core: rename mbgl directories to mln (#4511)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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343
include/mln/gfx/drawable.hpp
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343
include/mln/gfx/drawable.hpp
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#pragma once
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#include <mln/gfx/drawable_data.hpp>
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#include <mln/gfx/texture2d.hpp>
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#include <mln/gfx/uniform_buffer.hpp>
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#include <mln/tile/tile_id.hpp>
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#include <mln/util/color.hpp>
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#include <mln/util/containers.hpp>
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#include <mln/util/identity.hpp>
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#include <mln/util/monotonic_timer.hpp>
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#include <mln/util/traits.hpp>
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#include <mln/util/immutable.hpp>
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#include <cstdint>
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#include <cstddef>
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#include <memory>
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#include <optional>
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#include <vector>
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namespace mln {
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class Bucket;
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class Color;
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class LayerTweaker;
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class PaintParameters;
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class PaintPropertyBindersBase;
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enum class RenderPass : uint8_t;
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class RenderTile;
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class SegmentBase;
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using LayerTweakerPtr = std::shared_ptr<LayerTweaker>;
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using RenderTiles = std::shared_ptr<const std::vector<std::reference_wrapper<const RenderTile>>>;
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namespace gfx {
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class ColorMode;
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class CullFaceMode;
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enum class DepthMaskType : bool;
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class DrawableTweaker;
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class DrawMode;
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class IndexVectorBase;
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class ShaderProgramBase;
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class VertexAttributeArray;
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using DrawPriority = int64_t;
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using DrawableTweakerPtr = std::shared_ptr<DrawableTweaker>;
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using IndexVectorBasePtr = std::shared_ptr<IndexVectorBase>;
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using ShaderProgramBasePtr = std::shared_ptr<ShaderProgramBase>;
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using Texture2DPtr = std::shared_ptr<Texture2D>;
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using VertexAttributeArrayPtr = std::shared_ptr<VertexAttributeArray>;
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class Drawable {
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public:
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/// @brief Array of textures to bind
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using Textures = std::array<gfx::Texture2DPtr, shaders::maxTextureCountPerShader>;
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protected:
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Drawable(std::string name);
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public:
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/// Drawable constructor
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virtual ~Drawable();
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struct DrawSegment;
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using UniqueDrawSegment = std::unique_ptr<DrawSegment>;
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/// Get drawable's ID
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const util::SimpleIdentity& getID() const { return uniqueID; }
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/// Draw the drawable
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virtual void draw(PaintParameters&) const = 0;
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/// Drawable name is used for debugging and troubleshooting
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const std::string& getName() const { return name; }
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/// Set drawable name
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void setName(std::string value) { name = std::move(value); }
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/// Which shader to use when rendering this drawable
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const gfx::ShaderProgramBasePtr& getShader() const { return shader; }
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/// Set the shader to be used
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virtual void setShader(gfx::ShaderProgramBasePtr value) { shader = std::move(value); }
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/// The pass on which we'll be rendered
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mln::RenderPass getRenderPass() const { return renderPass; }
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/// Sets the render passes
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void setRenderPass(mln::RenderPass value) { renderPass = value; }
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/// Test whether to draw this drawable in a given render pass.
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bool hasRenderPass(const mln::RenderPass value) const {
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return (mln::underlying_type(renderPass) & mln::underlying_type(value)) != 0;
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}
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/// Test whether to draw this drawable in a given render pass.
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/// If multiple render pass bits are set, all must be present.
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bool hasAllRenderPasses(const mln::RenderPass value) const {
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const auto underlying_value = mln::underlying_type(value);
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return (mln::underlying_type(renderPass) & underlying_value) == underlying_value;
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}
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/// Width for lines
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int32_t getLineWidth() const { return lineWidth; }
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/// Set line width
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virtual void setLineWidth(int32_t value) { lineWidth = value; }
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/// @brief Get the texture at the given internal ID.
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const gfx::Texture2DPtr& getTexture(size_t id) const;
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/// @brief Set the collection of textures bound to this drawable
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/// @param textures_ A Textures collection to set
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virtual void setTextures(const Textures& textures_) noexcept { textures = textures_; }
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virtual void setTextures(Textures&& textures_) noexcept { textures = std::move(textures_); }
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/// @brief Attach the given texture to this drawable at the given internal ID.
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/// @param texture Texture2D instance
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/// @param id Internal ID of the texture.
