampler state configuration
/// @return this
virtual Texture2D& setSamplerConfiguration(const SamplerState& samplerState) noexcept = 0;
/// @brief Set the texture pixel and data format
/// @param pixelFormat Pixel format to use
/// @param channelType Data type of each color channel
/// @return this
virtual Texture2D& setFormat(TexturePixelType pixelFormat, TextureChannelDataType channelType) noexcept = 0;
/// @brief Set the size of the texture
/// @param size_ Size of the texture
/// @return this
virtual Texture2D& setSize(Size size_) noexcept = 0;
/// @brief Sets the internal image
/// @param image_ Image data to transfer
virtual Texture2D& setImage(std::shared_ptr<PremultipliedImage> image_) noexcept = 0;
/// @brief Get the pixel format of the texture
/// @return Pixel format of the texture
virtual TexturePixelType getFormat() const noexcept = 0;
/// @brief Get the size of the texture
/// @return Size of the texture
virtual Size getSize() const noexcept = 0;
/// @brief Determine the size of the buffer backing this texture
/// as configured, in bytes.
/// @return Size in bytes
virtual size_t getDataSize() const noexcept = 0;
/// @brief Returns the size, in bytes, of a pixel in the texture.
/// @return Size of a pixel, in bytes
virtual size_t getPixelStride() const noexcept = 0;
/// @brief Returns the number of color channels in the texture.
/// @return Channel count
virtual size_t numChannels() const noexcept = 0;
/// @brief Create the texture with default initialized memory.
/// @note Be sure to configure a valid size and format.
virtual void create() = 0;
/// @brief Upload image data to the texture resource
/// @param pixelData Image data to transfer
virtual void upload(const void* pixelData, const Size& size_) = 0;
/// @brief Upload image data to the texture resource
/// @tparam Image Image object type
/// @param img Image to transfer
template <typename Image>
void upload(const Image& img) {
setFormat(Image::channels == 1 ? gfx::TexturePixelType::Alpha : gfx::TexturePixelType::RGBA,
gfx::TextureChannelDataType::UnsignedByte);
upload(img.data ? img.data.get() : nullptr, img.size);
}
/// @brief Upload a subregion of the texture resource
/// @param pixelData image pixel data pointer
/// @param size image dimensions
/// @param xOffset destination x coordinate
/// @param yOffset destination y coordinate
virtual void uploadSubRegion(const void* pixelData, const Size& size, uint16_t xOffset, uint16_t yOffset) = 0;
/// @brief Upload a subregion of the texture resource
/// @tparam Image Image object type
/// @param img Image to upload
/// @param xOffset Destination x coordinate
/// @param yOffset Destination y coordinate
template <typename Image>
void uploadSubRegion(const Image& img, uint16_t xOffset, uint16_t yOffset) noexcept {
assert(Image::channels == numChannels());
assert(Image::channels == getPixelStride());
assert(img.size.width + xOffset <= getSize().width);
assert(img.size.height + yOffset <= getSize().height);
uploadSubRegion(img.data ? img.data.get() : nullptr, img.size, xOffset, yOffset);
}
/// @brief Upload staged image data if present and required.
/// @see needsUpload
virtual void upload() = 0;
/// @brief Check whether the texture needs upload
/// @return bool
virtual bool needsUpload() const noexcept = 0;
};
} // namespace gfx
} // namespace mln