core: rename mbgl directories to mln (#4511)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
This commit is contained in:
Bart Louwers
2026-08-22 20:50:14 +02:00
committed by GitHub
parent 06fcf13d42
commit 2a8ebc4906
1924 changed files with 10489 additions and 10489 deletions

View File

@@ -0,0 +1,39 @@
#pragma once
#include <mln/gfx/debug_group.hpp>
#include <memory>
#include <string_view>
namespace mln {
namespace gfx {
class RenderPassDescriptor;
class RenderPass;
class Renderable;
class UploadPass;
class CommandEncoder {
protected:
explicit CommandEncoder() = default;
friend class DebugGroup<CommandEncoder>;
virtual void pushDebugGroup(const char* name) = 0;
virtual void popDebugGroup() = 0;
public:
virtual ~CommandEncoder() = default;
CommandEncoder(const CommandEncoder&) = delete;
CommandEncoder& operator=(const CommandEncoder&) = delete;
DebugGroup<CommandEncoder> createDebugGroup(const char* name) { return {*this, name}; }
// NOLINTNEXTLINE(bugprone-suspicious-stringview-data-usage)
DebugGroup<CommandEncoder> createDebugGroup(std::string_view name) { return createDebugGroup(name.data()); }
virtual std::unique_ptr<UploadPass> createUploadPass(const char* name, Renderable&) = 0;
virtual std::unique_ptr<RenderPass> createRenderPass(const char* name, const RenderPassDescriptor&) = 0;
virtual void present(Renderable&) = 0;
};
} // namespace gfx
} // namespace mln