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virtual void setTexture(gfx::Texture2DPtr texture, size_t id);
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/// Whether the drawble should be drawn
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bool getEnabled() const { return enabled; }
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/// Sets whether the drawble should be drawn
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void setEnabled(bool value) { enabled = value; }
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/// Whether to render to the color target
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bool getEnableColor() const { return enableColor; }
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/// Set whether to render to the color target
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virtual void setEnableColor(bool value) { enableColor = value; }
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/// Whether to do stenciling (based on the Tile ID or 3D)
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bool getEnableStencil() const { return enableStencil; }
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/// Set stencil usage
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virtual void setEnableStencil(bool value) { enableStencil = value; }
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/// not used for anything yet
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DrawPriority getDrawPriority() const { return drawPriority; }
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void setDrawPriority(DrawPriority value) { drawPriority = value; }
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/// Whether to enable depth testing
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bool getEnableDepth() const { return enableDepth; }
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virtual void setEnableDepth(bool value) { enableDepth = value; }
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/// Determines depth range within the layer for 2D drawables
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int32_t getSubLayerIndex() const { return subLayerIndex; }
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/// Set sub-layer index
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virtual void setSubLayerIndex(int32_t value) { subLayerIndex = value; }
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/// Depth writability for 2D drawables
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DepthMaskType getDepthType() const { return depthType; }
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/// Set depth type
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virtual void setDepthType(DepthMaskType value) { depthType = value; }
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/// Uses 3D depth mode
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bool getIs3D() const { return is3D; }
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/// Set 3D mode
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void setIs3D(bool value) { is3D = value; }
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/// True if this is a custom drawable
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bool getIsCustom() const { return isCustom; }
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/// Sets custom status for this drawable
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void setIsCustom(bool value) { isCustom = value; }
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/// Get the ID of the tile that this drawable represents, if any
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const std::optional<OverscaledTileID>& getTileID() const { return tileID; }
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/// Set the ID of the tile that this drawable represents
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void setTileID(const OverscaledTileID& value) { tileID = value; }
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/// Get cull face mode
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const gfx::CullFaceMode& getCullFaceMode() const;
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/// Set cull face mode
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virtual void setCullFaceMode(const gfx::CullFaceMode&);
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/// Get color mode
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const gfx::ColorMode& getColorMode() const;
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/// Set color mode
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virtual void setColorMode(const gfx::ColorMode&);
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/// Get the vertex attributes that override default values in the shader program
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const gfx::VertexAttributeArrayPtr& getVertexAttributes() const noexcept { return vertexAttributes; }
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/// Set vertex attribute array
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void setVertexAttributes(gfx::VertexAttributeArrayPtr value) noexcept {
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vertexAttributes = std::move(value);
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// The attribute bindings need to be rebuilt, we can't rely on the update
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// time check as these new values may not have been modified recently.
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attributeUpdateTime.reset();
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}
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/// Update vertices, indices, and segments
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virtual void updateVertexAttributes(gfx::VertexAttributeArrayPtr,
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std::size_t vertexCount,
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gfx::DrawMode,
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gfx::IndexVectorBasePtr,
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const SegmentBase* segments,
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std::size_t segmentCount) = 0;
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/// Get the instance attributes
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const gfx::VertexAttributeArrayPtr& getInstanceAttributes() const noexcept { return instanceAttributes; }
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/// Set instance attribute array
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void setInstanceAttributes(gfx::VertexAttributeArrayPtr value) noexcept { instanceAttributes = std::move(value); }
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/// Provide raw data for vertices. Incompatible with adding primitives
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virtual void setVertices(std::vector<uint8_t>&&, std::size_t, AttributeDataType) = 0;
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/// Provide raw indexes and segments
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void setIndexData(std::vector<std::uint16_t> indexes, std::vector<UniqueDrawSegment>);
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/// Set shared indexes and segments
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virtual void setIndexData(gfx::IndexVectorBasePtr, std::vector<UniqueDrawSegment>) = 0;
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/// Get the tweakers attached to this drawable
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const std::vector<DrawableTweakerPtr>& getTweakers() const { return tweakers; }
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/// Add a tweaker to this drawable
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void addTweaker(DrawableTweakerPtr value) { tweakers.emplace_back(std::move(value)); }
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/// Set the entire tweaker collection
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void setTweakers(std::vector<DrawableTweakerPtr> value) { tweakers = std::move(value); }
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/// Clear the tweaker collection
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void clearTweakers() { tweakers.clear(); }
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/// Get the uniform buffers attached to this drawable
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virtual const gfx::UniformBufferArray& getUniformBuffers() const = 0;
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/// Get the mutable uniform buffer array
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virtual gfx::UniformBufferArray& mutableUniformBuffers() = 0;
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/// Get drawable data
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const UniqueDrawableData& getData() const { return drawableData; }
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/// Set drawable data
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void setData(UniqueDrawableData&& value) { drawableData = std::move(value); }
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/// Set drawable user-defined type
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void setType(std::size_t type_) { type = type_; }
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/// Get drawable user-defined type
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size_t getType() const { return type; }
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void setUBOIndex(uint32_t uboIndex_) { uboIndex = uboIndex_; }
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uint32_t getUBOIndex() const { return uboIndex; }
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/// Associate the drawable with a layer tweaker. This is used to manage the lifetime of the tweaker.
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void setLayerTweaker(LayerTweakerPtr tweaker) { layerTweaker = std::move(tweaker); }
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const LayerTweakerPtr& getLayerTweaker() const { return layerTweaker; }
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/// Get origin point
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const std::optional<mln::Point<double>>& getOrigin() const { return origin; }
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/// Set origin point
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void setOrigin(std::optional<Point<double>> p) { origin = std::move(p); }
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/// Get the property binders used for property updates
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PaintPropertyBindersBase* getBinders();
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const PaintPropertyBindersBase* getBinders() const;
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/// Set the property binders used for property updates
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void setBinders(std::shared_ptr<Bucket>, PaintPropertyBindersBase*);
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const RenderTile* getRenderTile() const;
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const std::shared_ptr<Bucket>& getBucket() const;
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void setRenderTile(Immutable<std::vector<RenderTile>>, const RenderTile*);
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const std::chrono::duration<double> createTime = util::MonotonicTimer::now();
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std::optional<std::chrono::duration<double>> getAttributeUpdateTime() const { return attributeUpdateTime; }
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protected:
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bool enabled = true;
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bool enableColor = true;
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bool enableStencil = false;
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bool enableDepth = true;
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bool is3D = false;
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bool isCustom = false;
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std::string name;
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const util::SimpleIdentity uniqueID;
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gfx::ShaderProgramBasePtr shader;
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mln::RenderPass renderPass;
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std::optional<OverscaledTileID> tileID;
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DrawPriority drawPriority = 0;
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int32_t lineWidth = 1;
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int32_t subLayerIndex = 0;
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DepthMaskType depthType; // = DepthMaskType::ReadOnly;
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UniqueDrawableData drawableData{};
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gfx::VertexAttributeArrayPtr vertexAttributes;
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gfx::VertexAttributeArrayPtr instanceAttributes;
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std::optional<std::chrono::duration<double>> attributeUpdateTime;
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struct Impl;
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std::unique_ptr<Impl> impl;
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Textures textures;
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std::vector<DrawableTweakerPtr> tweakers;
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LayerTweakerPtr layerTweaker;
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std::size_t type = 0;
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std::optional<mln::Point<double>> origin;
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uint32_t uboIndex = 0;
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};
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using DrawablePtr = std::shared_ptr<Drawable>;
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using UniqueDrawable = std::unique_ptr<Drawable>;
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/// Comparator for sorting drawable pointers primarily by draw priority
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struct DrawableLessByPriority {
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DrawableLessByPriority(bool descending = false)
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: desc(descending) {}
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bool operator()(const Drawable& left, const Drawable& right) const {
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const auto& a = desc ? right : left;
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const auto& b = desc ? left : right;
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if (a.getDrawPriority() != b.getDrawPriority()) {
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return a.getDrawPriority() < b.getDrawPriority();
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}
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return a.getID() < b.getID();
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}
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bool operator()(const Drawable* left, const Drawable* right) const { return operator()(*left, *right); }
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bool operator()(const UniqueDrawable& left, const UniqueDrawable& right) const { return operator()(*left, *right); }
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bool operator()(const DrawablePtr& left, const DrawablePtr& right) const {
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const auto& a = desc ? right : left;
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const auto& b = desc ? left : right;
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// nulls are less than non-nulls
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return (a && b) ? operator()(*a, *b) : (!a && b);
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}
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private:
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bool desc;
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};
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} // namespace gfx
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} // namespace mln
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